Tracking tourists in a gamification process: a theoretical approach
Autor(a) principal: | |
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Data de Publicação: | 2017 |
Outros Autores: | |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | https://doi.org/10.34624/rtd.v1i27/28.9973 |
Resumo: | This article proposes a theoretical approach to the use of new technologies to track tourists: a smartphone application based on GPS devices associated to a gamification process. Designed to encourage tourists to share their time and space behaviour during their stay, it allows to collect information related with the tourist movements, like territoriality, movement patterns, orientation and locomotion. As the multi-attraction visit is very common while visiting a urban destination during the multi-destination trips, it will provide a set of data related to the visit intensity and the visit specificity. Based on GPS devices, the association with other advanced technology, has advantages such as GIS, Google Earth or others, is very accurate in urban areas due to high coverage, and it is not very intrusive. Despite being limited to smartphone battery life it was designed to track them without an internet connection and to send data automatically to the “cloud” as soon as a wireless connection is found. One of the most innovative methods is the possibility to track tourists not for only one day but for all the entire stay without being intrusive, contributing to a deeper understanding of tourist’s space and time behaviour. It provides, simultaneously a much more appealing and profitable visit to the tourist. |
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Tracking tourists in a gamification process: a theoretical approachThis article proposes a theoretical approach to the use of new technologies to track tourists: a smartphone application based on GPS devices associated to a gamification process. Designed to encourage tourists to share their time and space behaviour during their stay, it allows to collect information related with the tourist movements, like territoriality, movement patterns, orientation and locomotion. As the multi-attraction visit is very common while visiting a urban destination during the multi-destination trips, it will provide a set of data related to the visit intensity and the visit specificity. Based on GPS devices, the association with other advanced technology, has advantages such as GIS, Google Earth or others, is very accurate in urban areas due to high coverage, and it is not very intrusive. Despite being limited to smartphone battery life it was designed to track them without an internet connection and to send data automatically to the “cloud” as soon as a wireless connection is found. One of the most innovative methods is the possibility to track tourists not for only one day but for all the entire stay without being intrusive, contributing to a deeper understanding of tourist’s space and time behaviour. It provides, simultaneously a much more appealing and profitable visit to the tourist. Este artigo propõe uma abordagem teórica à utilização de novas tecnologias de rastreamento de turistas: uma aplicação (app) de smartphone baseada num dispositivo de G.P.S (Sistema de Posicionamento Global) e associada a um processo de gamificação. Destinado a incentivar os turistas a partilhar o seu comportamento espaço-temporal durante a sua estadia, esta app permite recolher informação relacionada com os movimentos turísticos, como a territorialidade, padrões de movimento, orientação e locomoção e como a visita multi-atração é muito comum em visitas em destinos urbanos, fornece ainda um conjunto de dados relativos à intensidade e especificidade da visita. Baseada em tecnologia de G.P.S., tem a vantagem de associação com outras tecnologias avançadas, tais como S.I.G, Google Earth ou outros, é muito precisa em áreas urbanas devido à elevada cobertura de rede e não é muito intrusiva. Apesar de limitada à vida útil da bateria do smartphone foi projetada para rastrear sem conexão com a internet e enviar os dados automaticamente para a "cloud"assim que seja encontrada uma conexão sem fios. Uma das principais inovações introduzidas é a possibilidade de rastrear os turistas durante toda a sua estadia sem ser intrusiva, contribuindo para uma compreensão mais profunda do comportamento espaço-temporal dos turistas, tornando simultaneamente a sua visita mais divertida, apelativa e proveitosa. Departamento de Economia, Gestão, Engenharia Industrial e Turismo da Universidade de Aveiro2017-01-01T00:00:00Zjournal articlejournal articleinfo:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://doi.org/10.34624/rtd.v1i27/28.9973oai:proa.ua.pt:article/9973Journal of Tourism & Development; Vol 1 No 27/28 (2017); 1325-1339Revista Turismo & Desenvolvimento; vol. 1 n.