Accurate infrared tracking system for immersive virtual environments

Detalhes bibliográficos
Autor(a) principal: Gaspar, F.
Data de Publicação: 2011
Outros Autores: Bastos, R., Dias, M. S.
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: https://ciencia.iscte-iul.pt/id/ci-pub-24328
http://hdl.handle.net/10071/13658
Resumo: In large-scale immersive virtual reality VR environments, such as a CAVE, one of the most common problems is tracking the position of the user's head while he or she is immersed in this environment to reflect perspective changes in the synthetic stereoscopic images. In this paper, the authors describe the theoretical foundations and engineering approach adopted in the development of an infrared-optical tracking system designed for large scale immersive Virtual Environments VE or Augmented Reality AR settings. The system is capable of tracking independent retro-reflective markers arranged in a 3D structure in real time, recovering all possible 6DOF. These artefacts can be adjusted to the user's stereo glasses to track his or her head while immersed or used as a 3D input device for rich human-computer interaction HCI. The hardware configuration consists of 4 shutter-synchronized cameras attached with band-pass infrared filters and illuminated by infrared array-emitters. Pilot lab results have shown a latency of 40 ms when simultaneously tracking the pose of two artefacts with 4 infrared markers, achieving a frame-rate of 24.80 fps and showing a mean accuracy of 0.93mm/0.51ᄎ and a mean precision of 0.19mm/0.04ᄎ, respectively, in overall translation/rotation, fulfilling the requirements initially defined.
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spelling Accurate infrared tracking system for immersive virtual environmentsThree-dimensional graphics and realismDigitization and image captureSegmentationScene analysisMultimedia information systemsUser interfacesIn large-scale immersive virtual reality VR environments, such as a CAVE, one of the most common problems is tracking the position of the user's head while he or she is immersed in this environment to reflect perspective changes in the synthetic stereoscopic images. In this paper, the authors describe the theoretical foundations and engineering approach adopted in the development of an infrared-optical tracking system designed for large scale immersive Virtual Environments VE or Augmented Reality AR settings. The system is capable of tracking independent retro-reflective markers arranged in a 3D structure in real time, recovering all possible 6DOF. These artefacts can be adjusted to the user's stereo glasses to track his or her head while immersed or used as a 3D input device for rich human-computer interaction HCI. The hardware configuration consists of 4 shutter-synchronized cameras attached with band-pass infrared filters and illuminated by infrared array-emitters. Pilot lab results have shown a latency of 40 ms when simultaneously tracking the pose of two artefacts with 4 infrared markers, achieving a frame-rate of 24.80 fps and showing a mean accuracy of 0.93mm/0.51ᄎ and a mean precision of 0.19mm/0.04ᄎ, respectively, in overall translation/rotation, fulfilling the requirements initially defined.IGI Global2017-06-01T10:02:40Z2011-01-01T00:00:00Z20112017-06-01T10:02:29Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttps://ciencia.iscte-iul.pt/id/ci-pub-24328http://hdl.handle.net/10071/13658eng1947-311710.4018/jcicg.2011070104Gaspar, F.Bastos, R.Dias, M. S.info:eu-repo/semantics/embargoedAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-11-09T17:30:43Zoai:repositorio.iscte-iul.pt:10071/13658Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T22:13:47.696505Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Accurate infrared tracking system for immersive virtual environments
title Accurate infrared tracking system for immersive virtual environments
spellingShingle Accurate infrared tracking system for immersive virtual environments
Gaspar, F.
Three-dimensional graphics and realism
Digitization and image capture
Segmentation
Scene analysis
Multimedia information systems
User interfaces
title_short Accurate infrared tracking system for immersive virtual environments
title_full Accurate infrared tracking system for immersive virtual environments
title_fullStr Accurate infrared tracking system for immersive virtual environments
title_full_unstemmed Accurate infrared tracking system for immersive virtual environments
title_sort Accurate infrared tracking system for immersive virtual environments
author Gaspar, F.
author_facet Gaspar, F.
Bastos, R.
Dias, M. S.
author_role author
author2 Bastos, R.
Dias, M. S.
author2_role author
author
dc.contributor.author.fl_str_mv Gaspar, F.
Bastos, R.
Dias, M. S.
dc.subject.por.fl_str_mv Three-dimensional graphics and realism
Digitization and image capture
Segmentation
Scene analysis
Multimedia information systems
User interfaces
topic Three-dimensional graphics and realism
Digitization and image capture
Segmentation
Scene analysis
Multimedia information systems
User interfaces
description In large-scale immersive virtual reality VR environments, such as a CAVE, one of the most common problems is tracking the position of the user's head while he or she is immersed in this environment to reflect perspective changes in the synthetic stereoscopic images. In this paper, the authors describe the theoretical foundations and engineering approach adopted in the development of an infrared-optical tracking system designed for large scale immersive Virtual Environments VE or Augmented Reality AR settings. The system is capable of tracking independent retro-reflective markers arranged in a 3D structure in real time, recovering all possible 6DOF. These artefacts can be adjusted to the user's stereo glasses to track his or her head while immersed or used as a 3D input device for rich human-computer interaction HCI. The hardware configuration consists of 4 shutter-synchronized cameras attached with band-pass infrared filters and illuminated by infrared array-emitters. Pilot lab results have shown a latency of 40 ms when simultaneously tracking the pose of two artefacts with 4 infrared markers, achieving a frame-rate of 24.80 fps and showing a mean accuracy of 0.93mm/0.51ᄎ and a mean precision of 0.19mm/0.04ᄎ, respectively, in overall translation/rotation, fulfilling the requirements initially defined.
publishDate 2011
dc.date.none.fl_str_mv 2011-01-01T00:00:00Z
2011
2017-06-01T10:02:40Z
2017-06-01T10:02:29Z
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dc.identifier.uri.fl_str_mv https://ciencia.iscte-iul.pt/id/ci-pub-24328
http://hdl.handle.net/10071/13658
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http://hdl.handle.net/10071/13658
dc.language.iso.fl_str_mv eng
language eng
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10.4018/jcicg.2011070104
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dc.source.none.fl_str_mv reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
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