Gamification in building automation - the Human in the loop in a Cyber-Physical System

Detalhes bibliográficos
Autor(a) principal: Pereira, Joana Páris Alves Monteiro
Data de Publicação: 2019
Tipo de documento: Dissertação
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10362/83514
Resumo: Nowadays, the number of intelligent environments has been increasing, as have their energy needs. It has become quite common to find buildings with interconnected components and automated systems implemented in order to create an environment with perfect conditions, maximizing the comfort of its users and minimizing energy consumption. However, not all infrastructures are prepared to accommodate such systems, which sometimes leads to the need for human intervention. Unfortunately, due to their lack of interest in achieving the system’s goals, the level of reliability of the individuals can be low, which can cause system malfunctions. Nonetheless, there are many examples of systems where human engagement could be improved with gaming techniques. This type of techniques, known as gamification, turn common tasks into engaging activities. Even though we have found a variety of gamified systems examples, we did not find studies that implemented a building automated systems, with a human-in-the-loop, in a retrofitting environment. Therefore, we created our study to assess if gamified Office Automation Systems can be used to encourage interaction with the system and to improve users’ habits. The final product was LabRats, a gamified system adapted to our environment and tested to determine if gamification techniques can be used to encourage and strengthen the connection to the system, and also to motivate its users to adopt energy saving routines. With the implementation of LabRats, we can observe that there was an increase in participation, that led not only to a reduction in energy consumption but also to a change in the habits of the occupants.
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spelling Gamification in building automation - the Human in the loop in a Cyber-Physical SystemInternet of ThingsCyber-Physical SystemsBuilding Automation SystemsHuman-in-the-LoopGamificationEnergy EfficiencyDomínio/Área Científica::Engenharia e Tecnologia::Engenharia Eletrotécnica, Eletrónica e InformáticaNowadays, the number of intelligent environments has been increasing, as have their energy needs. It has become quite common to find buildings with interconnected components and automated systems implemented in order to create an environment with perfect conditions, maximizing the comfort of its users and minimizing energy consumption. However, not all infrastructures are prepared to accommodate such systems, which sometimes leads to the need for human intervention. Unfortunately, due to their lack of interest in achieving the system’s goals, the level of reliability of the individuals can be low, which can cause system malfunctions. Nonetheless, there are many examples of systems where human engagement could be improved with gaming techniques. This type of techniques, known as gamification, turn common tasks into engaging activities. Even though we have found a variety of gamified systems examples, we did not find studies that implemented a building automated systems, with a human-in-the-loop, in a retrofitting environment. Therefore, we created our study to assess if gamified Office Automation Systems can be used to encourage interaction with the system and to improve users’ habits. The final product was LabRats, a gamified system adapted to our environment and tested to determine if gamification techniques can be used to encourage and strengthen the connection to the system, and also to motivate its users to adopt energy saving routines. With the implementation of LabRats, we can observe that there was an increase in participation, that led not only to a reduction in energy consumption but also to a change in the habits of the occupants.Amaral, VascoRodrigues, ArmandaRUNPereira, Joana Páris Alves Monteiro2019-10-07T14:24:10Z2019-0720192019-07-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttp://hdl.handle.net/10362/83514enginfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2024-03-11T04:37:15Zoai:run.unl.pt:10362/83514Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-20T03:36:20.297188Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Gamification in building automation - the Human in the loop in a Cyber-Physical System
title Gamification in building automation - the Human in the loop in a Cyber-Physical System
spellingShingle Gamification in building automation - the Human in the loop in a Cyber-Physical System
Pereira, Joana Páris Alves Monteiro
Internet of Things
Cyber-Physical Systems
Building Automation Systems
Human-in-the-Loop
Gamification
Energy Efficiency
Domínio/Área Científica::Engenharia e Tecnologia::Engenharia Eletrotécnica, Eletrónica e Informática
title_short Gamification in building automation - the Human in the loop in a Cyber-Physical System
title_full Gamification in building automation - the Human in the loop in a Cyber-Physical System
title_fullStr Gamification in building automation - the Human in the loop in a Cyber-Physical System
title_full_unstemmed Gamification in building automation - the Human in the loop in a Cyber-Physical System
title_sort Gamification in building automation - the Human in the loop in a Cyber-Physical System
author Pereira, Joana Páris Alves Monteiro
author_facet Pereira, Joana Páris Alves Monteiro
author_role author
dc.contributor.none.fl_str_mv Amaral, Vasco
Rodrigues, Armanda
RUN
dc.contributor.author.fl_str_mv Pereira, Joana Páris Alves Monteiro
dc.subject.por.fl_str_mv Internet of Things
Cyber-Physical Systems
Building Automation Systems
Human-in-the-Loop
Gamification
Energy Efficiency
Domínio/Área Científica::Engenharia e Tecnologia::Engenharia Eletrotécnica, Eletrónica e Informática
topic Internet of Things
Cyber-Physical Systems
Building Automation Systems
Human-in-the-Loop
Gamification
Energy Efficiency
Domínio/Área Científica::Engenharia e Tecnologia::Engenharia Eletrotécnica, Eletrónica e Informática
description Nowadays, the number of intelligent environments has been increasing, as have their energy needs. It has become quite common to find buildings with interconnected components and automated systems implemented in order to create an environment with perfect conditions, maximizing the comfort of its users and minimizing energy consumption. However, not all infrastructures are prepared to accommodate such systems, which sometimes leads to the need for human intervention. Unfortunately, due to their lack of interest in achieving the system’s goals, the level of reliability of the individuals can be low, which can cause system malfunctions. Nonetheless, there are many examples of systems where human engagement could be improved with gaming techniques. This type of techniques, known as gamification, turn common tasks into engaging activities. Even though we have found a variety of gamified systems examples, we did not find studies that implemented a building automated systems, with a human-in-the-loop, in a retrofitting environment. Therefore, we created our study to assess if gamified Office Automation Systems can be used to encourage interaction with the system and to improve users’ habits. The final product was LabRats, a gamified system adapted to our environment and tested to determine if gamification techniques can be used to encourage and strengthen the connection to the system, and also to motivate its users to adopt energy saving routines. With the implementation of LabRats, we can observe that there was an increase in participation, that led not only to a reduction in energy consumption but also to a change in the habits of the occupants.
publishDate 2019
dc.date.none.fl_str_mv 2019-10-07T14:24:10Z
2019-07
2019
2019-07-01T00:00:00Z
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