A computer vision based web application for tracking soccer players

Detalhes bibliográficos
Autor(a) principal: Rodrigues, J. M. F.
Data de Publicação: 2014
Outros Autores: Cardoso, Pedro J. S., Vilas, Tiago, Silva, Bruno, Rodrigues, Pedro, Belguinha, António, Gomes, Carlos
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10400.1/7226
Resumo: Soccer is a sport where everyone that is involved with it make all the efforts aiming for excellence. Not only the players need to show their skills on the pitch but also the coach, and the remaining staff, need to have their own tools so that they can perform at higher levels. Footdata is a project to build a new web application product for soccer (football), which integrates two fundamental components of this sport’s world: the social and the professional. While the former is an enhanced social platform for soccer professionals and fans, the later can be considered as a Soccer Resource Planning, featuring a system for acquisition and processing information to meet all the soccer management needs. In this paper we focus only in a specific module of the professional component. We will describe the section of the web application that allows to analyse movements and tactics of the players using images directly taken from the pitch or from videos, we will show that it is possible to draw players and ball movements in a web application and detect if those movements occur during a game.
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spelling A computer vision based web application for tracking soccer playersApplicationsInterfacesSoccerInformation systemSoccer is a sport where everyone that is involved with it make all the efforts aiming for excellence. Not only the players need to show their skills on the pitch but also the coach, and the remaining staff, need to have their own tools so that they can perform at higher levels. Footdata is a project to build a new web application product for soccer (football), which integrates two fundamental components of this sport’s world: the social and the professional. While the former is an enhanced social platform for soccer professionals and fans, the later can be considered as a Soccer Resource Planning, featuring a system for acquisition and processing information to meet all the soccer management needs. In this paper we focus only in a specific module of the professional component. We will describe the section of the web application that allows to analyse movements and tactics of the players using images directly taken from the pitch or from videos, we will show that it is possible to draw players and ball movements in a web application and detect if those movements occur during a game.Springer VerlagSapientiaRodrigues, J. M. F.Cardoso, Pedro J. S.Vilas, TiagoSilva, BrunoRodrigues, PedroBelguinha, AntónioGomes, Carlos2015-11-30T15:44:04Z2014-09-272014-09-27T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10400.1/7226eng978-3-319-07436-80302-9743AUT: PCA01382; JRO00913;https://dx.doi.org/10.1007/978-3-319-07437-5_43info:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-07-24T10:18:20Zoai:sapientia.ualg.pt:10400.1/7226Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T19:59:40.442089Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv A computer vision based web application for tracking soccer players
title A computer vision based web application for tracking soccer players
spellingShingle A computer vision based web application for tracking soccer players
Rodrigues, J. M. F.
Applications
Interfaces
Soccer
Information system
title_short A computer vision based web application for tracking soccer players
title_full A computer vision based web application for tracking soccer players
title_fullStr A computer vision based web application for tracking soccer players
title_full_unstemmed A computer vision based web application for tracking soccer players
title_sort A computer vision based web application for tracking soccer players
author Rodrigues, J. M. F.
author_facet Rodrigues, J. M. F.
Cardoso, Pedro J. S.
Vilas, Tiago
Silva, Bruno
Rodrigues, Pedro
Belguinha, António
Gomes, Carlos
author_role author
author2 Cardoso, Pedro J. S.
Vilas, Tiago
Silva, Bruno
Rodrigues, Pedro
Belguinha, António
Gomes, Carlos
author2_role author
author
author
author
author
author
dc.contributor.none.fl_str_mv Sapientia
dc.contributor.author.fl_str_mv Rodrigues, J. M. F.
Cardoso, Pedro J. S.
Vilas, Tiago
Silva, Bruno
Rodrigues, Pedro
Belguinha, António
Gomes, Carlos
dc.subject.por.fl_str_mv Applications
Interfaces
Soccer
Information system
topic Applications
Interfaces
Soccer
Information system
description Soccer is a sport where everyone that is involved with it make all the efforts aiming for excellence. Not only the players need to show their skills on the pitch but also the coach, and the remaining staff, need to have their own tools so that they can perform at higher levels. Footdata is a project to build a new web application product for soccer (football), which integrates two fundamental components of this sport’s world: the social and the professional. While the former is an enhanced social platform for soccer professionals and fans, the later can be considered as a Soccer Resource Planning, featuring a system for acquisition and processing information to meet all the soccer management needs. In this paper we focus only in a specific module of the professional component. We will describe the section of the web application that allows to analyse movements and tactics of the players using images directly taken from the pitch or from videos, we will show that it is possible to draw players and ball movements in a web application and detect if those movements occur during a game.
publishDate 2014
dc.date.none.fl_str_mv 2014-09-27
2014-09-27T00:00:00Z
2015-11-30T15:44:04Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
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dc.identifier.uri.fl_str_mv http://hdl.handle.net/10400.1/7226
url http://hdl.handle.net/10400.1/7226
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv 978-3-319-07436-8
0302-9743
AUT: PCA01382; JRO00913;
https://dx.doi.org/10.1007/978-3-319-07437-5_43
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Springer Verlag
publisher.none.fl_str_mv Springer Verlag
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instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
instacron:RCAAP
instname_str Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
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reponame_str Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
collection Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
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