Internet of Things Prototyping for Cultural Heritage Dissemination

Detalhes bibliográficos
Autor(a) principal: Khan, Imran
Data de Publicação: 2020
Outros Autores: Melro, Ana, Amaro, Ana Carla, Oliveira, Lídia
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: https://doi.org/10.34624/jdmi.v3i7.16212
Resumo: Internet of Things is an emerging technology that is presently revolutionizing the worldly pursuits. The evolution of mobile equipment has pioneered IoT as state-of-the-art technology in the last years giving rise to more and more wireless-based systems. IoT technology is widely been utilized by the cultural heritage sector to establish the lost sparks from their static environment for developing entertaining and livelier. However, current wireless systems have taken advantage of emerging sensory technologies in smartphones which led to a new way of cultural exploration and dissemination. This paper proposes some scenarios prototyping in order to develop co-design sessions. These sessions will enhance the tourist playful experience and dissemination of cultural heritage activities. Furthermore, through the proposed scenarios, this study describes the development steps and stages of an IoT application that disseminates cultural heritage. The paper also explores the hurdles, and difficulties a research team faced while developing the IoT-based application for cultural heritage dissemination.
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spelling Internet of Things Prototyping for Cultural Heritage DisseminationInternet of Things is an emerging technology that is presently revolutionizing the worldly pursuits. The evolution of mobile equipment has pioneered IoT as state-of-the-art technology in the last years giving rise to more and more wireless-based systems. IoT technology is widely been utilized by the cultural heritage sector to establish the lost sparks from their static environment for developing entertaining and livelier. However, current wireless systems have taken advantage of emerging sensory technologies in smartphones which led to a new way of cultural exploration and dissemination. This paper proposes some scenarios prototyping in order to develop co-design sessions. These sessions will enhance the tourist playful experience and dissemination of cultural heritage activities. Furthermore, through the proposed scenarios, this study describes the development steps and stages of an IoT application that disseminates cultural heritage. The paper also explores the hurdles, and difficulties a research team faced while developing the IoT-based application for cultural heritage dissemination.DigiMedia | University of Aveiro2020-07-27T00:00:00Zjournal articleinfo:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://doi.org/10.34624/jdmi.v3i7.16212oai:proa.ua.pt:article/16212Journal of Digital Media & Interaction; Vol 3 No 7 (2020): Special Issue on Cultural Heritage and Digital Media; 20-35Journal of Digital Media & Interaction; vol. 3 n.º 7 (2020): Special Issue on Cultural Heritage and Digital Media; 20-352184-3120reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAPenghttps://proa.ua.pt/index.php/jdmi/article/view/16212https://doi.org/10.34624/jdmi.v3i7.16212https://proa.ua.pt/index.php/jdmi/article/view/16212/14259Copyright (c) 2020 Imran Khan, Ana Melro, Ana Carla Amaro, Lídia Oliveirahttp://creativecommons.org/licenses/by-nc-nd/4.0info:eu-repo/semantics/openAccessKhan, ImranMelro, AnaAmaro, Ana CarlaOliveira, Lídia2022-09-08T22:15:39Zoai:proa.ua.pt:article/16212Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T15:27:09.911327Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Internet of Things Prototyping for Cultural Heritage Dissemination
title Internet of Things Prototyping for Cultural Heritage Dissemination
spellingShingle Internet of Things Prototyping for Cultural Heritage Dissemination
Khan, Imran
title_short Internet of Things Prototyping for Cultural Heritage Dissemination
title_full Internet of Things Prototyping for Cultural Heritage Dissemination
title_fullStr Internet of Things Prototyping for Cultural Heritage Dissemination
title_full_unstemmed Internet of Things Prototyping for Cultural Heritage Dissemination
title_sort Internet of Things Prototyping for Cultural Heritage Dissemination
author Khan, Imran
author_facet Khan, Imran
Melro, Ana
Amaro, Ana Carla
Oliveira, Lídia
author_role author
author2 Melro, Ana
Amaro, Ana Carla
Oliveira, Lídia
author2_role author
author
author
dc.contributor.author.fl_str_mv Khan, Imran
Melro, Ana
Amaro, Ana Carla
Oliveira, Lídia
description Internet of Things is an emerging technology that is presently revolutionizing the worldly pursuits. The evolution of mobile equipment has pioneered IoT as state-of-the-art technology in the last years giving rise to more and more wireless-based systems. IoT technology is widely been utilized by the cultural heritage sector to establish the lost sparks from their static environment for developing entertaining and livelier. However, current wireless systems have taken advantage of emerging sensory technologies in smartphones which led to a new way of cultural exploration and dissemination. This paper proposes some scenarios prototyping in order to develop co-design sessions. These sessions will enhance the tourist playful experience and dissemination of cultural heritage activities. Furthermore, through the proposed scenarios, this study describes the development steps and stages of an IoT application that disseminates cultural heritage. The paper also explores the hurdles, and difficulties a research team faced while developing the IoT-based application for cultural heritage dissemination.
publishDate 2020
dc.date.none.fl_str_mv 2020-07-27T00:00:00Z
dc.type.driver.fl_str_mv journal article
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format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://doi.org/10.34624/jdmi.v3i7.16212
oai:proa.ua.pt:article/16212
url https://doi.org/10.34624/jdmi.v3i7.16212
identifier_str_mv oai:proa.ua.pt:article/16212
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv https://proa.ua.pt/index.php/jdmi/article/view/16212
https://doi.org/10.34624/jdmi.v3i7.16212
https://proa.ua.pt/index.php/jdmi/article/view/16212/14259
dc.rights.driver.fl_str_mv Copyright (c) 2020 Imran Khan, Ana Melro, Ana Carla Amaro, Lídia Oliveira
http://creativecommons.org/licenses/by-nc-nd/4.0
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Copyright (c) 2020 Imran Khan, Ana Melro, Ana Carla Amaro, Lídia Oliveira
http://creativecommons.org/licenses/by-nc-nd/4.0
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv DigiMedia | University of Aveiro
publisher.none.fl_str_mv DigiMedia | University of Aveiro
dc.source.none.fl_str_mv Journal of Digital Media & Interaction; Vol 3 No 7 (2020): Special Issue on Cultural Heritage and Digital Media; 20-35
Journal of Digital Media & Interaction; vol. 3 n.º 7 (2020): Special Issue on Cultural Heritage and Digital Media; 20-35
2184-3120
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