A mixed reality neighborhood tour: understanding visitor experience and perceptions
Autor(a) principal: | |
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Data de Publicação: | 2018 |
Outros Autores: | , , |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | http://hdl.handle.net/10400.13/4517 |
Resumo: | Museums are increasingly turning to technology to improve their offerings. This presents an opportunity to surrounding neighborhoods to take advantage of the museum in order to connect with visitors and offer them a glimpse into their community. The work presented in this article contributes to advancing the state of the art in designing Mixed Reality (MR) entertainment experiences by presenting and discussing Yasmine’s Adventures (YA), a mobile application aiming to extend the museum visitor’s experience into the surrounding neighborhood. YA demonstrates the potential of MR in engaging visitors to explore neglected urban areas. This is achieved by incorporating the opinions of community members, and other contextual information, into a fictional story telling journey, delivered through a MR entertainment experience distributed in real space. Consequently, users are provided with opportunity to connect with enriched portraits of these spaces. Results from a quantitative and qualitative evaluation showed that participants’ perception of the neighborhood was positively affected by the experience, which fostered curiosity and willingness to explore the neighborhood both at the spatial and social levels. By taking the tour, participants increased their interest in interacting with locals and fostered greater knowledge of the area, which they were willing to share after experiencing it. |
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A mixed reality neighborhood tour: understanding visitor experience and perceptionsMixed realityEntertainment experienceLocation aware storytellingQuantitative and qualitative studyCommunities.Faculdade de Ciências Exatas e da EngenhariaMuseums are increasingly turning to technology to improve their offerings. This presents an opportunity to surrounding neighborhoods to take advantage of the museum in order to connect with visitors and offer them a glimpse into their community. The work presented in this article contributes to advancing the state of the art in designing Mixed Reality (MR) entertainment experiences by presenting and discussing Yasmine’s Adventures (YA), a mobile application aiming to extend the museum visitor’s experience into the surrounding neighborhood. YA demonstrates the potential of MR in engaging visitors to explore neglected urban areas. This is achieved by incorporating the opinions of community members, and other contextual information, into a fictional story telling journey, delivered through a MR entertainment experience distributed in real space. Consequently, users are provided with opportunity to connect with enriched portraits of these spaces. Results from a quantitative and qualitative evaluation showed that participants’ perception of the neighborhood was positively affected by the experience, which fostered curiosity and willingness to explore the neighborhood both at the spatial and social levels. By taking the tour, participants increased their interest in interacting with locals and fostered greater knowledge of the area, which they were willing to share after experiencing it.ElsevierDigitUMaNisi, ValentinaDionisio, MaraBarreto, MaryNunes, Nuno2022-08-29T13:56:15Z2018-01-01T00:00:00Z2018-01-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10400.13/4517engNisi, V., Dionisio, M., Barreto, M., & Nunes, N. (2018). A mixed reality neighborhood tour: understanding visitor experience and perceptions. Entertainment Computing, 27, 89-100. https://doi.org/10.1016/j.entcom.2018.04.00210.1016/j.entcom.2018.04.002info:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2022-09-05T12:57:50Zoai:digituma.uma.pt:10400.13/4517Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T15:08:38.803010Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.none.fl_str_mv |
A mixed reality neighborhood tour: understanding visitor experience and perceptions |
title |
A mixed reality neighborhood tour: understanding visitor experience and perceptions |
spellingShingle |
A mixed reality neighborhood tour: understanding visitor experience and perceptions Nisi, Valentina Mixed reality Entertainment experience Location aware storytelling Quantitative and qualitative study Communities . Faculdade de Ciências Exatas e da Engenharia |
title_short |
A mixed reality neighborhood tour: understanding visitor experience and perceptions |
title_full |
A mixed reality neighborhood tour: understanding visitor experience and perceptions |
title_fullStr |
A mixed reality neighborhood tour: understanding visitor experience and perceptions |
title_full_unstemmed |
A mixed reality neighborhood tour: understanding visitor experience and perceptions |
title_sort |
A mixed reality neighborhood tour: understanding visitor experience and perceptions |
author |
Nisi, Valentina |
author_facet |
Nisi, Valentina Dionisio, Mara Barreto, Mary Nunes, Nuno |
author_role |
author |
author2 |
Dionisio, Mara Barreto, Mary Nunes, Nuno |
author2_role |
author author author |
dc.contributor.none.fl_str_mv |
DigitUMa |
dc.contributor.author.fl_str_mv |
Nisi, Valentina Dionisio, Mara Barreto, Mary Nunes, Nuno |
dc.subject.por.fl_str_mv |
Mixed reality Entertainment experience Location aware storytelling Quantitative and qualitative study Communities . Faculdade de Ciências Exatas e da Engenharia |
topic |
Mixed reality Entertainment experience Location aware storytelling Quantitative and qualitative study Communities . Faculdade de Ciências Exatas e da Engenharia |
description |
Museums are increasingly turning to technology to improve their offerings. This presents an opportunity to surrounding neighborhoods to take advantage of the museum in order to connect with visitors and offer them a glimpse into their community. The work presented in this article contributes to advancing the state of the art in designing Mixed Reality (MR) entertainment experiences by presenting and discussing Yasmine’s Adventures (YA), a mobile application aiming to extend the museum visitor’s experience into the surrounding neighborhood. YA demonstrates the potential of MR in engaging visitors to explore neglected urban areas. This is achieved by incorporating the opinions of community members, and other contextual information, into a fictional story telling journey, delivered through a MR entertainment experience distributed in real space. Consequently, users are provided with opportunity to connect with enriched portraits of these spaces. Results from a quantitative and qualitative evaluation showed that participants’ perception of the neighborhood was positively affected by the experience, which fostered curiosity and willingness to explore the neighborhood both at the spatial and social levels. By taking the tour, participants increased their interest in interacting with locals and fostered greater knowledge of the area, which they were willing to share after experiencing it. |
publishDate |
2018 |
dc.date.none.fl_str_mv |
2018-01-01T00:00:00Z 2018-01-01T00:00:00Z 2022-08-29T13:56:15Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://hdl.handle.net/10400.13/4517 |
url |
http://hdl.handle.net/10400.13/4517 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
Nisi, V., Dionisio, M., Barreto, M., & Nunes, N. (2018). A mixed reality neighborhood tour: understanding visitor experience and perceptions. Entertainment Computing, 27, 89-100. https://doi.org/10.1016/j.entcom.2018.04.002 10.1016/j.entcom.2018.04.002 |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Elsevier |
publisher.none.fl_str_mv |
Elsevier |
dc.source.none.fl_str_mv |
reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação instacron:RCAAP |
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Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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RCAAP |
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RCAAP |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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