A Utilização do Software Unreal Engine na Pré-Visualização de Cenas de Cinema e Televisão

Detalhes bibliográficos
Autor(a) principal: Diogo Manuel Pinto Ganilho Esteves
Data de Publicação: 2021
Tipo de documento: Dissertação
Idioma: por
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: https://hdl.handle.net/10216/135690
Resumo: The interest and curiosity in real time visualization technologies applied to audiovisual projects has been growing exponentially. This study aims to analyze the application of Unreal Engine® (Epic Games, Inc, North Carolina, EUA), a real time game engine, in the first steps of an audiovisual project and to address its applicability as an artistic and technical tool to facilitate the production methods used by creatives. This study comprises: i) revision of historical context on methods and Previsualization technologies; ii) development of Previsualization exercise approaching both traditional and virtual methodologies, using Unreal Engine, aiming to analyse and compare both practices during the different stages of a Previsualization process; iii) assessment of the potential advantages and disadvantages of of Unreal Engine application in Previsualization. From the analysis of the retrieved information and experience gained through the process of the proposed project´s development, it is concluded that the way Preproduction and Visualization are being approached is in fact rapidly changing. Real time technology is driving a new paradigm in audiovisual productions and Unreal Engine has become one of the most important elements in its development and implementation.
id RCAP_cbd92d52de009f91e305bbbc39a6f09b
oai_identifier_str oai:repositorio-aberto.up.pt:10216/135690
network_acronym_str RCAP
network_name_str Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
repository_id_str 7160
spelling A Utilização do Software Unreal Engine na Pré-Visualização de Cenas de Cinema e TelevisãoOutras ciências da engenharia e tecnologiasOther engineering and technologiesThe interest and curiosity in real time visualization technologies applied to audiovisual projects has been growing exponentially. This study aims to analyze the application of Unreal Engine® (Epic Games, Inc, North Carolina, EUA), a real time game engine, in the first steps of an audiovisual project and to address its applicability as an artistic and technical tool to facilitate the production methods used by creatives. This study comprises: i) revision of historical context on methods and Previsualization technologies; ii) development of Previsualization exercise approaching both traditional and virtual methodologies, using Unreal Engine, aiming to analyse and compare both practices during the different stages of a Previsualization process; iii) assessment of the potential advantages and disadvantages of of Unreal Engine application in Previsualization. From the analysis of the retrieved information and experience gained through the process of the proposed project´s development, it is concluded that the way Preproduction and Visualization are being approached is in fact rapidly changing. Real time technology is driving a new paradigm in audiovisual productions and Unreal Engine has become one of the most important elements in its development and implementation.2021-07-232021-07-23T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttps://hdl.handle.net/10216/135690TID:202819299porDiogo Manuel Pinto Ganilho Estevesinfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-11-29T13:32:00Zoai:repositorio-aberto.up.pt:10216/135690Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T23:42:05.462640Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv A Utilização do Software Unreal Engine na Pré-Visualização de Cenas de Cinema e Televisão
title A Utilização do Software Unreal Engine na Pré-Visualização de Cenas de Cinema e Televisão
spellingShingle A Utilização do Software Unreal Engine na Pré-Visualização de Cenas de Cinema e Televisão
Diogo Manuel Pinto Ganilho Esteves
Outras ciências da engenharia e tecnologias
Other engineering and technologies
title_short A Utilização do Software Unreal Engine na Pré-Visualização de Cenas de Cinema e Televisão
title_full A Utilização do Software Unreal Engine na Pré-Visualização de Cenas de Cinema e Televisão
title_fullStr A Utilização do Software Unreal Engine na Pré-Visualização de Cenas de Cinema e Televisão
title_full_unstemmed A Utilização do Software Unreal Engine na Pré-Visualização de Cenas de Cinema e Televisão
title_sort A Utilização do Software Unreal Engine na Pré-Visualização de Cenas de Cinema e Televisão
author Diogo Manuel Pinto Ganilho Esteves
author_facet Diogo Manuel Pinto Ganilho Esteves
author_role author
dc.contributor.author.fl_str_mv Diogo Manuel Pinto Ganilho Esteves
dc.subject.por.fl_str_mv Outras ciências da engenharia e tecnologias
Other engineering and technologies
topic Outras ciências da engenharia e tecnologias
Other engineering and technologies
description The interest and curiosity in real time visualization technologies applied to audiovisual projects has been growing exponentially. This study aims to analyze the application of Unreal Engine® (Epic Games, Inc, North Carolina, EUA), a real time game engine, in the first steps of an audiovisual project and to address its applicability as an artistic and technical tool to facilitate the production methods used by creatives. This study comprises: i) revision of historical context on methods and Previsualization technologies; ii) development of Previsualization exercise approaching both traditional and virtual methodologies, using Unreal Engine, aiming to analyse and compare both practices during the different stages of a Previsualization process; iii) assessment of the potential advantages and disadvantages of of Unreal Engine application in Previsualization. From the analysis of the retrieved information and experience gained through the process of the proposed project´s development, it is concluded that the way Preproduction and Visualization are being approached is in fact rapidly changing. Real time technology is driving a new paradigm in audiovisual productions and Unreal Engine has become one of the most important elements in its development and implementation.
publishDate 2021
dc.date.none.fl_str_mv 2021-07-23
2021-07-23T00:00:00Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/masterThesis
format masterThesis
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://hdl.handle.net/10216/135690
TID:202819299
url https://hdl.handle.net/10216/135690
identifier_str_mv TID:202819299
dc.language.iso.fl_str_mv por
language por
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.source.none.fl_str_mv reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
instacron:RCAAP
instname_str Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
instacron_str RCAAP
institution RCAAP
reponame_str Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
collection Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
repository.name.fl_str_mv Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
repository.mail.fl_str_mv
_version_ 1799135735780999169