A reinvented education in Business and accounting using a GBL approach for soft skills
Autor(a) principal: | |
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Data de Publicação: | 2020 |
Outros Autores: | , |
Tipo de documento: | Artigo |
Idioma: | por |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | http://hdl.handle.net/10400.22/17967 |
Resumo: | The vulnerable, dynamic and digitalizing working environments of the 2020s obviously propose new types of ‘newcomer’ skills. The character of these ‘soft skills’ is inherent, whereby their learning forms a challenge for educators. Researchers around the world are on the same question: how to make the learning tools and rebuilt the classroom (virtual and face-to-face) in order to cope with this digital generation? This change needs to incorporate new Skills; these skills, called Core Skills, are changing the way to teach and to learn. Motivation is the essential key to have in mind. Creating mind-sets under a strong cognitive engagement is education for the future of professionals. Gamification, Game-Based Learning (GBL), Simulations, Virtual classrooms, digital platforms with contents and many other methods are in use all around the world to change, with motivation, the perspective of students towards their own learning path. The VUCA (volatility, uncertainty, complexity and ambiguity) world brought Higher Education Institutions the discussion of the future for an education of excellence. This article intends to present a case study as a solution to combine Simulation and GBL to promote the Core Skills that students and teachers need to achieve success on the process of teaching and learning. The solution is innovative due to the main scope: the perfect connection of humanity and empathy through the use of Simulation-GBL in higher educational institutions. |
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A reinvented education in Business and accounting using a GBL approach for soft skillsGame-based learningAccounting educationCore skillsPersonalized learningThe vulnerable, dynamic and digitalizing working environments of the 2020s obviously propose new types of ‘newcomer’ skills. The character of these ‘soft skills’ is inherent, whereby their learning forms a challenge for educators. Researchers around the world are on the same question: how to make the learning tools and rebuilt the classroom (virtual and face-to-face) in order to cope with this digital generation? This change needs to incorporate new Skills; these skills, called Core Skills, are changing the way to teach and to learn. Motivation is the essential key to have in mind. Creating mind-sets under a strong cognitive engagement is education for the future of professionals. Gamification, Game-Based Learning (GBL), Simulations, Virtual classrooms, digital platforms with contents and many other methods are in use all around the world to change, with motivation, the perspective of students towards their own learning path. The VUCA (volatility, uncertainty, complexity and ambiguity) world brought Higher Education Institutions the discussion of the future for an education of excellence. This article intends to present a case study as a solution to combine Simulation and GBL to promote the Core Skills that students and teachers need to achieve success on the process of teaching and learning. The solution is innovative due to the main scope: the perfect connection of humanity and empathy through the use of Simulation-GBL in higher educational institutions.Academic Conferences International LimitedRepositório Científico do Instituto Politécnico do PortoBastos, SusanaMoreira Silva, ManuelPoza-Lujan, Jose-Luis2021-05-20T10:05:12Z20202020-01-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10400.22/17967por10.34190/GBL.20.047info:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-03-13T13:09:12Zoai:recipp.ipp.pt:10400.22/17967Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T17:37:33.100818Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.none.fl_str_mv |
A reinvented education in Business and accounting using a GBL approach for soft skills |
title |
A reinvented education in Business and accounting using a GBL approach for soft skills |
spellingShingle |
A reinvented education in Business and accounting using a GBL approach for soft skills Bastos, Susana Game-based learning Accounting education Core skills Personalized learning |
title_short |
A reinvented education in Business and accounting using a GBL approach for soft skills |
title_full |
A reinvented education in Business and accounting using a GBL approach for soft skills |
title_fullStr |
A reinvented education in Business and accounting using a GBL approach for soft skills |
title_full_unstemmed |
A reinvented education in Business and accounting using a GBL approach for soft skills |
title_sort |
A reinvented education in Business and accounting using a GBL approach for soft skills |
author |
Bastos, Susana |
author_facet |
Bastos, Susana Moreira Silva, Manuel Poza-Lujan, Jose-Luis |
author_role |
author |
author2 |
Moreira Silva, Manuel Poza-Lujan, Jose-Luis |
author2_role |
author author |
dc.contributor.none.fl_str_mv |
Repositório Científico do Instituto Politécnico do Porto |
dc.contributor.author.fl_str_mv |
Bastos, Susana Moreira Silva, Manuel Poza-Lujan, Jose-Luis |
dc.subject.por.fl_str_mv |
Game-based learning Accounting education Core skills Personalized learning |
topic |
Game-based learning Accounting education Core skills Personalized learning |
description |
The vulnerable, dynamic and digitalizing working environments of the 2020s obviously propose new types of ‘newcomer’ skills. The character of these ‘soft skills’ is inherent, whereby their learning forms a challenge for educators. Researchers around the world are on the same question: how to make the learning tools and rebuilt the classroom (virtual and face-to-face) in order to cope with this digital generation? This change needs to incorporate new Skills; these skills, called Core Skills, are changing the way to teach and to learn. Motivation is the essential key to have in mind. Creating mind-sets under a strong cognitive engagement is education for the future of professionals. Gamification, Game-Based Learning (GBL), Simulations, Virtual classrooms, digital platforms with contents and many other methods are in use all around the world to change, with motivation, the perspective of students towards their own learning path. The VUCA (volatility, uncertainty, complexity and ambiguity) world brought Higher Education Institutions the discussion of the future for an education of excellence. This article intends to present a case study as a solution to combine Simulation and GBL to promote the Core Skills that students and teachers need to achieve success on the process of teaching and learning. The solution is innovative due to the main scope: the perfect connection of humanity and empathy through the use of Simulation-GBL in higher educational institutions. |
publishDate |
2020 |
dc.date.none.fl_str_mv |
2020 2020-01-01T00:00:00Z 2021-05-20T10:05:12Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://hdl.handle.net/10400.22/17967 |
url |
http://hdl.handle.net/10400.22/17967 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
10.34190/GBL.20.047 |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Academic Conferences International Limited |
publisher.none.fl_str_mv |
Academic Conferences International Limited |
dc.source.none.fl_str_mv |
reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação instacron:RCAAP |
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Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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RCAAP |
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RCAAP |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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1799131466434609152 |