Narrativa jornalística 360º: "framework" para aplicabilidade em livros de estilo de contexto redatorial

Detalhes bibliográficos
Autor(a) principal: João Emanuel de Freitas Mota
Data de Publicação: 2017
Tipo de documento: Dissertação
Idioma: por
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: https://repositorio-aberto.up.pt/handle/10216/107152
Resumo: The term "360" has been used for some time to refer to something that covers or encompasses various points of view. In terms of technology, it is the possibility of covering, usually in first person environments, all the points of view in a scenario. The innovation accompanies the day-to-day of all those who are at all times linked to the new technologies and look for alternatives to access information, whether for entertainment or to keep up with what is happening. The 360 is been used in both areas, so it is necessary to discern agendas.The main objective of this investigation is to consider the 360 narratives as valid to journalism, in which its apogee is the video, especially taking into account that several media practices it every day, but without a common guiding line with regard to themes, extra content and deontological rules. The 360 videos can be disseminated by the simple video player, without the use of virtual reality glasses on a computer, and therefore there is an inherent democratization of access, mainly for the user.When writing a story, the journalist aims above all to value the delivery of the message to the user, without "noise" or various influencers that can distort the access to the narrative, by practicing various rules at his disposal to achieve this purpose. The 360 immediately confers several options for exploration, so there is a need to tap the guides and rules of content availability at the time of designing a report that uses 360 videos.The context of the research is Jornalismo Porto Net (JPN), an academic journal of Porto that housed the most practical research, where several user-centred design tests and unstructured interviews were carried out, through the appropriation of already published videos that have been altered with various contents, from text to graphics, for purely experimental purposes. The objective was to simulate the practicability of contents through the applicability of JPN's editorial policy, such as speech and framing, as well as visual identity, from visual uniformity to the framing of content. The reason is mainly due to the lack of general research carried out on video 360 in the journalistic context, as well as the inexistence of guides or manuals of 360 video applicability in the media that already practice this technology.In summary, this study was mainly aimed at ascertaining the inherent limitations and how to overcome them, finding errors to be avoided and correct norms to be developed even in future works, but mainly it aimed at building the bases of a new chapter in the style book of the newspaper, to give the first step towards the regulation of good journalistic practices applied to 360 videos.
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spelling Narrativa jornalística 360º: "framework" para aplicabilidade em livros de estilo de contexto redatorialOutras ciências da engenharia e tecnologiasOther engineering and technologiesThe term "360" has been used for some time to refer to something that covers or encompasses various points of view. In terms of technology, it is the possibility of covering, usually in first person environments, all the points of view in a scenario. The innovation accompanies the day-to-day of all those who are at all times linked to the new technologies and look for alternatives to access information, whether for entertainment or to keep up with what is happening. The 360 is been used in both areas, so it is necessary to discern agendas.The main objective of this investigation is to consider the 360 narratives as valid to journalism, in which its apogee is the video, especially taking into account that several media practices it every day, but without a common guiding line with regard to themes, extra content and deontological rules. The 360 videos can be disseminated by the simple video player, without the use of virtual reality glasses on a computer, and therefore there is an inherent democratization of access, mainly for the user.When writing a story, the journalist aims above all to value the delivery of the message to the user, without "noise" or various influencers that can distort the access to the narrative, by practicing various rules at his disposal to achieve this purpose. The 360 immediately confers several options for exploration, so there is a need to tap the guides and rules of content availability at the time of designing a report that uses 360 videos.The context of the research is Jornalismo Porto Net (JPN), an academic journal of Porto that housed the most practical research, where several user-centred design tests and unstructured interviews were carried out, through the appropriation of already published videos that have been altered with various contents, from text to graphics, for purely experimental purposes. The objective was to simulate the practicability of contents through the applicability of JPN's editorial policy, such as speech and framing, as well as visual identity, from