Amplification of co-presence in group visits to virtual houses with graphical representations from video games

Detalhes bibliográficos
Autor(a) principal: Freitas, A.
Data de Publicação: 2023
Outros Autores: Santos, F., Santana, P.
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10071/30822
Resumo: An individual can observe one’s surrounding space. The space can contain various elements (e.g., objects, furniture), which in turn convey visual information to the individual, giving the sense of being present within the space. The space can be filled by additional individuals who also aim to observe their surroundings. The human ability to observe and interact with the surrounding elements plays a vital role in creating a feeling of being socially present and connected in a physical space, also know as co-presence. In the virtual world, similar sensations of co-presence are often conveyed through graphical representations. These representations, along with other methods aimed at enhancing co-presence (such as interfaces designed to foster a sense of shared presence), have been extensively researched and utilized in single player and multiplayer video games. The present study explores the application of some of those strategies to enhance the feeling of co-presence among individuals during virtual group house tours, which is a relevant application scenario to the real estate industry and architectural participatory design. To this aim, a tool was developed and evaluated in a user study involving 33 participants. The findings indicate that all the implemented strategies effectively enhance the sense of co-presence within the virtual environment and encourage meaningful collaborative interactions.
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spelling Amplification of co-presence in group visits to virtual houses with graphical representations from video gamesCo-PresenceVirtual EnvironmentVideogamesCollaborative InteractionAn individual can observe one’s surrounding space. The space can contain various elements (e.g., objects, furniture), which in turn convey visual information to the individual, giving the sense of being present within the space. The space can be filled by additional individuals who also aim to observe their surroundings. The human ability to observe and interact with the surrounding elements plays a vital role in creating a feeling of being socially present and connected in a physical space, also know as co-presence. In the virtual world, similar sensations of co-presence are often conveyed through graphical representations. These representations, along with other methods aimed at enhancing co-presence (such as interfaces designed to foster a sense of shared presence), have been extensively researched and utilized in single player and multiplayer video games. The present study explores the application of some of those strategies to enhance the feeling of co-presence among individuals during virtual group house tours, which is a relevant application scenario to the real estate industry and architectural participatory design. To this aim, a tool was developed and evaluated in a user study involving 33 participants. The findings indicate that all the implemented strategies effectively enhance the sense of co-presence within the virtual environment and encourage meaningful collaborative interactions.International Association for Development of the Information Society2024-02-05T10:37:39Z2023-01-01T00:00:00Z20232024-02-05T10:35:47Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10071/30822eng1646-3692Freitas, A.Santos, F.Santana, P.info:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2024-02-11T01:18:09Zoai:repositorio.iscte-iul.pt:10071/30822Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-20T02:37:31.362317Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Amplification of co-presence in group visits to virtual houses with graphical representations from video games
title Amplification of co-presence in group visits to virtual houses with graphical representations from video games
spellingShingle Amplification of co-presence in group visits to virtual houses with graphical representations from video games
Freitas, A.
Co-Presence
Virtual Environment
Videogames
Collaborative Interaction
title_short Amplification of co-presence in group visits to virtual houses with graphical representations from video games
title_full Amplification of co-presence in group visits to virtual houses with graphical representations from video games
title_fullStr Amplification of co-presence in group visits to virtual houses with graphical representations from video games
title_full_unstemmed Amplification of co-presence in group visits to virtual houses with graphical representations from video games
title_sort Amplification of co-presence in group visits to virtual houses with graphical representations from video games
author Freitas, A.
author_facet Freitas, A.
Santos, F.
Santana, P.
author_role author
author2 Santos, F.
Santana, P.
author2_role author
author
dc.contributor.author.fl_str_mv Freitas, A.
Santos, F.
Santana, P.
dc.subject.por.fl_str_mv Co-Presence
Virtual Environment
Videogames
Collaborative Interaction
topic Co-Presence
Virtual Environment
Videogames
Collaborative Interaction
description An individual can observe one’s surrounding space. The space can contain various elements (e.g., objects, furniture), which in turn convey visual information to the individual, giving the sense of being present within the space. The space can be filled by additional individuals who also aim to observe their surroundings. The human ability to observe and interact with the surrounding elements plays a vital role in creating a feeling of being socially present and connected in a physical space, also know as co-presence. In the virtual world, similar sensations of co-presence are often conveyed through graphical representations. These representations, along with other methods aimed at enhancing co-presence (such as interfaces designed to foster a sense of shared presence), have been extensively researched and utilized in single player and multiplayer video games. The present study explores the application of some of those strategies to enhance the feeling of co-presence among individuals during virtual group house tours, which is a relevant application scenario to the real estate industry and architectural participatory design. To this aim, a tool was developed and evaluated in a user study involving 33 participants. The findings indicate that all the implemented strategies effectively enhance the sense of co-presence within the virtual environment and encourage meaningful collaborative interactions.
publishDate 2023
dc.date.none.fl_str_mv 2023-01-01T00:00:00Z
2023
2024-02-05T10:37:39Z
2024-02-05T10:35:47Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
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dc.identifier.uri.fl_str_mv http://hdl.handle.net/10071/30822
url http://hdl.handle.net/10071/30822
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv 1646-3692
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dc.publisher.none.fl_str_mv International Association for Development of the Information Society
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dc.source.none.fl_str_mv reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
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instacron:RCAAP
instname_str Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
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reponame_str Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
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