Amplification of co-presence in group visits to virtual houses with graphical representations from video games
Autor(a) principal: | |
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Data de Publicação: | 2023 |
Outros Autores: | , |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | http://hdl.handle.net/10071/30822 |
Resumo: | An individual can observe one’s surrounding space. The space can contain various elements (e.g., objects, furniture), which in turn convey visual information to the individual, giving the sense of being present within the space. The space can be filled by additional individuals who also aim to observe their surroundings. The human ability to observe and interact with the surrounding elements plays a vital role in creating a feeling of being socially present and connected in a physical space, also know as co-presence. In the virtual world, similar sensations of co-presence are often conveyed through graphical representations. These representations, along with other methods aimed at enhancing co-presence (such as interfaces designed to foster a sense of shared presence), have been extensively researched and utilized in single player and multiplayer video games. The present study explores the application of some of those strategies to enhance the feeling of co-presence among individuals during virtual group house tours, which is a relevant application scenario to the real estate industry and architectural participatory design. To this aim, a tool was developed and evaluated in a user study involving 33 participants. The findings indicate that all the implemented strategies effectively enhance the sense of co-presence within the virtual environment and encourage meaningful collaborative interactions. |
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Amplification of co-presence in group visits to virtual houses with graphical representations from video gamesCo-PresenceVirtual EnvironmentVideogamesCollaborative InteractionAn individual can observe one’s surrounding space. The space can contain various elements (e.g., objects, furniture), which in turn convey visual information to the individual, giving the sense of being present within the space. The space can be filled by additional individuals who also aim to observe their surroundings. The human ability to observe and interact with the surrounding elements plays a vital role in creating a feeling of being socially present and connected in a physical space, also know as co-presence. In the virtual world, similar sensations of co-presence are often conveyed through graphical representations. These representations, along with other methods aimed at enhancing co-presence (such as interfaces designed to foster a sense of shared presence), have been extensively researched and utilized in single player and multiplayer video games. The present study explores the application of some of those strategies to enhance the feeling of co-presence among individuals during virtual group house tours, which is a relevant application scenario to the real estate industry and architectural participatory design. To this aim, a tool was developed and evaluated in a user study involving 33 participants. The findings indicate that all the implemented strategies effectively enhance the sense of co-presence within the virtual environment and encourage meaningful collaborative interactions.International Association for Development of the Information Society2024-02-05T10:37:39Z2023-01-01T00:00:00Z20232024-02-05T10:35:47Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10071/30822eng1646-3692Freitas, A.Santos, F.Santana, P.info:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2024-02-11T01:18:09Zoai:repositorio.iscte-iul.pt:10071/30822Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-20T02:37:31.362317Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.none.fl_str_mv |
Amplification of co-presence in group visits to virtual houses with graphical representations from video games |
title |
Amplification of co-presence in group visits to virtual houses with graphical representations from video games |
spellingShingle |
Amplification of co-presence in group visits to virtual houses with graphical representations from video games Freitas, A. Co-Presence Virtual Environment Videogames Collaborative Interaction |
title_short |
Amplification of co-presence in group visits to virtual houses with graphical representations from video games |
title_full |
Amplification of co-presence in group visits to virtual houses with graphical representations from video games |
title_fullStr |
Amplification of co-presence in group visits to virtual houses with graphical representations from video games |
title_full_unstemmed |
Amplification of co-presence in group visits to virtual houses with graphical representations from video games |
title_sort |
Amplification of co-presence in group visits to virtual houses with graphical representations from video games |
author |
Freitas, A. |
author_facet |
Freitas, A. Santos, F. Santana, P. |
author_role |
author |
author2 |
Santos, F. Santana, P. |
author2_role |
author author |
dc.contributor.author.fl_str_mv |
Freitas, A. Santos, F. Santana, P. |
dc.subject.por.fl_str_mv |
Co-Presence Virtual Environment Videogames Collaborative Interaction |
topic |
Co-Presence Virtual Environment Videogames Collaborative Interaction |
description |
An individual can observe one’s surrounding space. The space can contain various elements (e.g., objects, furniture), which in turn convey visual information to the individual, giving the sense of being present within the space. The space can be filled by additional individuals who also aim to observe their surroundings. The human ability to observe and interact with the surrounding elements plays a vital role in creating a feeling of being socially present and connected in a physical space, also know as co-presence. In the virtual world, similar sensations of co-presence are often conveyed through graphical representations. These representations, along with other methods aimed at enhancing co-presence (such as interfaces designed to foster a sense of shared presence), have been extensively researched and utilized in single player and multiplayer video games. The present study explores the application of some of those strategies to enhance the feeling of co-presence among individuals during virtual group house tours, which is a relevant application scenario to the real estate industry and architectural participatory design. To this aim, a tool was developed and evaluated in a user study involving 33 participants. The findings indicate that all the implemented strategies effectively enhance the sense of co-presence within the virtual environment and encourage meaningful collaborative interactions. |
publishDate |
2023 |
dc.date.none.fl_str_mv |
2023-01-01T00:00:00Z 2023 2024-02-05T10:37:39Z 2024-02-05T10:35:47Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://hdl.handle.net/10071/30822 |
url |
http://hdl.handle.net/10071/30822 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
1646-3692 |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
International Association for Development of the Information Society |
publisher.none.fl_str_mv |
International Association for Development of the Information Society |
dc.source.none.fl_str_mv |
reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação instacron:RCAAP |
instname_str |
Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
instacron_str |
RCAAP |
institution |
RCAAP |
reponame_str |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
collection |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
repository.name.fl_str_mv |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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1799137426176737280 |