Amplifying the effects of adding extra players during association football game-based scenarios
Autor(a) principal: | |
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Data de Publicação: | 2022 |
Outros Autores: | , , , , |
Tipo de documento: | Artigo |
Idioma: | por |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | http://hdl.handle.net/10174/33196 https://doi.org/Coutinho, D., Gonçalves, B., Folgado, H., Travassos, B., Santos, S., & Sampaio, J. (2022). Amplifying the effects of adding extra players during association football game-based scenarios. PLoS ONE, 17(6), e0270052. https://doi.org/10.1371/journal.pone.0270052 https://doi.org/10.1371/journal.pone.0270052 |
Resumo: | This study aimed to compare under-18 association football players’ performance (age = 17.7±1.0 years; playing experience = 9.0 ± 3.2 years) when manipulating the number of teammates and opponents during football game-based practices. Time-motion, individual and tactical-related variables were monitored when manipulating conditions with different number of teammates and opponents (11vs11, No-Sup, No-Inf; 11vs12, Low-Sup, Low-Inf; 11vs13, Mod-Sup, Mod-Inf; and 11vs14, High-Sup, High-Inf). Results showed that adding teammates promoted increases in the longitudinal synchronization from No-Sup to Mod-Sup (Cohen’s d with 95% of confidence intervals: 0.25 [0.12; 0.39]; p < .001) and High-Sup (0.61 [0.41; 0.82]; p < .001), while decreases in the distance to the nearest teammate, both in the offensive and defensive phases (p < .001 and p = .005, respectively). In addition, it was observed lower distance covered while running when playing in High-Sup compared to No-Sup (0.30 [-0.01; 0.61]; p = .002) during the defensive phase. Attacking in numerical inferiority promoted a higher variability in the distance to the nearest teammate from No-Inf to High-Inf (0.83 [0.27; 1.38]; p = .044), while decreasing the physical demands, specifically distance covered while running (-0.49 [-0.99; 0.01]; p = .039). In turn, defending, mainly in high-inferiority, increased the total distance covered compared to No-Inf (0.61 [0.30; 0.91]; p < .001) and led to a decrease in the distance to the nearest teammate (-0.90 [-1.35; -0.44]; p = .002). Overall, coaches may manipulate the number of teammates and opponents to promote distinct effects at the level of cooperation and opposition dynamical interactions. |
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Amplifying the effects of adding extra players during association football game-based scenariosSportsRunningMusculoskeletal mechanicsGlobal positioning systemComputer softwareGamesCamerasResearch designThis study aimed to compare under-18 association football players’ performance (age = 17.7±1.0 years; playing experience = 9.0 ± 3.2 years) when manipulating the number of teammates and opponents during football game-based practices. Time-motion, individual and tactical-related variables were monitored when manipulating conditions with different number of teammates and opponents (11vs11, No-Sup, No-Inf; 11vs12, Low-Sup, Low-Inf; 11vs13, Mod-Sup, Mod-Inf; and 11vs14, High-Sup, High-Inf). Results showed that adding teammates promoted increases in the longitudinal synchronization from No-Sup to Mod-Sup (Cohen’s d with 95% of confidence intervals: 0.25 [0.12; 0.39]; p < .001) and High-Sup (0.61 [0.41; 0.82]; p < .001), while decreases in the distance to the nearest teammate, both in the offensive and defensive phases (p < .001 and p = .005, respectively). In addition, it was observed lower distance covered while running when playing in High-Sup compared to No-Sup (0.30 [-0.01; 0.61]; p = .002) during the defensive phase. Attacking in numerical inferiority promoted a higher variability in the distance to the nearest teammate from No-Inf to High-Inf (0.83 [0.27; 1.38]; p = .044), while decreasing the physical demands, specifically distance covered while running (-0.49 [-0.99; 0.01]; p = .039). In turn, defending, mainly in high-inferiority, increased the total distance covered compared to No-Inf (0.61 [0.30; 0.91]; p < .001) and led to a decrease in the distance to the nearest teammate (-0.90 [-1.35; -0.44]; p = .002). Overall, coaches may manipulate the number of teammates and opponents to promote distinct effects at the level of cooperation and opposition dynamical interactions.PlosOne2023-01-05T11:20:59Z2023-01-052022-01-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articlehttp://hdl.handle.net/10174/33196https://doi.org/Coutinho, D., Gonçalves, B., Folgado, H., Travassos, B., Santos, S., & Sampaio, J. (2022). Amplifying the effects of adding extra players during association football game-based scenarios. PLoS ONE, 17(6), e0270052. https://doi.org/10.1371/journal.pone.0270052http://hdl.handle.net/10174/33196https://doi.org/10.1371/journal.pone.0270052porhttps://journals.plos.org/plosone/article?id=10.1371/journal.pone.0270052ndbgoncalves@uevora.pthfolgado@uevora.ptndndnd251Coutinho, DiogoGonçalves, BrunoFolgado, HugoTravassos, BrunoSantos, SaraSampaio, Jaimeinfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2024-01-03T19:34:46Zoai:dspace.uevora.pt:10174/33196Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-20T01:22:04.986908Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.none.fl_str_mv |
