Watch Me Play: A Reflection on the Impact of the Covid-19 Pandemic on Content Consumption and Production On Live Streaming Platforms
Autor(a) principal: | |
---|---|
Data de Publicação: | 2020 |
Tipo de documento: | Artigo |
Idioma: | por |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | https://doi.org/10.58050/comunicando.v9i1.63 |
Resumo: | Motivated by the reflection that emerges apace the overwhelming pandemic of the COVID-19 virus and the actions suggested by the World Health Organization to control its spread, this case study focuses on the behavior of consumers of video games during the mentioned outbreak. Anchored in similar and/or competing texts, it was possible to understand that the habits of this particular group, within the framework in analysis, can contribute to a better understanding of the possibilities and potentials that the available resources of live streaming have to other segments of the entertainment industry; once that these, conditioned by the scenario have opted to for the use of thereof for the maintenance of their biological flows. In conclusion, although this paradigm is already well-defined, we believe that the narrative in question safeguard, once more, the pervasive position of the media in these times. |
id |
RCAP_c32b545ac66566650d3145dbdd97f29f |
---|---|
oai_identifier_str |
oai:revistacomunicando.sopcom.pt:article/63 |
network_acronym_str |
RCAP |
network_name_str |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
repository_id_str |
7160 |
spelling |
Watch Me Play: A Reflection on the Impact of the Covid-19 Pandemic on Content Consumption and Production On Live Streaming PlatformsAssista-me Jogar: Uma Reflexão Sobre o Impacto da Pandemia da Covid-19 no Consumo e Produção de Conteúdo em Plataformas de Live StreamingGameculturaCiberculturaTICsCoronavírusGamecultureCybercultureTICscoronavirusMotivated by the reflection that emerges apace the overwhelming pandemic of the COVID-19 virus and the actions suggested by the World Health Organization to control its spread, this case study focuses on the behavior of consumers of video games during the mentioned outbreak. Anchored in similar and/or competing texts, it was possible to understand that the habits of this particular group, within the framework in analysis, can contribute to a better understanding of the possibilities and potentials that the available resources of live streaming have to other segments of the entertainment industry; once that these, conditioned by the scenario have opted to for the use of thereof for the maintenance of their biological flows. In conclusion, although this paradigm is already well-defined, we believe that the narrative in question safeguard, once more, the pervasive position of the media in these times.Motivado pela reflexão que emerge junto à arrebatadora pandemia de COVID-19 e as ações de controle de contágio sugeridas pela Organização Mundial de Saúde, o presente estudo mira seu olhar sobre o comportamento do consumidor de videojogos durante o aludido surto. Ancorado em textos semelhantes e/ou concorrentes, foi permitido perceber que os hábitos do nicho em questão, dentro do quadro analisado, podem vir a contribuir para uma maior compreensão das possibilidades e potencialidades dos recursos disponíveis de live streaming para outros segmentos da indústria de conteúdo; uma vez que estes, condicionados pelo cenário, optaram pelo uso dos mesmos para a manutenção de seus fluxos biológicos. Em conclusão, apesar de se tratar de um paradigma já muito bem esclarecido, acreditamos que a narrativa em questão salvaguarda, mais uma vez, a posição pervasiva que ocupam os media na contemporaneidade.Sopcom2020-12-29info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttps://doi.org/10.58050/comunicando.v9i1.63https://doi.org/10.58050/comunicando.v9i1.63Revista Comunicando; Vol. 9 No. 1 (2020): Communicating in Pandemic Times; 152-171Revista Comunicando; Vol. 9 Núm. 1 (2020): Comunicar en tiempos de pandemia; 152-171Revista Comunicando; Vol. 9 N.º 1 (2020): Comunicar em Tempos de Pandemia; 152-1712182-4037reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAPporhttps://www.revistacomunicando.sopcom.pt/index.php/comunicando/article/view/63https://www.revistacomunicando.sopcom.pt/index.php/comunicando/article/view/63/35Direitos de Autor (c) 2020 Revista Comunicando - Os novos caminhos da comunicação.info:eu-repo/semantics/openAccessScafura, Breno2024-03-16T08:28:48Zoai:revistacomunicando.sopcom.pt:article/63Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-20T04:01:29.008266Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.none.fl_str_mv |