visual uniformity to the framing of content. The reason is mainly due to the lack of general research carried out on video 360 in the journalistic context, as well as the inexistence of guides or manuals of 360 video applicability in the media that already practice this technology.In summary, this study was mainly aimed at ascertaining the inherent limitations and how to overcome them, finding errors to be avoided and correct norms to be developed even in future works, but mainly it aimed at building the bases of a new chapter in the style book of the newspaper, to give the first step towards the regulation of good journalistic practices applied to 360 videos.2017-07-192017-07-19T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttps://repositorio-aberto.up.pt/handle/10216/107152TID:201804565porJoão Emanuel de Freitas Motainfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-11-29T14:32:30Zoai:repositorio-aberto.up.pt:10216/107152Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-20T00:03:27.965506Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Narrativa jornalística 360º: "framework" para aplicabilidade em livros de estilo de contexto redatorial
title Narrativa jornalística 360º: "framework" para aplicabilidade em livros de estilo de contexto redatorial
spellingShingle Narrativa jornalística 360º: "framework" para aplicabilidade em livros de estilo de contexto redatorial
João Emanuel de Freitas Mota
Outras ciências da engenharia e tecnologias
Other engineering and technologies
title_short Narrativa jornalística 360º: "framework" para aplicabilidade em livros de estilo de contexto redatorial
title_full Narrativa jornalística 360º: "framework" para aplicabilidade em livros de estilo de contexto redatorial
title_fullStr Narrativa jornalística 360º: "framework" para aplicabilidade em livros de estilo de contexto redatorial
title_full_unstemmed Narrativa jornalística 360º: "framework" para aplicabilidade em livros de estilo de contexto redatorial
title_sort Narrativa jornalística 360º: "framework" para aplicabilidade em livros de estilo de contexto redatorial
author João Emanuel de Freitas Mota
author_facet João Emanuel de Freitas Mota
author_role author
dc.contributor.author.fl_str_mv João Emanuel de Freitas Mota
dc.subject.por.fl_str_mv Outras ciências da engenharia e tecnologias
Other engineering and technologies
topic Outras ciências da engenharia e tecnologias
Other engineering and technologies
description The term "360" has been used for some time to refer to something that covers or encompasses various points of view. In terms of technology, it is the possibility of covering, usually in first person environments, all the points of view in a scenario. The innovation accompanies the day-to-day of all those who are at all times linked to the new technologies and look for alternatives to access information, whether for entertainment or to keep up with what is happening. The 360 is been used in both areas, so it is necessary to discern agendas.The main objective of this investigation is to consider the 360 narratives as valid to journalism, in which its apogee is the video, especially taking into account that several media practices it every day, but without a common guiding line with regard to themes, extra content and deontological rules. The 360 videos can be disseminated by the simple video player, without the use of virtual reality glasses on a computer, and therefore there is an inherent democratization of access, mainly for the user.When writing a story, the journalist aims above all to value the delivery of the message to the user, without "noise" or various influencers that can distort the access to the narrative, by practicing various rules at his disposal to achieve this purpose. The 360 immediately confers several options for exploration, so there is a need to tap the guides and rules of content availability at the time of designing a report that uses 360 videos.The context of the research is Jornalismo Porto Net (JPN), an academic journal of Porto that housed the most practical research, where several user-centred design tests and unstructured interviews were carried out, through the appropriation of already published videos that have been altered with various contents, from text to graphics, for purely experimental purposes. The objective was to simulate the practicability of contents through the applicability of JPN's editorial policy, such as speech and framing, as well as visual identity, from visual uniformity to the framing of content. The reason is mainly due to the lack of general research carried out on video 360 in the journalistic context, as well as the inexistence of guides or manuals of 360 video applicability in the media that already practice this technology.In summary, this study was mainly aimed at ascertaining the inherent limitations and how to overcome them, finding errors to be avoided and correct norms to be developed even in future works, but mainly it aimed at building the bases of a new chapter in the style book of the newspaper, to give the first step towards the regulation of good journalistic practices applied to 360 videos.
publishDate 2017
dc.date.none.fl_str_mv 2017-07-19
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instacron:RCAAP
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