Project St[art] : o videojogo como forma de arte

Detalhes bibliográficos
Autor(a) principal: Gouveia, João Ricardo Faria de
Data de Publicação: 2019
Tipo de documento: Dissertação
Idioma: por
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10451/37750
Resumo: The present dissertation intends to explore the difficult and [yet] unexplained relationship between video games and art and, above all, to present the artistic potential of the medium through a dynamic approach related to the field of humanities rather than the usual line that focus on programming and design. The path chosen to the appreciation of video games as an art form begins by observing how contemporary society looks at video games and how they are apprehended by cultural institutions and art critics. Having, once, established the strangeness and the lack of knowledge of videogames in our culture and in the world of contemporary art, we decided to concentrate on the branch of ludology, hence launching the question of the origin of the act of play and the purpose of the creation of games in human nature and in society. Past this point, we present an analysis of multiple [attempts] definitions of the word “play” and “games” including/assembling various authors such as Brian Suton-Smith, Johan Huizinga, Roger Caillois, Jesper Juul and Miguel Sicart, with the purpose of developing a competent and practical grammar in the field of videogame research. Once established a grammar and conceptual protocol, the potential and artistic
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spelling Project St[art] : o videojogo como forma de arteProject StartVideojogosJogos de vídeoArte contemporâneaEstéticaCrítica, Curadoria e Teorias da ArteThe present dissertation intends to explore the difficult and [yet] unexplained relationship between video games and art and, above all, to present the artistic potential of the medium through a dynamic approach related to the field of humanities rather than the usual line that focus on programming and design. The path chosen to the appreciation of video games as an art form begins by observing how contemporary society looks at video games and how they are apprehended by cultural institutions and art critics. Having, once, established the strangeness and the lack of knowledge of videogames in our culture and in the world of contemporary art, we decided to concentrate on the branch of ludology, hence launching the question of the origin of the act of play and the purpose of the creation of games in human nature and in society. Past this point, we present an analysis of multiple [attempts] definitions of the word “play” and “games” including/assembling various authors such as Brian Suton-Smith, Johan Huizinga, Roger Caillois, Jesper Juul and Miguel Sicart, with the purpose of developing a competent and practical grammar in the field of videogame research. Once established a grammar and conceptual protocol, the potential and artisticTavares, Cristina Azevedo, 1956-Repositório da Universidade de LisboaGouveia, João Ricardo Faria de2019-03-29T13:24:26Z2019-01-162019-03-292019-01-16T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisimage/jpegapplication/pdfhttp://hdl.handle.net/10451/37750TID:202140849porinfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-11-08T16:35:04Zoai:repositorio.ul.pt:10451/37750Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T21:51:45.041075Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Project St[art] : o videojogo como forma de arte
Project Start
title Project St[art] : o videojogo como forma de arte
spellingShingle Project St[art] : o videojogo como forma de arte
Gouveia, João Ricardo Faria de
Videojogos
Jogos de vídeo
Arte contemporânea
Estética
Crítica, Curadoria e Teorias da Arte
title_short Project St[art] : o videojogo como forma de arte
title_full Project St[art] : o videojogo como forma de arte
title_fullStr Project St[art] : o videojogo como forma de arte
title_full_unstemmed Project St[art] : o videojogo como forma de arte
title_sort Project St[art] : o videojogo como forma de arte
author Gouveia, João Ricardo Faria de
author_facet Gouveia, João Ricardo Faria de
author_role author
dc.contributor.none.fl_str_mv Tavares, Cristina Azevedo, 1956-
Repositório da Universidade de Lisboa
dc.contributor.author.fl_str_mv Gouveia, João Ricardo Faria de
dc.subject.por.fl_str_mv Videojogos
Jogos de vídeo
Arte contemporânea
Estética
Crítica, Curadoria e Teorias da Arte
topic Videojogos
Jogos de vídeo
Arte contemporânea
Estética
Crítica, Curadoria e Teorias da Arte
description The present dissertation intends to explore the difficult and [yet] unexplained relationship between video games and art and, above all, to present the artistic potential of the medium through a dynamic approach related to the field of humanities rather than the usual line that focus on programming and design. The path chosen to the appreciation of video games as an art form begins by observing how contemporary society looks at video games and how they are apprehended by cultural institutions and art critics. Having, once, established the strangeness and the lack of knowledge of videogames in our culture and in the world of contemporary art, we decided to concentrate on the branch of ludology, hence launching the question of the origin of the act of play and the purpose of the creation of games in human nature and in society. Past this point, we present an analysis of multiple [attempts] definitions of the word “play” and “games” including/assembling various authors such as Brian Suton-Smith, Johan Huizinga, Roger Caillois, Jesper Juul and Miguel Sicart, with the purpose of developing a competent and practical grammar in the field of videogame research. Once established a grammar and conceptual protocol, the potential and artistic
publishDate 2019
dc.date.none.fl_str_mv 2019-03-29T13:24:26Z
2019-01-16
2019-03-29
2019-01-16T00:00:00Z
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dc.identifier.uri.fl_str_mv http://hdl.handle.net/10451/37750
TID:202140849
url http://hdl.handle.net/10451/37750
identifier_str_mv TID:202140849
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instacron:RCAAP
instname_str Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
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