A reinvented education in Business and accounting using a GBL approach for soft skills

Detalhes bibliográficos
Autor(a) principal: Bastos, Susana
Data de Publicação: 2020
Outros Autores: Moreira Silva, Manuel, Poza-Lujan, Jose-Luis
Tipo de documento: Artigo
Idioma: por
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10400.22/17967
Resumo: The vulnerable, dynamic and digitalizing working environments of the 2020s obviously propose new types of ‘newcomer’ skills. The character of these ‘soft skills’ is inherent, whereby their learning forms a challenge for educators. Researchers around the world are on the same question: how to make the learning tools and rebuilt the classroom (virtual and face-to-face) in order to cope with this digital generation? This change needs to incorporate new Skills; these skills, called Core Skills, are changing the way to teach and to learn. Motivation is the essential key to have in mind. Creating mind-sets under a strong cognitive engagement is education for the future of professionals. Gamification, Game-Based Learning (GBL), Simulations, Virtual classrooms, digital platforms with contents and many other methods are in use all around the world to change, with motivation, the perspective of students towards their own learning path. The VUCA (volatility, uncertainty, complexity and ambiguity) world brought Higher Education Institutions the discussion of the future for an education of excellence. This article intends to present a case study as a solution to combine Simulation and GBL to promote the Core Skills that students and teachers need to achieve success on the process of teaching and learning. The solution is innovative due to the main scope: the perfect connection of humanity and empathy through the use of Simulation-GBL in higher educational institutions.
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spelling A reinvented education in Business and accounting using a GBL approach for soft skillsGame-based learningAccounting educationCore skillsPersonalized learningThe vulnerable, dynamic and digitalizing working environments of the 2020s obviously propose new types of ‘newcomer’ skills. The character of these ‘soft skills’ is inherent, whereby their learning forms a challenge for educators. Researchers around the world are on the same question: how to make the learning tools and rebuilt the classroom (virtual and face-to-face) in order to cope with this digital generation? This change needs to incorporate new Skills; these skills, called Core Skills, are changing the way to teach and to learn. Motivation is the essential key to have in mind. Creating mind-sets under a strong cognitive engagement is education for the future of professionals. Gamification, Game-Based Learning (GBL), Simulations, Virtual classrooms, digital platforms with contents and many other methods are in use all around the world to change, with motivation, the perspective of students towards their own learning path. The VUCA (volatility, uncertainty, complexity and ambiguity) world brought Higher Education Institutions the discussion of the future for an education of excellence. This article intends to present a case study as a solution to combine Simulation and GBL to promote the Core Skills that students and teachers need to achieve success on the process of teaching and learning. The solution is innovative due to the main scope: the perfect connection of humanity and empathy through the use of Simulation-GBL in higher educational institutions.Academic Conferences International LimitedRepositório Científico do Instituto Politécnico do PortoBastos, SusanaMoreira Silva, ManuelPoza-Lujan, Jose-Luis2021-05-20T10:05:12Z20202020-01-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10400.22/17967por10.34190/GBL.20.047info:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-03-13T13:09:12Zoai:recipp.ipp.pt:10400.22/17967Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T17:37:33.100818Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv A reinvented education in Business and accounting using a GBL approach for soft skills
title A reinvented education in Business and accounting using a GBL approach for soft skills
spellingShingle A reinvented education in Business and accounting using a GBL approach for soft skills
Bastos, Susana
Game-based learning
Accounting education
Core skills
Personalized learning
title_short A reinvented education in Business and accounting using a GBL approach for soft skills
title_full A reinvented education in Business and accounting using a GBL approach for soft skills
title_fullStr A reinvented education in Business and accounting using a GBL approach for soft skills
title_full_unstemmed A reinvented education in Business and accounting using a GBL approach for soft skills
title_sort A reinvented education in Business and accounting using a GBL approach for soft skills
author Bastos, Susana
author_facet Bastos, Susana
Moreira Silva, Manuel
Poza-Lujan, Jose-Luis
author_role author
author2 Moreira Silva, Manuel
Poza-Lujan, Jose-Luis
author2_role author
author
dc.contributor.none.fl_str_mv Repositório Científico do Instituto Politécnico do Porto
dc.contributor.author.fl_str_mv Bastos, Susana
Moreira Silva, Manuel
Poza-Lujan, Jose-Luis
dc.subject.por.fl_str_mv Game-based learning
Accounting education
Core skills
Personalized learning
topic Game-based learning
Accounting education
Core skills
Personalized learning
description The vulnerable, dynamic and digitalizing working environments of the 2020s obviously propose new types of ‘newcomer’ skills. The character of these ‘soft skills’ is inherent, whereby their learning forms a challenge for educators. Researchers around the world are on the same question: how to make the learning tools and rebuilt the classroom (virtual and face-to-face) in order to cope with this digital generation? This change needs to incorporate new Skills; these skills, called Core Skills, are changing the way to teach and to learn. Motivation is the essential key to have in mind. Creating mind-sets under a strong cognitive engagement is education for the future of professionals. Gamification, Game-Based Learning (GBL), Simulations, Virtual classrooms, digital platforms with contents and many other methods are in use all around the world to change, with motivation, the perspective of students towards their own learning path. The VUCA (volatility, uncertainty, complexity and ambiguity) world brought Higher Education Institutions the discussion of the future for an education of excellence. This article intends to present a case study as a solution to combine Simulation and GBL to promote the Core Skills that students and teachers need to achieve success on the process of teaching and learning. The solution is innovative due to the main scope: the perfect connection of humanity and empathy through the use of Simulation-GBL in higher educational institutions.
publishDate 2020
dc.date.none.fl_str_mv 2020
2020-01-01T00:00:00Z
2021-05-20T10:05:12Z
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