Amplifying the effects of adding extra players during association football game-based scenarios

Detalhes bibliográficos
Autor(a) principal: Coutinho, Diogo
Data de Publicação: 2022
Outros Autores: Gonçalves, Bruno, Folgado, Hugo, Travassos, Bruno, Santos, Sara, Sampaio, Jaime
Tipo de documento: Artigo
Idioma: por
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10174/33196
https://doi.org/Coutinho, D., Gonçalves, B., Folgado, H., Travassos, B., Santos, S., & Sampaio, J. (2022). Amplifying the effects of adding extra players during association football game-based scenarios. PLoS ONE, 17(6), e0270052. https://doi.org/10.1371/journal.pone.0270052
https://doi.org/10.1371/journal.pone.0270052
Resumo: This study aimed to compare under-18 association football players’ performance (age = 17.7±1.0 years; playing experience = 9.0 ± 3.2 years) when manipulating the number of teammates and opponents during football game-based practices. Time-motion, individual and tactical-related variables were monitored when manipulating conditions with different number of teammates and opponents (11vs11, No-Sup, No-Inf; 11vs12, Low-Sup, Low-Inf; 11vs13, Mod-Sup, Mod-Inf; and 11vs14, High-Sup, High-Inf). Results showed that adding teammates promoted increases in the longitudinal synchronization from No-Sup to Mod-Sup (Cohen’s d with 95% of confidence intervals: 0.25 [0.12; 0.39]; p < .001) and High-Sup (0.61 [0.41; 0.82]; p < .001), while decreases in the distance to the nearest teammate, both in the offensive and defensive phases (p < .001 and p = .005, respectively). In addition, it was observed lower distance covered while running when playing in High-Sup compared to No-Sup (0.30 [-0.01; 0.61]; p = .002) during the defensive phase. Attacking in numerical inferiority promoted a higher variability in the distance to the nearest teammate from No-Inf to High-Inf (0.83 [0.27; 1.38]; p = .044), while decreasing the physical demands, specifically distance covered while running (-0.49 [-0.99; 0.01]; p = .039). In turn, defending, mainly in high-inferiority, increased the total distance covered compared to No-Inf (0.61 [0.30; 0.91]; p < .001) and led to a decrease in the distance to the nearest teammate (-0.90 [-1.35; -0.44]; p = .002). Overall, coaches may manipulate the number of teammates and opponents to promote distinct effects at the level of cooperation and opposition dynamical interactions.
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spelling Amplifying the effects of adding extra players during association football game-based scenariosSportsRunningMusculoskeletal mechanicsGlobal positioning systemComputer softwareGamesCamerasResearch designThis study aimed to compare under-18 association football players’ performance (age = 17.7±1.0 years; playing experience = 9.0 ± 3.2 years) when manipulating the number of teammates and opponents during football game-based practices. Time-motion, individual and tactical-related variables were monitored when manipulating conditions with different number of teammates and opponents (11vs11, No-Sup, No-Inf; 11vs12, Low-Sup, Low-Inf; 11vs13, Mod-Sup, Mod-Inf; and 11vs14, High-Sup, High-Inf). Results showed that adding teammates promoted increases in the longitudinal synchronization from No-Sup to Mod-Sup (Cohen’s d with 95% of confidence intervals: 0.25 [0.12; 0.39]; p < .001) and High-Sup (0.61 [0.41; 0.82]; p < .001), while decreases in the distance to the nearest teammate, both in the offensive and defensive phases (p < .001 and p = .005, respectively). In addition, it was observed lower distance covered while running when playing in High-Sup compared to No-Sup (0.30 [-0.01; 0.61]; p = .002) during the defensive phase. Attacking in numerical inferiority promoted a higher variability in the distance to the nearest teammate from No-Inf to High-Inf (0.83 [0.27; 1.38]; p = .044), while decreasing the physical demands, specifically distance covered while running (-0.49 [-0.99; 0.01]; p = .039). In turn, defending, mainly in high-inferiority, increased the total distance covered compared to No-Inf (0.61 [0.30; 0.91]; p < .001) and led to a decrease in the distance to the nearest teammate (-0.90 [-1.35; -0.44]; p = .002). Overall, coaches may manipulate the number of teammates and opponents to promote distinct effects at the level of cooperation and opposition dynamical interactions.PlosOne2023-01-05T11:20:59Z2023-01-052022-01-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articlehttp://hdl.handle.net/10174/33196https://doi.org/Coutinho, D., Gonçalves, B., Folgado, H., Travassos, B., Santos, S., & Sampaio, J. (2022). Amplifying the effects of adding extra players during association football game-based scenarios. PLoS ONE, 17(6), e0270052. https://doi.org/10.1371/journal.pone.0270052http://hdl.handle.net/10174/33196https://doi.org/10.1371/journal.pone.0270052porhttps://journals.plos.org/plosone/article?id=10.1371/journal.pone.0270052ndbgoncalves@uevora.pthfolgado@uevora.ptndndnd251Coutinho, DiogoGonçalves, BrunoFolgado, HugoTravassos, BrunoSantos, SaraSampaio, Jaimeinfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2024-01-03T19:34:46Zoai:dspace.uevora.pt:10174/33196Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-20T01:22:04.986908Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Amplifying the effects of adding extra players during association football game-based scenarios
