Virtual Reality-Based Cognitive Stimulation to Improve Cognitive Functioning in Community Elderly
Autor(a) principal: | |
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Data de Publicação: | 2020 |
Outros Autores: | , , , , |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | http://hdl.handle.net/10437/12439 |
Resumo: | The advantages of using naturalistic virtual reality (VR) environments based on everyday life tasks for cog- nitive intervention in the elderly are not yet well understood. The literature suggests that the similarity of such exercises with real life activities may improve generalizability by extending the transfer of gains of training to everyday living. This study aimed to investigate the gains associated with this ecologically-oriented virtual reality cognitive stimulation (VR-CS) versus standard cognitive stimulation in the elderly. Forty-three healthy older adults were divided into two groups: an experimental group underwent a VR-based cognitive stimulation and an active control group underwent a paper-and-pencil cognitive stimulation. The outcomes assessed at the pre-treatment and posttreatment assessment consisted in well-established tests for cognitive and executive functioning, depression, subjective well-being, and functionality. The results showed positive outcomes on dimensions of general cognition, executive functioning, attention, and visual memory in the group that un- derwent VR-CS. Improvements in executive functioning in this group was supported by consistent evidence of increases in attention abilities but little evidence of increases in memory abilities. Both effects may have contributed to improvements in general cognition. Further studies are needed to test whether these effects may extend to well-being and functionality in cognitively impaired older adults. |
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Virtual Reality-Based Cognitive Stimulation to Improve Cognitive Functioning in Community ElderlyCOGNITIVE STIMULATIONSERIOUS GAMESDAILY LIFE ACTIVITIESELDERLYPSYCHOLOGYPSICOLOGIAESTIMULAÇÃO COGNITIVAIDOSOSThe advantages of using naturalistic virtual reality (VR) environments based on everyday life tasks for cog- nitive intervention in the elderly are not yet well understood. The literature suggests that the similarity of such exercises with real life activities may improve generalizability by extending the transfer of gains of training to everyday living. This study aimed to investigate the gains associated with this ecologically-oriented virtual reality cognitive stimulation (VR-CS) versus standard cognitive stimulation in the elderly. Forty-three healthy older adults were divided into two groups: an experimental group underwent a VR-based cognitive stimulation and an active control group underwent a paper-and-pencil cognitive stimulation. The outcomes assessed at the pre-treatment and posttreatment assessment consisted in well-established tests for cognitive and executive functioning, depression, subjective well-being, and functionality. The results showed positive outcomes on dimensions of general cognition, executive functioning, attention, and visual memory in the group that un- derwent VR-CS. Improvements in executive functioning in this group was supported by consistent evidence of increases in attention abilities but little evidence of increases in memory abilities. Both effects may have contributed to improvements in general cognition. Further studies are needed to test whether these effects may extend to well-being and functionality in cognitively impaired older adults.2022-01-20T17:31:18Z2020-03-01T00:00:00Z2020-03info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10437/12439engGamito, PedroOliveira, JorgeAlves, CatarinaSantos, NunoCoelho, CátiaBrito, Rodrigoinfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-03-09T14:09:22Zoai:recil.ensinolusofona.pt:10437/12439Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T17:16:23.853345Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.none.fl_str_mv |
Virtual Reality-Based Cognitive Stimulation to Improve Cognitive Functioning in Community Elderly |
title |
Virtual Reality-Based Cognitive Stimulation to Improve Cognitive Functioning in Community Elderly |
spellingShingle |
Virtual Reality-Based Cognitive Stimulation to Improve Cognitive Functioning in Community Elderly Gamito, Pedro COGNITIVE STIMULATION SERIOUS GAMES DAILY LIFE ACTIVITIES ELDERLY PSYCHOLOGY PSICOLOGIA ESTIMULAÇÃO COGNITIVA IDOSOS |
title_short |
Virtual Reality-Based Cognitive Stimulation to Improve Cognitive Functioning in Community Elderly |
title_full |
Virtual Reality-Based Cognitive Stimulation to Improve Cognitive Functioning in Community Elderly |
title_fullStr |
Virtual Reality-Based Cognitive Stimulation to Improve Cognitive Functioning in Community Elderly |
title_full_unstemmed |
Virtual Reality-Based Cognitive Stimulation to Improve Cognitive Functioning in Community Elderly |
title_sort |
Virtual Reality-Based Cognitive Stimulation to Improve Cognitive Functioning in Community Elderly |
author |
Gamito, Pedro |
author_facet |
Gamito, Pedro Oliveira, Jorge Alves, Catarina Santos, Nuno Coelho, Cátia Brito, Rodrigo |
author_role |
author |
author2 |
Oliveira, Jorge Alves, Catarina Santos, Nuno Coelho, Cátia Brito, Rodrigo |
author2_role |
author author author author author |
dc.contributor.author.fl_str_mv |
Gamito, Pedro Oliveira, Jorge Alves, Catarina Santos, Nuno Coelho, Cátia Brito, Rodrigo |
dc.subject.por.fl_str_mv |
COGNITIVE STIMULATION SERIOUS GAMES DAILY LIFE ACTIVITIES ELDERLY PSYCHOLOGY PSICOLOGIA ESTIMULAÇÃO COGNITIVA IDOSOS |
topic |
COGNITIVE STIMULATION SERIOUS GAMES DAILY LIFE ACTIVITIES ELDERLY PSYCHOLOGY PSICOLOGIA ESTIMULAÇÃO COGNITIVA IDOSOS |
description |
The advantages of using naturalistic virtual reality (VR) environments based on everyday life tasks for cog- nitive intervention in the elderly are not yet well understood. The literature suggests that the similarity of such exercises with real life activities may improve generalizability by extending the transfer of gains of training to everyday living. This study aimed to investigate the gains associated with this ecologically-oriented virtual reality cognitive stimulation (VR-CS) versus standard cognitive stimulation in the elderly. Forty-three healthy older adults were divided into two groups: an experimental group underwent a VR-based cognitive stimulation and an active control group underwent a paper-and-pencil cognitive stimulation. The outcomes assessed at the pre-treatment and posttreatment assessment consisted in well-established tests for cognitive and executive functioning, depression, subjective well-being, and functionality. The results showed positive outcomes on dimensions of general cognition, executive functioning, attention, and visual memory in the group that un- derwent VR-CS. Improvements in executive functioning in this group was supported by consistent evidence of increases in attention abilities but little evidence of increases in memory abilities. Both effects may have contributed to improvements in general cognition. Further studies are needed to test whether these effects may extend to well-being and functionality in cognitively impaired older adults. |
publishDate |
2020 |
dc.date.none.fl_str_mv |
2020-03-01T00:00:00Z 2020-03 2022-01-20T17:31:18Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://hdl.handle.net/10437/12439 |
url |
http://hdl.handle.net/10437/12439 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.source.none.fl_str_mv |
reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação instacron:RCAAP |
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Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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RCAAP |
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RCAAP |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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