Amplifying the effects of adding extra players during association football game-based scenarios |
title |
Amplifying the effects of adding extra players during association football game-based scenarios |
spellingShingle |
Amplifying the effects of adding extra players during association football game-based scenarios Coutinho, Diogo Sports Running Musculoskeletal mechanics Global positioning system Computer software Games Cameras Research design |
title_short |
Amplifying the effects of adding extra players during association football game-based scenarios |
title_full |
Amplifying the effects of adding extra players during association football game-based scenarios |
title_fullStr |
Amplifying the effects of adding extra players during association football game-based scenarios |
title_full_unstemmed |
Amplifying the effects of adding extra players during association football game-based scenarios |
title_sort |
Amplifying the effects of adding extra players during association football game-based scenarios |
author |
Coutinho, Diogo |
author_facet |
Coutinho, Diogo Gonçalves, Bruno Folgado, Hugo Travassos, Bruno Santos, Sara Sampaio, Jaime |
author_role |
author |
author2 |
Gonçalves, Bruno Folgado, Hugo Travassos, Bruno Santos, Sara Sampaio, Jaime |
author2_role |
author author author author author |
dc.contributor.author.fl_str_mv |
Coutinho, Diogo Gonçalves, Bruno Folgado, Hugo Travassos, Bruno Santos, Sara Sampaio, Jaime |
dc.subject.por.fl_str_mv |
Sports Running Musculoskeletal mechanics Global positioning system Computer software Games Cameras Research design |
topic |
Sports Running Musculoskeletal mechanics Global positioning system Computer software Games Cameras Research design |
description |
This study aimed to compare under-18 association football players’ performance (age = 17.7±1.0 years; playing experience = 9.0 ± 3.2 years) when manipulating the number of teammates and opponents during football game-based practices. Time-motion, individual and tactical-related variables were monitored when manipulating conditions with different number of teammates and opponents (11vs11, No-Sup, No-Inf; 11vs12, Low-Sup, Low-Inf; 11vs13, Mod-Sup, Mod-Inf; and 11vs14, High-Sup, High-Inf). Results showed that adding teammates promoted increases in the longitudinal synchronization from No-Sup to Mod-Sup (Cohen’s d with 95% of confidence intervals: 0.25 [0.12; 0.39]; p < .001) and High-Sup (0.61 [0.41; 0.82]; p < .001), while decreases in the distance to the nearest teammate, both in the offensive and defensive phases (p < .001 and p = .005, respectively). In addition, it was observed lower distance covered while running when playing in High-Sup compared to No-Sup (0.30 [-0.01; 0.61]; p = .002) during the defensive phase. Attacking in numerical inferiority promoted a higher variability in the distance to the nearest teammate from No-Inf to High-Inf (0.83 [0.27; 1.38]; p = .044), while decreasing the physical demands, specifically distance covered while running (-0.49 [-0.99; 0.01]; p = .039). In turn, defending, mainly in high-inferiority, increased the total distance covered compared to No-Inf (0.61 [0.30; 0.91]; p < .001) and led to a decrease in the distance to the nearest teammate (-0.90 [-1.35; -0.44]; p = .002). Overall, coaches may manipulate the number of teammates and opponents to promote distinct effects at the level of cooperation and opposition dynamical interactions. |
publishDate |
2022 |
dc.date.none.fl_str_mv |
2022-01-01T00:00:00Z 2023-01-05T11:20:59Z 2023-01-05 |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://hdl.handle.net/10174/33196 https://doi.org/Coutinho, D., Gonçalves, B., Folgado, H., Travassos, B., Santos, S., & Sampaio, J. (2022). Amplifying the effects of adding extra players during association football game-based scenarios. PLoS ONE, 17(6), e0270052. https://doi.org/10.1371/journal.pone.0270052 http://hdl.handle.net/10174/33196 https://doi.org/10.1371/journal.pone.0270052 |
url |
http://hdl.handle.net/10174/33196 https://doi.org/Coutinho, D., Gonçalves, B., Folgado, H., Travassos, B., Santos, S., & Sampaio, J. (2022). Amplifying the effects of adding extra players during association football game-based scenarios. PLoS ONE, 17(6), e0270052. https://doi.org/10.1371/journal.pone.0270052 https://doi.org/10.1371/journal.pone.0270052 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
https://journals.plos.org/plosone/article?id=10.1371/journal.pone.0270052 nd bgoncalves@uevora.pt hfolgado@uevora.pt nd nd nd 251 |
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info:eu-repo/semantics/openAccess |
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openAccess |
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PlosOne |
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PlosOne |
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reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação instacron:RCAAP |
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Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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