title Amplifying the effects of adding extra players during association football game-based scenarios
spellingShingle Amplifying the effects of adding extra players during association football game-based scenarios
Coutinho, Diogo
Sports
Running
Musculoskeletal mechanics
Global positioning system
Computer software
Games
Cameras
Research design
title_short Amplifying the effects of adding extra players during association football game-based scenarios
title_full Amplifying the effects of adding extra players during association football game-based scenarios
title_fullStr Amplifying the effects of adding extra players during association football game-based scenarios
title_full_unstemmed Amplifying the effects of adding extra players during association football game-based scenarios
title_sort Amplifying the effects of adding extra players during association football game-based scenarios
author Coutinho, Diogo
author_facet Coutinho, Diogo
Gonçalves, Bruno
Folgado, Hugo
Travassos, Bruno
Santos, Sara
Sampaio, Jaime
author_role author
author2 Gonçalves, Bruno
Folgado, Hugo
Travassos, Bruno
Santos, Sara
Sampaio, Jaime
author2_role author
author
author
author
author
dc.contributor.author.fl_str_mv Coutinho, Diogo
Gonçalves, Bruno
Folgado, Hugo
Travassos, Bruno
Santos, Sara
Sampaio, Jaime
dc.subject.por.fl_str_mv Sports
Running
Musculoskeletal mechanics
Global positioning system
Computer software
Games
Cameras
Research design
topic Sports
Running
Musculoskeletal mechanics
Global positioning system
Computer software
Games
Cameras
Research design
description This study aimed to compare under-18 association football players’ performance (age = 17.7±1.0 years; playing experience = 9.0 ± 3.2 years) when manipulating the number of teammates and opponents during football game-based practices. Time-motion, individual and tactical-related variables were monitored when manipulating conditions with different number of teammates and opponents (11vs11, No-Sup, No-Inf; 11vs12, Low-Sup, Low-Inf; 11vs13, Mod-Sup, Mod-Inf; and 11vs14, High-Sup, High-Inf). Results showed that adding teammates promoted increases in the longitudinal synchronization from No-Sup to Mod-Sup (Cohen’s d with 95% of confidence intervals: 0.25 [0.12; 0.39]; p < .001) and High-Sup (0.61 [0.41; 0.82]; p < .001), while decreases in the distance to the nearest teammate, both in the offensive and defensive phases (p < .001 and p = .005, respectively). In addition, it was observed lower distance covered while running when playing in High-Sup compared to No-Sup (0.30 [-0.01; 0.61]; p = .002) during the defensive phase. Attacking in numerical inferiority promoted a higher variability in the distance to the nearest teammate from No-Inf to High-Inf (0.83 [0.27; 1.38]; p = .044), while decreasing the physical demands, specifically distance covered while running (-0.49 [-0.99; 0.01]; p = .039). In turn, defending, mainly in high-inferiority, increased the total distance covered compared to No-Inf (0.61 [0.30; 0.91]; p < .001) and led to a decrease in the distance to the nearest teammate (-0.90 [-1.35; -0.44]; p = .002). Overall, coaches may manipulate the number of teammates and opponents to promote distinct effects at the level of cooperation and opposition dynamical interactions.
publishDate 2022
dc.date.none.fl_str_mv 2022-01-01T00:00:00Z
2023-01-05T11:20:59Z
2023-01-05
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv http://hdl.handle.net/10174/33196
https://doi.org/Coutinho, D., Gonçalves, B., Folgado, H., Travassos, B., Santos, S., & Sampaio, J. (2022). Amplifying the effects of adding extra players during association football game-based scenarios. PLoS ONE, 17(6), e0270052. https://doi.org/10.1371/journal.pone.0270052
http://hdl.handle.net/10174/33196
https://doi.org/10.1371/journal.pone.0270052
url http://hdl.handle.net/10174/33196
https://doi.org/Coutinho, D., Gonçalves, B., Folgado, H., Travassos, B., Santos, S., & Sampaio, J. (2022). Amplifying the effects of adding extra players during association football game-based scenarios. PLoS ONE, 17(6), e0270052. https://doi.org/10.1371/journal.pone.0270052
https://doi.org/10.1371/journal.pone.0270052
dc.language.iso.fl_str_mv por
language por
dc.relation.none.fl_str_mv https://journals.plos.org/plosone/article?id=10.1371/journal.pone.0270052
nd
bgoncalves@uevora.pt
hfolgado@uevora.pt
nd
nd
nd
251
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.publisher.none.fl_str_mv PlosOne
publisher.none.fl_str_mv PlosOne
dc.source.none.fl_str_mv reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
instacron:RCAAP
instname_str Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
instacron_str RCAAP
institution RCAAP
reponame_str Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
collection Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
repository.name.fl_str_mv Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
repository.mail.fl_str_mv
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