Uma Proposta para Guias Orientadoras para o Design de Interfaces Visuais Não-Diegéticas Dedicadas à Locomoção do Jogador em Realidade Virtual

Detalhes bibliográficos
Autor(a) principal: João Manuel Matos Ferreira
Data de Publicação: 2019
Tipo de documento: Dissertação
Idioma: por
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: https://hdl.handle.net/10216/121911
Resumo: Currently, there are several types of interfaces for players' locomotion in a virtual space, and there are numerous methods already implemented in products found in the videogames' market. Some interfaces consist of adaptations of the ones found in the traditional format of two-dimensional monitors, while others are experiences designed from scratch for Virtual Reality. However, we are now in a period of experimentation, a time when the players have usufruct of sometimes unstable, sometimes irregular or inadequate game experiences. With this in mind, the possibility of studying this area that is still in constant mutation and in a state of experimentation due to the childhood of this technological environment emerges. In this dissertation, we make a brief historical, technological and design contextualization, to serve as a context to the methodological process on which we address the aforementioned problem. With this in view and in the formulation of a response, we started the elaboration of a framework that focuses on an analytical perspective of non-diegetic interfaces for the locomotion of the player in First Person video games in Virtual Reality environments. In addition to this analytical side, this framework allows us to identify and design different models of non-diegetic interfaces, through the different possible combinations between its components and values, which reveals the same potential in the auscultation of the adequacy of such interface models to the experience that a certain type of game is intended to promote. Keywords: Non-Diegetic Visual Interfaces; Virtual Reality; Video Games; Graphical User Interface Design ; Locomotion in Virtual Spaces.
id RCAP_abb14f6aedff57b408b5721ab20a5cbf
oai_identifier_str oai:repositorio-aberto.up.pt:10216/121911
network_acronym_str RCAP
network_name_str Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
repository_id_str 7160
spelling Uma Proposta para Guias Orientadoras para o Design de Interfaces Visuais Não-Diegéticas Dedicadas à Locomoção do Jogador em Realidade VirtualOutras ciências da engenharia e tecnologiasOther engineering and technologiesCurrently, there are several types of interfaces for players' locomotion in a virtual space, and there are numerous methods already implemented in products found in the videogames' market. Some interfaces consist of adaptations of the ones found in the traditional format of two-dimensional monitors, while others are experiences designed from scratch for Virtual Reality. However, we are now in a period of experimentation, a time when the players have usufruct of sometimes unstable, sometimes irregular or inadequate game experiences. With this in mind, the possibility of studying this area that is still in constant mutation and in a state of experimentation due to the childhood of this technological environment emerges. In this dissertation, we make a brief historical, technological and design contextualization, to serve as a context to the methodological process on which we address the aforementioned problem. With this in view and in the formulation of a response, we started the elaboration of a framework that focuses on an analytical perspective of non-diegetic interfaces for the locomotion of the player in First Person video games in Virtual Reality environments. In addition to this analytical side, this framework allows us to identify and design different models of non-diegetic interfaces, through the different possible combinations between its components and values, which reveals the same potential in the auscultation of the adequacy of such interface models to the experience that a certain type of game is intended to promote. Keywords: Non-Diegetic Visual Interfaces; Virtual Reality; Video Games; Graphical User Interface Design ; Locomotion in Virtual Spaces.2019-07-192019-07-19T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttps://hdl.handle.net/10216/121911TID:202393364porJoão Manuel Matos Ferreirainfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-11-29T13:35:52Zoai:repositorio-aberto.up.pt:10216/121911Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T23:43:27.055915Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Uma Proposta para Guias Orientadoras para o Design de Interfaces Visuais Não-Diegéticas Dedicadas à Locomoção do Jogador em Realidade Virtual
title Uma Proposta para Guias Orientadoras para o Design de Interfaces Visuais Não-Diegéticas Dedicadas à Locomoção do Jogador em Realidade Virtual
spellingShingle Uma Proposta para Guias Orientadoras para o Design de Interfaces Visuais Não-Diegéticas Dedicadas à Locomoção do Jogador em Realidade Virtual
João Manuel Matos Ferreira
Outras ciências da engenharia e tecnologias
Other engineering and technologies
title_short Uma Proposta para Guias Orientadoras para o Design de Interfaces Visuais Não-Diegéticas Dedicadas à Locomoção do Jogador em Realidade Virtual
title_full Uma Proposta para Guias Orientadoras para o Design de Interfaces Visuais Não-Diegéticas Dedicadas à Locomoção do Jogador em Realidade Virtual
title_fullStr Uma Proposta para Guias Orientadoras para o Design de Interfaces Visuais Não-Diegéticas Dedicadas à Locomoção do Jogador em Realidade Virtual
title_full_unstemmed Uma Proposta para Guias Orientadoras para o Design de Interfaces Visuais Não-Diegéticas Dedicadas à Locomoção do Jogador em Realidade Virtual
title_sort Uma Proposta para Guias Orientadoras para o Design de Interfaces Visuais Não-Diegéticas Dedicadas à Locomoção do Jogador em Realidade Virtual
author João Manuel Matos Ferreira
author_facet João Manuel Matos Ferreira
author_role author
dc.contributor.author.fl_str_mv João Manuel Matos Ferreira
dc.subject.por.fl_str_mv Outras ciências da engenharia e tecnologias
Other engineering and technologies
topic Outras ciências da engenharia e tecnologias
Other engineering and technologies
description Currently, there are several types of interfaces for players' locomotion in a virtual space, and there are numerous methods already implemented in products found in the videogames' market. Some interfaces consist of adaptations of the ones found in the traditional format of two-dimensional monitors, while others are experiences designed from scratch for Virtual Reality. However, we are now in a period of experimentation, a time when the players have usufruct of sometimes unstable, sometimes irregular or inadequate game experiences. With this in mind, the possibility of studying this area that is still in constant mutation and in a state of experimentation due to the childhood of this technological environment emerges. In this dissertation, we make a brief historical, technological and design contextualization, to serve as a context to the methodological process on which we address the aforementioned problem. With this in view and in the formulation of a response, we started the elaboration of a framework that focuses on an analytical perspective of non-diegetic interfaces for the locomotion of the player in First Person video games in Virtual Reality environments. In addition to this analytical side, this framework allows us to identify and design different models of non-diegetic interfaces, through the different possible combinations between its components and values, which reveals the same potential in the auscultation of the adequacy of such interface models to the experience that a certain type of game is intended to promote. Keywords: Non-Diegetic Visual Interfaces; Virtual Reality; Video Games; Graphical User Interface Design ; Locomotion in Virtual Spaces.
publishDate 2019
dc.date.none.fl_str_mv 2019-07-19
2019-07-19T00:00:00Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/masterThesis
format masterThesis
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://hdl.handle.net/10216/121911
TID:202393364
url https://hdl.handle.net/10216/121911
identifier_str_mv TID:202393364
dc.language.iso.fl_str_mv por
language por
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.source.none.fl_str_mv reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
instacron:RCAAP
instname_str Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
instacron_str RCAAP
institution RCAAP
reponame_str Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
collection Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
repository.name.fl_str_mv Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
repository.mail.fl_str_mv
_version_ 1799135749910560768