Watch Me Play: A Reflection on the Impact of the Covid-19 Pandemic on Content Consumption and Production On Live Streaming Platforms Assista-me Jogar: Uma Reflexão Sobre o Impacto da Pandemia da Covid-19 no Consumo e Produção de Conteúdo em Plataformas de Live Streaming |
title |
Watch Me Play: A Reflection on the Impact of the Covid-19 Pandemic on Content Consumption and Production On Live Streaming Platforms |
spellingShingle |
Watch Me Play: A Reflection on the Impact of the Covid-19 Pandemic on Content Consumption and Production On Live Streaming Platforms Scafura, Breno Gamecultura Cibercultura TICs Coronavírus Gameculture Cyberculture TICs coronavirus |
title_short |
Watch Me Play: A Reflection on the Impact of the Covid-19 Pandemic on Content Consumption and Production On Live Streaming Platforms |
title_full |
Watch Me Play: A Reflection on the Impact of the Covid-19 Pandemic on Content Consumption and Production On Live Streaming Platforms |
title_fullStr |
Watch Me Play: A Reflection on the Impact of the Covid-19 Pandemic on Content Consumption and Production On Live Streaming Platforms |
title_full_unstemmed |
Watch Me Play: A Reflection on the Impact of the Covid-19 Pandemic on Content Consumption and Production On Live Streaming Platforms |
title_sort |
Watch Me Play: A Reflection on the Impact of the Covid-19 Pandemic on Content Consumption and Production On Live Streaming Platforms |
author |
Scafura, Breno |
author_facet |
Scafura, Breno |
author_role |
author |
dc.contributor.author.fl_str_mv |
Scafura, Breno |
dc.subject.por.fl_str_mv |
Gamecultura Cibercultura TICs Coronavírus Gameculture Cyberculture TICs coronavirus |
topic |
Gamecultura Cibercultura TICs Coronavírus Gameculture Cyberculture TICs coronavirus |
description |
Motivated by the reflection that emerges apace the overwhelming pandemic of the COVID-19 virus and the actions suggested by the World Health Organization to control its spread, this case study focuses on the behavior of consumers of video games during the mentioned outbreak. Anchored in similar and/or competing texts, it was possible to understand that the habits of this particular group, within the framework in analysis, can contribute to a better understanding of the possibilities and potentials that the available resources of live streaming have to other segments of the entertainment industry; once that these, conditioned by the scenario have opted to for the use of thereof for the maintenance of their biological flows. In conclusion, although this paradigm is already well-defined, we believe that the narrative in question safeguard, once more, the pervasive position of the media in these times. |
publishDate |
2020 |
dc.date.none.fl_str_mv |
2020-12-29 |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://doi.org/10.58050/comunicando.v9i1.63 https://doi.org/10.58050/comunicando.v9i1.63 |
url |
https://doi.org/10.58050/comunicando.v9i1.63 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
https://www.revistacomunicando.sopcom.pt/index.php/comunicando/article/view/63 https://www.revistacomunicando.sopcom.pt/index.php/comunicando/article/view/63/35 |
dc.rights.driver.fl_str_mv |
Direitos de Autor (c) 2020 Revista Comunicando - Os novos caminhos da comunicação. info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
Direitos de Autor (c) 2020 Revista Comunicando - Os novos caminhos da comunicação. |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Sopcom |
publisher.none.fl_str_mv |
Sopcom |
dc.source.none.fl_str_mv |
Revista Comunicando; Vol. 9 No. 1 (2020): Communicating in Pandemic Times; 152-171 Revista Comunicando; Vol. 9 Núm. 1 (2020): Comunicar en tiempos de pandemia; 152-171 Revista Comunicando; Vol. 9 N.º 1 (2020): Comunicar em Tempos de Pandemia; 152-171 2182-4037 reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação instacron:RCAAP |
instname_str |
Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
instacron_str |
RCAAP |
institution |
RCAAP |
reponame_str |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
collection |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
repository.name.fl_str_mv |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
repository.mail.fl_str_mv |
|
_version_ |
1799138188175867904 |