Acute Effects of Augmented Reality Exergames versus Cycle Ergometer on Reaction Time, Visual Attention, and Verbal Fluency in Community Older Adults
Autor(a) principal: | |
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Data de Publicação: | 2022 |
Outros Autores: | , , , , , |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | http://hdl.handle.net/10174/34116 https://doi.org/Ferreira, S., Marmeleira, J., del Pozo-Cruz, J., Bernardino, A., Leite, N., Brandão, M., & Raimundo, A. (2022). Acute Effects of Augmented Reality Exergames versus Cycle Ergometer on Reaction Time, Visual Attention, and Verbal Fluency in Community Older Adults. International Journal of Environmental Research and Public Health, 19(22):14667. https://doi.org/10.3390/ijerph192214667 https://doi.org/10.3390/ijerph192214667 |
Resumo: | Background: This study aims to investigate the acute effects of an augmented reality session and a cycle ergometer session compared to no exercise on the reaction times, cognitive flexibility, and verbal fluency of older adults. Methods: Each participant did a familiarization with cognitive tests and the following three sessions: cycle ergometer, no exercise (control group), and augmented reality exergame (Portable Exergame Platform for Elderly) sessions. The participants were randomized in a within-group design into one of six possible combinations. Each moment had a 30 min duration, and after the session, the participants performed a Trail Making Test, a verbal fluency test, and a Deary–Liewald reaction time task. The data were analyzed with a one-way ANOVA with a Bonferroni adjustment. Results: The analysis between the no exercise, cycle ergometer, and augmented reality sessions showed no significant differences in the cognitive measurements. Conclusions: One session of the cycle ergometer exercise or the augmented reality exergames does not acutely improve the reaction times, cognitive flexibility, or verbal fluency in the elderly. |
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Acute Effects of Augmented Reality Exergames versus Cycle Ergometer on Reaction Time, Visual Attention, and Verbal Fluency in Community Older Adultsexecutive functionsolder adultsacute effectscognitionaugmented realityBackground: This study aims to investigate the acute effects of an augmented reality session and a cycle ergometer session compared to no exercise on the reaction times, cognitive flexibility, and verbal fluency of older adults. Methods: Each participant did a familiarization with cognitive tests and the following three sessions: cycle ergometer, no exercise (control group), and augmented reality exergame (Portable Exergame Platform for Elderly) sessions. The participants were randomized in a within-group design into one of six possible combinations. Each moment had a 30 min duration, and after the session, the participants performed a Trail Making Test, a verbal fluency test, and a Deary–Liewald reaction time task. The data were analyzed with a one-way ANOVA with a Bonferroni adjustment. Results: The analysis between the no exercise, cycle ergometer, and augmented reality sessions showed no significant differences in the cognitive measurements. Conclusions: One session of the cycle ergometer exercise or the augmented reality exergames does not acutely improve the reaction times, cognitive flexibility, or verbal fluency in the elderly.International Journal of Environmental Research and Public Health2023-02-10T13:05:27Z2023-02-102022-01-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articlehttp://hdl.handle.net/10174/34116https://doi.org/Ferreira, S., Marmeleira, J., del Pozo-Cruz, J., Bernardino, A., Leite, N., Brandão, M., & Raimundo, A. (2022). Acute Effects of Augmented Reality Exergames versus Cycle Ergometer on Reaction Time, Visual Attention, and Verbal Fluency in Community Older Adults. International Journal of Environmental Research and Public Health, 19(22):14667. https://doi.org/10.3390/ijerph192214667http://hdl.handle.net/10174/34116https://doi.org/10.3390/ijerph192214667engfile:///Users/josemarmeleira/Downloads/ijerph-19-14667-v2.pdfsdpf@uevora.ptjmarmel@uevora.ptjpozo2@us.esndniltonleitecuba@gmail.comndammr@uevora.pt251Ferreira, SoraiaMarmeleira, Josédel Pozo-Cruz, JesúsBernardino, A.Leite, NiltonBrandão, MafaldaRaimundo, Armandoinfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2024-01-03T19:36:27Zoai:dspace.uevora.pt:10174/34116Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-20T01:22:47.714555Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.none.fl_str_mv |
Acute Effects of Augmented Reality Exergames versus Cycle Ergometer on Reaction Time, Visual Attention, and Verbal Fluency in Community Older Adults |
title |
Acute Effects of Augmented Reality Exergames versus Cycle Ergometer on Reaction Time, Visual Attention, and Verbal Fluency in Community Older Adults |
