Aplicação ludificada para micro-aprendizagem em Engenharia: Um caso de estudo na Física
Autor(a) principal: | |
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Data de Publicação: | 2020 |
Tipo de documento: | Dissertação |
Idioma: | por |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | https://hdl.handle.net/10216/130797 |
Resumo: | The introduction of multimedia tools in higher education allowed different methodologies to emerge, such as micro-learning, mobile learning and gamification. These complementary tools are introduced with the aim of involving students in learning, in order to monitor their progress, and to increase their retention of concepts. The objective of this thesis is to evaluate the impact of these methodologies on academic performance and the students' attitude towards the use of micro-learning on mobile devices and gamification in their learning process, with the motivation of creating a mobile gamified app for the specific context of engineering education. The study was carried out with students from the Physics Course Unit of the Integrated Master in Electrical and Computer Engineering, at the Faculty of Engineering of the University of Porto. The Kahoot gamified platform was used during classes for self-assessment of basic concepts of different subjects covered in the Physics program and, in a second phase, after the end of classes, as a study aid for exams. In this last phase, cognitive and affective questions were integrated into the Kahoots themselves in order to collect student feedback regarding the adopted learning methodology. The study was carried out during the Covid-19 pandemic, in which face-to-face classes were replaced by online classes, making a consequent study relevant to assess the impact on the variables analyzed in the context of distance learning. |
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Aplicação ludificada para micro-aprendizagem em Engenharia: Um caso de estudo na FísicaOutras ciências da engenharia e tecnologiasOther engineering and technologiesThe introduction of multimedia tools in higher education allowed different methodologies to emerge, such as micro-learning, mobile learning and gamification. These complementary tools are introduced with the aim of involving students in learning, in order to monitor their progress, and to increase their retention of concepts. The objective of this thesis is to evaluate the impact of these methodologies on academic performance and the students' attitude towards the use of micro-learning on mobile devices and gamification in their learning process, with the motivation of creating a mobile gamified app for the specific context of engineering education. The study was carried out with students from the Physics Course Unit of the Integrated Master in Electrical and Computer Engineering, at the Faculty of Engineering of the University of Porto. The Kahoot gamified platform was used during classes for self-assessment of basic concepts of different subjects covered in the Physics program and, in a second phase, after the end of classes, as a study aid for exams. In this last phase, cognitive and affective questions were integrated into the Kahoots themselves in order to collect student feedback regarding the adopted learning methodology. The study was carried out during the Covid-19 pandemic, in which face-to-face classes were replaced by online classes, making a consequent study relevant to assess the impact on the variables analyzed in the context of distance learning.2020-11-052020-11-05T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttps://hdl.handle.net/10216/130797TID:202597300porAna Sofia da Silva Cruzinfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-11-29T14:04:31Zoai:repositorio-aberto.up.pt:10216/130797Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T23:54:04.420191Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.none.fl_str_mv |
Aplicação ludificada para micro-aprendizagem em Engenharia: Um caso de estudo na Física |
title |
Aplicação ludificada para micro-aprendizagem em Engenharia: Um caso de estudo na Física |
spellingShingle |
Aplicação ludificada para micro-aprendizagem em Engenharia: Um caso de estudo na Física Ana Sofia da Silva Cruz Outras ciências da engenharia e tecnologias Other engineering and technologies |
title_short |
Aplicação ludificada para micro-aprendizagem em Engenharia: Um caso de estudo na Física |
title_full |
Aplicação ludificada para micro-aprendizagem em Engenharia: Um caso de estudo na Física |
title_fullStr |
Aplicação ludificada para micro-aprendizagem em Engenharia: Um caso de estudo na Física |
title_full_unstemmed |
Aplicação ludificada para micro-aprendizagem em Engenharia: Um caso de estudo na Física |
title_sort |
Aplicação ludificada para micro-aprendizagem em Engenharia: Um caso de estudo na Física |
author |
Ana Sofia da Silva Cruz |
author_facet |
Ana Sofia da Silva Cruz |
author_role |
author |
dc.contributor.author.fl_str_mv |
Ana Sofia da Silva Cruz |
dc.subject.por.fl_str_mv |
Outras ciências da engenharia e tecnologias Other engineering and technologies |
topic |
Outras ciências da engenharia e tecnologias Other engineering and technologies |
description |
The introduction of multimedia tools in higher education allowed different methodologies to emerge, such as micro-learning, mobile learning and gamification. These complementary tools are introduced with the aim of involving students in learning, in order to monitor their progress, and to increase their retention of concepts. The objective of this thesis is to evaluate the impact of these methodologies on academic performance and the students' attitude towards the use of micro-learning on mobile devices and gamification in their learning process, with the motivation of creating a mobile gamified app for the specific context of engineering education. The study was carried out with students from the Physics Course Unit of the Integrated Master in Electrical and Computer Engineering, at the Faculty of Engineering of the University of Porto. The Kahoot gamified platform was used during classes for self-assessment of basic concepts of different subjects covered in the Physics program and, in a second phase, after the end of classes, as a study aid for exams. In this last phase, cognitive and affective questions were integrated into the Kahoots themselves in order to collect student feedback regarding the adopted learning methodology. The study was carried out during the Covid-19 pandemic, in which face-to-face classes were replaced by online classes, making a consequent study relevant to assess the impact on the variables analyzed in the context of distance learning. |
publishDate |
2020 |
dc.date.none.fl_str_mv |
2020-11-05 2020-11-05T00:00:00Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/masterThesis |
format |
masterThesis |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://hdl.handle.net/10216/130797 TID:202597300 |
url |
https://hdl.handle.net/10216/130797 |
identifier_str_mv |
TID:202597300 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.source.none.fl_str_mv |
reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação instacron:RCAAP |
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Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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RCAAP |
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RCAAP |
reponame_str |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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1799135860793278464 |