MEDIA ARCHEOLOGY IN ARCHITECTURE, REPRESENTATION AND SIMULATION OF ARTIFICIAL NATURES
Autor(a) principal: | |
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Data de Publicação: | 2018 |
Tipo de documento: | Artigo de conferência |
Idioma: | eng |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | http://hdl.handle.net/10174/23345 |
Resumo: | Long before the appearance of the movie machines and the triggering of the media like mass difusion form, the human being already faithfully reproduced pictures of the Nature through the painting and the drawing in big or small supports, being surrounded thus of artificial images filtered by their sensory perception and sensibility. The relationship of the human being with the images has become so close throughout the ages, to the point that the image is part of his reality, becoming habitable, the proof are the new concepts of augmented reality and virtual reality. Architecture and painting were simulation means of nature but also of creation of an abstract image and of a proper concept that human being used in order for forms to become an integral part of their reality adjusting in perspective and points of view, enough think in quadratura, and the trompe l’oeil, that allowed to expand the space and perceive beyond the physical reality. But where can we find the pioneering experiences in simulation and recreation of nature through the creative attitude of the human being? How does a space become a sensorial experience for the great public? What tools and ingenuity were needed for reproduced nature in a credible way to becoming a simulacrum? |
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MEDIA ARCHEOLOGY IN ARCHITECTURE, REPRESENTATION AND SIMULATION OF ARTIFICIAL NATURESmediaarchitecturemedia archeologytechnologyLong before the appearance of the movie machines and the triggering of the media like mass difusion form, the human being already faithfully reproduced pictures of the Nature through the painting and the drawing in big or small supports, being surrounded thus of artificial images filtered by their sensory perception and sensibility. The relationship of the human being with the images has become so close throughout the ages, to the point that the image is part of his reality, becoming habitable, the proof are the new concepts of augmented reality and virtual reality. Architecture and painting were simulation means of nature but also of creation of an abstract image and of a proper concept that human being used in order for forms to become an integral part of their reality adjusting in perspective and points of view, enough think in quadratura, and the trompe l’oeil, that allowed to expand the space and perceive beyond the physical reality. But where can we find the pioneering experiences in simulation and recreation of nature through the creative attitude of the human being? How does a space become a sensorial experience for the great public? What tools and ingenuity were needed for reproduced nature in a credible way to becoming a simulacrum?2018-08-07T11:05:12Z2018-08-072018-01-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/conferenceObjecthttp://hdl.handle.net/10174/23345http://hdl.handle.net/10174/23345engnaonaonaojorgeduartesa@gmail.com740Sá, Jorge Duarteinfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2024-01-03T19:15:11Zoai:dspace.uevora.pt:10174/23345Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-20T01:14:05.291431Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.none.fl_str_mv |
MEDIA ARCHEOLOGY IN ARCHITECTURE, REPRESENTATION AND SIMULATION OF ARTIFICIAL NATURES |
title |
MEDIA ARCHEOLOGY IN ARCHITECTURE, REPRESENTATION AND SIMULATION OF ARTIFICIAL NATURES |
spellingShingle |
MEDIA ARCHEOLOGY IN ARCHITECTURE, REPRESENTATION AND SIMULATION OF ARTIFICIAL NATURES Sá, Jorge Duarte media architecture media archeology technology |
title_short |
MEDIA ARCHEOLOGY IN ARCHITECTURE, REPRESENTATION AND SIMULATION OF ARTIFICIAL NATURES |
title_full |
MEDIA ARCHEOLOGY IN ARCHITECTURE, REPRESENTATION AND SIMULATION OF ARTIFICIAL NATURES |
title_fullStr |
MEDIA ARCHEOLOGY IN ARCHITECTURE, REPRESENTATION AND SIMULATION OF ARTIFICIAL NATURES |
title_full_unstemmed |
MEDIA ARCHEOLOGY IN ARCHITECTURE, REPRESENTATION AND SIMULATION OF ARTIFICIAL NATURES |
title_sort |
MEDIA ARCHEOLOGY IN ARCHITECTURE, REPRESENTATION AND SIMULATION OF ARTIFICIAL NATURES |
author |
Sá, Jorge Duarte |
author_facet |
Sá, Jorge Duarte |
author_role |
author |
dc.contributor.author.fl_str_mv |
Sá, Jorge Duarte |
dc.subject.por.fl_str_mv |
media architecture media archeology technology |
topic |
media architecture media archeology technology |
description |
Long before the appearance of the movie machines and the triggering of the media like mass difusion form, the human being already faithfully reproduced pictures of the Nature through the painting and the drawing in big or small supports, being surrounded thus of artificial images filtered by their sensory perception and sensibility. The relationship of the human being with the images has become so close throughout the ages, to the point that the image is part of his reality, becoming habitable, the proof are the new concepts of augmented reality and virtual reality. Architecture and painting were simulation means of nature but also of creation of an abstract image and of a proper concept that human being used in order for forms to become an integral part of their reality adjusting in perspective and points of view, enough think in quadratura, and the trompe l’oeil, that allowed to expand the space and perceive beyond the physical reality. But where can we find the pioneering experiences in simulation and recreation of nature through the creative attitude of the human being? How does a space become a sensorial experience for the great public? What tools and ingenuity were needed for reproduced nature in a credible way to becoming a simulacrum? |
publishDate |
2018 |
dc.date.none.fl_str_mv |
2018-08-07T11:05:12Z 2018-08-07 2018-01-01T00:00:00Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/conferenceObject |
format |
conferenceObject |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://hdl.handle.net/10174/23345 http://hdl.handle.net/10174/23345 |
url |
http://hdl.handle.net/10174/23345 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
nao nao nao jorgeduartesa@gmail.com 740 |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.source.none.fl_str_mv |
reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação instacron:RCAAP |
instname_str |
Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
instacron_str |
RCAAP |
institution |
RCAAP |
reponame_str |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
collection |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
repository.name.fl_str_mv |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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1799136622912995328 |