º 27/28 (2017); 1325-13392182-14531645-9261reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAPenghttps://proa.ua.pt/index.php/rtd/article/view/9973https://doi.org/10.34624/rtd.v1i27/28.9973https://proa.ua.pt/index.php/rtd/article/view/9973/6501https://creativecommons.org/licenses/by/4.0/info:eu-repo/semantics/openAccessSignoretti, AlbertoMartins, Marcio2022-09-26T10:56:40Zoai:proa.ua.pt:article/9973Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T16:05:27.313400Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.none.fl_str_mv |
Tracking tourists in a gamification process: a theoretical approach |
title |
Tracking tourists in a gamification process: a theoretical approach |
spellingShingle |
Tracking tourists in a gamification process: a theoretical approach Signoretti, Alberto |
title_short |
Tracking tourists in a gamification process: a theoretical approach |
title_full |
Tracking tourists in a gamification process: a theoretical approach |
title_fullStr |
Tracking tourists in a gamification process: a theoretical approach |
title_full_unstemmed |
Tracking tourists in a gamification process: a theoretical approach |
title_sort |
Tracking tourists in a gamification process: a theoretical approach |
author |
Signoretti, Alberto |
author_facet |
Signoretti, Alberto Martins, Marcio |
author_role |
author |
author2 |
Martins, Marcio |
author2_role |
author |
dc.contributor.author.fl_str_mv |
Signoretti, Alberto Martins, Marcio |
description |
This article proposes a theoretical approach to the use of new technologies to track tourists: a smartphone application based on GPS devices associated to a gamification process. Designed to encourage tourists to share their time and space behaviour during their stay, it allows to collect information related with the tourist movements, like territoriality, movement patterns, orientation and locomotion. As the multi-attraction visit is very common while visiting a urban destination during the multi-destination trips, it will provide a set of data related to the visit intensity and the visit specificity. Based on GPS devices, the association with other advanced technology, has advantages such as GIS, Google Earth or others, is very accurate in urban areas due to high coverage, and it is not very intrusive. Despite being limited to smartphone battery life it was designed to track them without an internet connection and to send data automatically to the “cloud” as soon as a wireless connection is found. One of the most innovative methods is the possibility to track tourists not for only one day but for all the entire stay without being intrusive, contributing to a deeper understanding of tourist’s space and time behaviour. It provides, simultaneously a much more appealing and profitable visit to the tourist. |
publishDate |
2017 |
dc.date.none.fl_str_mv |
2017-01-01T00:00:00Z |
dc.type.driver.fl_str_mv |
journal article journal article info:eu-repo/semantics/article |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://doi.org/10.34624/rtd.v1i27/28.9973 oai:proa.ua.pt:article/9973 |
url |
https://doi.org/10.34624/rtd.v1i27/28.9973 |
identifier_str_mv |
oai:proa.ua.pt:article/9973 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
https://proa.ua.pt/index.php/rtd/article/view/9973 https://doi.org/10.34624/rtd.v1i27/28.9973 https://proa.ua.pt/index.php/rtd/article/view/9973/6501 |
dc.rights.driver.fl_str_mv |
https://creativecommons.org/licenses/by/4.0/ info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
https://creativecommons.org/licenses/by/4.0/ |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Departamento de Economia, Gestão, Engenharia Industrial e Turismo da Universidade de Aveiro |
publisher.none.fl_str_mv |
Departamento de Economia, Gestão, Engenharia Industrial e Turismo da Universidade de Aveiro |
dc.source.none.fl_str_mv |
Journal of Tourism & Development; Vol 1 No 27/28 (2017); 1325-1339 Revista Turismo & Desenvolvimento; vol. 1 n.º 27/28 (2017); 1325-1339 2182-1453 1645-9261 reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação instacron:RCAAP |
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Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
instacron_str |
RCAAP |
institution |
RCAAP |
reponame_str |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
repository.name.fl_str_mv |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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1799130516450967552 |