MEDIA ARCHEOLOGY IN ARCHITECTURE, REPRESENTATION AND SIMULATION OF ARTIFICIAL NATURES

Detalhes bibliográficos
Autor(a) principal: Sá, Jorge Duarte
Data de Publicação: 2018
Tipo de documento: Artigo de conferência
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10174/23345
Resumo: Long before the appearance of the movie machines and the triggering of the media like mass difusion form, the human being already faithfully reproduced pictures of the Nature through the painting and the drawing in big or small supports, being surrounded thus of artificial images filtered by their sensory perception and sensibility. The relationship of the human being with the images has become so close throughout the ages, to the point that the image is part of his reality, becoming habitable, the proof are the new concepts of augmented reality and virtual reality. Architecture and painting were simulation means of nature but also of creation of an abstract image and of a proper concept that human being used in order for forms to become an integral part of their reality adjusting in perspective and points of view, enough think in quadratura, and the trompe l’oeil, that allowed to expand the space and perceive beyond the physical reality. But where can we find the pioneering experiences in simulation and recreation of nature through the creative attitude of the human being? How does a space become a sensorial experience for the great public? What tools and ingenuity were needed for reproduced nature in a credible way to becoming a simulacrum?
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spelling MEDIA ARCHEOLOGY IN ARCHITECTURE, REPRESENTATION AND SIMULATION OF ARTIFICIAL NATURESmediaarchitecturemedia archeologytechnologyLong before the appearance of the movie machines and the triggering of the media like mass difusion form, the human being already faithfully reproduced pictures of the Nature through the painting and the drawing in big or small supports, being surrounded thus of artificial images filtered by their sensory perception and sensibility. The relationship of the human being with the images has become so close throughout the ages, to the point that the image is part of his reality, becoming habitable, the proof are the new concepts of augmented reality and virtual reality. Architecture and painting were simulation means of nature but also of creation of an abstract image and of a proper concept that human being used in order for forms to become an integral part of their reality adjusting in perspective and points of view, enough think in quadratura, and the trompe l’oeil, that allowed to expand the space and perceive beyond the physical reality. But where can we find the pioneering experiences in simulation and recreation of nature through the creative attitude of the human being? How does a space become a sensorial experience for the great public? What tools and ingenuity were needed for reproduced nature in a credible way to becoming a simulacrum?2018-08-07T11:05:12Z2018-08-072018-01-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/conferenceObjecthttp://hdl.handle.net/10174/23345http://hdl.handle.net/10174/23345engnaonaonaojorgeduartesa@gmail.com740Sá, Jorge Duarteinfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2024-01-03T19:15:11Zoai:dspace.uevora.pt:10174/23345Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-20T01:14:05.291431Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv MEDIA ARCHEOLOGY IN ARCHITECTURE, REPRESENTATION AND SIMULATION OF ARTIFICIAL NATURES
title MEDIA ARCHEOLOGY IN ARCHITECTURE, REPRESENTATION AND SIMULATION OF ARTIFICIAL NATURES
spellingShingle MEDIA ARCHEOLOGY IN ARCHITECTURE, REPRESENTATION AND SIMULATION OF ARTIFICIAL NATURES
Sá, Jorge Duarte
media
architecture
media archeology
technology
title_short MEDIA ARCHEOLOGY IN ARCHITECTURE, REPRESENTATION AND SIMULATION OF ARTIFICIAL NATURES
title_full MEDIA ARCHEOLOGY IN ARCHITECTURE, REPRESENTATION AND SIMULATION OF ARTIFICIAL NATURES
title_fullStr MEDIA ARCHEOLOGY IN ARCHITECTURE, REPRESENTATION AND SIMULATION OF ARTIFICIAL NATURES
title_full_unstemmed MEDIA ARCHEOLOGY IN ARCHITECTURE, REPRESENTATION AND SIMULATION OF ARTIFICIAL NATURES
title_sort MEDIA ARCHEOLOGY IN ARCHITECTURE, REPRESENTATION AND SIMULATION OF ARTIFICIAL NATURES
author Sá, Jorge Duarte
author_facet Sá, Jorge Duarte
author_role author
dc.contributor.author.fl_str_mv Sá, Jorge Duarte
dc.subject.por.fl_str_mv media
architecture
media archeology
technology
topic media
architecture
media archeology
technology
description Long before the appearance of the movie machines and the triggering of the media like mass difusion form, the human being already faithfully reproduced pictures of the Nature through the painting and the drawing in big or small supports, being surrounded thus of artificial images filtered by their sensory perception and sensibility. The relationship of the human being with the images has become so close throughout the ages, to the point that the image is part of his reality, becoming habitable, the proof are the new concepts of augmented reality and virtual reality. Architecture and painting were simulation means of nature but also of creation of an abstract image and of a proper concept that human being used in order for forms to become an integral part of their reality adjusting in perspective and points of view, enough think in quadratura, and the trompe l’oeil, that allowed to expand the space and perceive beyond the physical reality. But where can we find the pioneering experiences in simulation and recreation of nature through the creative attitude of the human being? How does a space become a sensorial experience for the great public? What tools and ingenuity were needed for reproduced nature in a credible way to becoming a simulacrum?
publishDate 2018
dc.date.none.fl_str_mv 2018-08-07T11:05:12Z
2018-08-07
2018-01-01T00:00:00Z
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dc.identifier.uri.fl_str_mv http://hdl.handle.net/10174/23345
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url http://hdl.handle.net/10174/23345
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv nao
nao
nao
jorgeduartesa@gmail.com
740
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collection Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
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