spellingShingle |
Acute Effects of Augmented Reality Exergames versus Cycle Ergometer on Reaction Time, Visual Attention, and Verbal Fluency in Community Older Adults Ferreira, Soraia executive functions older adults acute effects cognition augmented reality |
title_short |
Acute Effects of Augmented Reality Exergames versus Cycle Ergometer on Reaction Time, Visual Attention, and Verbal Fluency in Community Older Adults |
title_full |
Acute Effects of Augmented Reality Exergames versus Cycle Ergometer on Reaction Time, Visual Attention, and Verbal Fluency in Community Older Adults |
title_fullStr |
Acute Effects of Augmented Reality Exergames versus Cycle Ergometer on Reaction Time, Visual Attention, and Verbal Fluency in Community Older Adults |
title_full_unstemmed |
Acute Effects of Augmented Reality Exergames versus Cycle Ergometer on Reaction Time, Visual Attention, and Verbal Fluency in Community Older Adults |
title_sort |
Acute Effects of Augmented Reality Exergames versus Cycle Ergometer on Reaction Time, Visual Attention, and Verbal Fluency in Community Older Adults |
author |
Ferreira, Soraia |
author_facet |
Ferreira, Soraia Marmeleira, José del Pozo-Cruz, Jesús Bernardino, A. Leite, Nilton Brandão, Mafalda Raimundo, Armando |
author_role |
author |
author2 |
Marmeleira, José del Pozo-Cruz, Jesús Bernardino, A. Leite, Nilton Brandão, Mafalda Raimundo, Armando |
author2_role |
author author author author author author |
dc.contributor.author.fl_str_mv |
Ferreira, Soraia Marmeleira, José del Pozo-Cruz, Jesús Bernardino, A. Leite, Nilton Brandão, Mafalda Raimundo, Armando |
dc.subject.por.fl_str_mv |
executive functions older adults acute effects cognition augmented reality |
topic |
executive functions older adults acute effects cognition augmented reality |
description |
Background: This study aims to investigate the acute effects of an augmented reality session and a cycle ergometer session compared to no exercise on the reaction times, cognitive flexibility, and verbal fluency of older adults. Methods: Each participant did a familiarization with cognitive tests and the following three sessions: cycle ergometer, no exercise (control group), and augmented reality exergame (Portable Exergame Platform for Elderly) sessions. The participants were randomized in a within-group design into one of six possible combinations. Each moment had a 30 min duration, and after the session, the participants performed a Trail Making Test, a verbal fluency test, and a Deary–Liewald reaction time task. The data were analyzed with a one-way ANOVA with a Bonferroni adjustment. Results: The analysis between the no exercise, cycle ergometer, and augmented reality sessions showed no significant differences in the cognitive measurements. Conclusions: One session of the cycle ergometer exercise or the augmented reality exergames does not acutely improve the reaction times, cognitive flexibility, or verbal fluency in the elderly. |
publishDate |
2022 |
dc.date.none.fl_str_mv |
2022-01-01T00:00:00Z 2023-02-10T13:05:27Z 2023-02-10 |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://hdl.handle.net/10174/34116 https://doi.org/Ferreira, S., Marmeleira, J., del Pozo-Cruz, J., Bernardino, A., Leite, N., Brandão, M., & Raimundo, A. (2022). Acute Effects of Augmented Reality Exergames versus Cycle Ergometer on Reaction Time, Visual Attention, and Verbal Fluency in Community Older Adults. International Journal of Environmental Research and Public Health, 19(22):14667. https://doi.org/10.3390/ijerph192214667 http://hdl.handle.net/10174/34116 https://doi.org/10.3390/ijerph192214667 |
url |
http://hdl.handle.net/10174/34116 https://doi.org/Ferreira, S., Marmeleira, J., del Pozo-Cruz, J., Bernardino, A., Leite, N., Brandão, M., & Raimundo, A. (2022). Acute Effects of Augmented Reality Exergames versus Cycle Ergometer on Reaction Time, Visual Attention, and Verbal Fluency in Community Older Adults. International Journal of Environmental Research and Public Health, 19(22):14667. https://doi.org/10.3390/ijerph192214667 https://doi.org/10.3390/ijerph192214667 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
file:///Users/josemarmeleira/Downloads/ijerph-19-14667-v2.pdf sdpf@uevora.pt jmarmel@uevora.pt jpozo2@us.es nd niltonleitecuba@gmail.com nd ammr@uevora.pt 251 |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.publisher.none.fl_str_mv |
International Journal of Environmental Research and Public Health |
publisher.none.fl_str_mv |
International Journal of Environmental Research and Public Health |
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reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação instacron:RCAAP |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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