The realness of fakes: Primary evidence of the effect of deepfake personas on user perceptions in a design task
Autor(a) principal: | |
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Data de Publicação: | 2023 |
Outros Autores: | , , , , |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | http://hdl.handle.net/10071/28939 |
Resumo: | Deepfakes, realistic portrayals of people that do not exist, have garnered interest in research and industry. Yet, the contributions of deepfake technology to human-computer interaction remain unclear. One possible value of deepfake technology is to create more immersive user personas. To test this premise, we use a commercial-grade service to generate three deepfake personas (DFs). We also create counterparts of the same persona in two traditional modalities: classic and narrative personas. We then investigate how persona modality affects the perceptions and task performance of the persona user. Our findings show that the DFs were perceived as less empathetic, credible, complete, clear, and immersive than other modalities. Participants also indicated less willingness to use the DFs and less sense of control, but there were no differences in task performance. We also found a strong correlation between the uncanny valley effect and other user perceptions, implying that the tested deepfake technology might lack maturity for personas, negatively affecting user experience. Designers might also be accustomed to using traditional persona profiles. Further research is needed to investigate the potential and downsides of DFs. |
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The realness of fakes: Primary evidence of the effect of deepfake personas on user perceptions in a design taskDeepfake personasPersona templatesPersona profilesUser experimentUser perceptionsDeepfakes, realistic portrayals of people that do not exist, have garnered interest in research and industry. Yet, the contributions of deepfake technology to human-computer interaction remain unclear. One possible value of deepfake technology is to create more immersive user personas. To test this premise, we use a commercial-grade service to generate three deepfake personas (DFs). We also create counterparts of the same persona in two traditional modalities: classic and narrative personas. We then investigate how persona modality affects the perceptions and task performance of the persona user. Our findings show that the DFs were perceived as less empathetic, credible, complete, clear, and immersive than other modalities. Participants also indicated less willingness to use the DFs and less sense of control, but there were no differences in task performance. We also found a strong correlation between the uncanny valley effect and other user perceptions, implying that the tested deepfake technology might lack maturity for personas, negatively affecting user experience. Designers might also be accustomed to using traditional persona profiles. Further research is needed to investigate the potential and downsides of DFs.Elsevier2023-07-05T15:38:08Z2023-01-01T00:00:00Z20232023-07-05T16:39:08Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10071/28939eng1071-581910.1016/j.ijhcs.2023.103096Kaate, I.Salminen, J.Santos, J. M.Jung, S.-G.Olkkonen, R.Jansen, B. J.info:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-11-09T18:01:27Zoai:repositorio.iscte-iul.pt:10071/28939Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T22:32:54.393845Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.none.fl_str_mv |
The realness of fakes: Primary evidence of the effect of deepfake personas on user perceptions in a design task |
title |
The realness of fakes: Primary evidence of the effect of deepfake personas on user perceptions in a design task |
spellingShingle |
The realness of fakes: Primary evidence of the effect of deepfake personas on user perceptions in a design task Kaate, I. Deepfake personas Persona templates Persona profiles User experiment User perceptions |
title_short |
The realness of fakes: Primary evidence of the effect of deepfake personas on user perceptions in a design task |
title_full |
The realness of fakes: Primary evidence of the effect of deepfake personas on user perceptions in a design task |
title_fullStr |
The realness of fakes: Primary evidence of the effect of deepfake personas on user perceptions in a design task |
title_full_unstemmed |
The realness of fakes: Primary evidence of the effect of deepfake personas on user perceptions in a design task |
title_sort |
The realness of fakes: Primary evidence of the effect of deepfake personas on user perceptions in a design task |
author |
Kaate, I. |
author_facet |
Kaate, I. Salminen, J. Santos, J. M. Jung, S.-G. Olkkonen, R. Jansen, B. J. |
author_role |
author |
author2 |
Salminen, J. Santos, J. M. Jung, S.-G. Olkkonen, R. Jansen, B. J. |
author2_role |
author author author author author |
dc.contributor.author.fl_str_mv |
Kaate, I. Salminen, J. Santos, J. M. Jung, S.-G. Olkkonen, R. Jansen, B. J. |
dc.subject.por.fl_str_mv |
Deepfake personas Persona templates Persona profiles User experiment User perceptions |
topic |
Deepfake personas Persona templates Persona profiles User experiment User perceptions |
description |
Deepfakes, realistic portrayals of people that do not exist, have garnered interest in research and industry. Yet, the contributions of deepfake technology to human-computer interaction remain unclear. One possible value of deepfake technology is to create more immersive user personas. To test this premise, we use a commercial-grade service to generate three deepfake personas (DFs). We also create counterparts of the same persona in two traditional modalities: classic and narrative personas. We then investigate how persona modality affects the perceptions and task performance of the persona user. Our findings show that the DFs were perceived as less empathetic, credible, complete, clear, and immersive than other modalities. Participants also indicated less willingness to use the DFs and less sense of control, but there were no differences in task performance. We also found a strong correlation between the uncanny valley effect and other user perceptions, implying that the tested deepfake technology might lack maturity for personas, negatively affecting user experience. Designers might also be accustomed to using traditional persona profiles. Further research is needed to investigate the potential and downsides of DFs. |
publishDate |
2023 |
dc.date.none.fl_str_mv |
2023-07-05T15:38:08Z 2023-01-01T00:00:00Z 2023 2023-07-05T16:39:08Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://hdl.handle.net/10071/28939 |
url |
http://hdl.handle.net/10071/28939 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
1071-5819 10.1016/j.ijhcs.2023.103096 |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Elsevier |
publisher.none.fl_str_mv |
Elsevier |
dc.source.none.fl_str_mv |
reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação instacron:RCAAP |
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Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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RCAAP |
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RCAAP |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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1799134890308927488 |