UI Design for Wearable Devices

Detalhes bibliográficos
Autor(a) principal: Vítor Manuel Mota Cardoso da Silva
Data de Publicação: 2016
Tipo de documento: Dissertação
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: https://hdl.handle.net/10216/88287
Resumo: Smartwatches have been around for some time now (Ranger 2015), but 2015 is the year this wearable technology will finally get its boom in terms of popularity and growth. Technology giants like Apple, Google and Samsung are betting on their own-line of products such as the Apple Watch, Android Wear and Gear respectively (Apple Inc 2015a; Google Inc 2015b; SAMSUNG 2015). All of these devices are computation capable electronics with very small touch capacitive screens, limited number of hardware buttons with varying screen sizes and even shapes. Our research focused mainly on these constraints and how to successfully develop user friendly GUI's for such small screens. The goal was to develop a model with guidelines to help developers provide easy to use and user friendly applications at a visual and interaction level to end users. To successfully achieve this, we first took a deep look at the available technology within these devices, including the framework each of the major platforms provide and the underlying hardware capabilities such as sensors like GPS, gyroscope, the use of the touch screen or microphone for user input and whether the shape of the device (round or squared) can have different effects on the design and usability. We also analyzed the impact of placement and arrangement of interface components having in mind that this technology, since it is a wearable watch, can be worn on both wrists and therefore will be used with only one hand that may obscure a different portion of the interface depending on which wrist the user uses it (Chandra and Raghunath 2000). Finally, to evaluate our model we built a prototype and put it to test with end users, collecting usage metrics and feedback on usability to further improve the original model.
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spelling UI Design for Wearable DevicesEngenharia electrotécnica, electrónica e informáticaElectrical engineering, Electronic engineering, Information engineeringSmartwatches have been around for some time now (Ranger 2015), but 2015 is the year this wearable technology will finally get its boom in terms of popularity and growth. Technology giants like Apple, Google and Samsung are betting on their own-line of products such as the Apple Watch, Android Wear and Gear respectively (Apple Inc 2015a; Google Inc 2015b; SAMSUNG 2015). All of these devices are computation capable electronics with very small touch capacitive screens, limited number of hardware buttons with varying screen sizes and even shapes. Our research focused mainly on these constraints and how to successfully develop user friendly GUI's for such small screens. The goal was to develop a model with guidelines to help developers provide easy to use and user friendly applications at a visual and interaction level to end users. To successfully achieve this, we first took a deep look at the available technology within these devices, including the framework each of the major platforms provide and the underlying hardware capabilities such as sensors like GPS, gyroscope, the use of the touch screen or microphone for user input and whether the shape of the device (round or squared) can have different effects on the design and usability. We also analyzed the impact of placement and arrangement of interface components having in mind that this technology, since it is a wearable watch, can be worn on both wrists and therefore will be used with only one hand that may obscure a different portion of the interface depending on which wrist the user uses it (Chandra and Raghunath 2000). Finally, to evaluate our model we built a prototype and put it to test with end users, collecting usage metrics and feedback on usability to further improve the original model.2016-02-192016-02-19T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttps://hdl.handle.net/10216/88287TID:201323150engVítor Manuel Mota Cardoso da Silvainfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-11-29T15:51:56Zoai:repositorio-aberto.up.pt:10216/88287Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-20T00:34:03.783821Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv UI Design for Wearable Devices
title UI Design for Wearable Devices
spellingShingle UI Design for Wearable Devices
Vítor Manuel Mota Cardoso da Silva
Engenharia electrotécnica, electrónica e informática
Electrical engineering, Electronic engineering, Information engineering
title_short UI Design for Wearable Devices
title_full UI Design for Wearable Devices
title_fullStr UI Design for Wearable Devices
title_full_unstemmed UI Design for Wearable Devices
title_sort UI Design for Wearable Devices
author Vítor Manuel Mota Cardoso da Silva
author_facet Vítor Manuel Mota Cardoso da Silva
author_role author
dc.contributor.author.fl_str_mv Vítor Manuel Mota Cardoso da Silva
dc.subject.por.fl_str_mv Engenharia electrotécnica, electrónica e informática
Electrical engineering, Electronic engineering, Information engineering
topic Engenharia electrotécnica, electrónica e informática
Electrical engineering, Electronic engineering, Information engineering
description Smartwatches have been around for some time now (Ranger 2015), but 2015 is the year this wearable technology will finally get its boom in terms of popularity and growth. Technology giants like Apple, Google and Samsung are betting on their own-line of products such as the Apple Watch, Android Wear and Gear respectively (Apple Inc 2015a; Google Inc 2015b; SAMSUNG 2015). All of these devices are computation capable electronics with very small touch capacitive screens, limited number of hardware buttons with varying screen sizes and even shapes. Our research focused mainly on these constraints and how to successfully develop user friendly GUI's for such small screens. The goal was to develop a model with guidelines to help developers provide easy to use and user friendly applications at a visual and interaction level to end users. To successfully achieve this, we first took a deep look at the available technology within these devices, including the framework each of the major platforms provide and the underlying hardware capabilities such as sensors like GPS, gyroscope, the use of the touch screen or microphone for user input and whether the shape of the device (round or squared) can have different effects on the design and usability. We also analyzed the impact of placement and arrangement of interface components having in mind that this technology, since it is a wearable watch, can be worn on both wrists and therefore will be used with only one hand that may obscure a different portion of the interface depending on which wrist the user uses it (Chandra and Raghunath 2000). Finally, to evaluate our model we built a prototype and put it to test with end users, collecting usage metrics and feedback on usability to further improve the original model.
publishDate 2016
dc.date.none.fl_str_mv 2016-02-19
2016-02-19T00:00:00Z
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TID:201323150
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