Exploring Players’ Perceptions of the Haptic Feedback in Haptic Digital Games
Autor(a) principal: | |
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Data de Publicação: | 2022 |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | http://scielo.pt/scielo.php?script=sci_arttext&pid=S2184-31202022000200007 |
Resumo: | Abstract This study explores the added value of haptic digital games as a novel and innovative form of human-computer interaction that complements and enriches traditional forms of visual and auditory communication. In light of the limited number of empirical studies in this area, the statement above becomes more significant. The use of haptic digital games becomes especially important when we consider that these games are not just passive digital applications where users do not act and passively receive information on their skin. Haptic interaction is an active form of communication in which the user receives information through vibrations, rumbles, pulses or thermal feedback on their body. Users intentionally choose their actions when exploring and manipulating an object or situation. These actions provide information about the properties of objects and thus give the player helpful feedback that affects the game experience. The main objectives of this qualitative study was to examine and clarify the features of haptic digital games that (a) increase player immersion and player engagement in the game, (b) make the game experience more realistic and compelling, and (c) distract or disengage them. |
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Exploring Players’ Perceptions of the Haptic Feedback in Haptic Digital GamesHaptic technologydigital gamesplayers’ experiencehaptic experienceAbstract This study explores the added value of haptic digital games as a novel and innovative form of human-computer interaction that complements and enriches traditional forms of visual and auditory communication. In light of the limited number of empirical studies in this area, the statement above becomes more significant. The use of haptic digital games becomes especially important when we consider that these games are not just passive digital applications where users do not act and passively receive information on their skin. Haptic interaction is an active form of communication in which the user receives information through vibrations, rumbles, pulses or thermal feedback on their body. Users intentionally choose their actions when exploring and manipulating an object or situation. These actions provide information about the properties of objects and thus give the player helpful feedback that affects the game experience. The main objectives of this qualitative study was to examine and clarify the features of haptic digital games that (a) increase player immersion and player engagement in the game, (b) make the game experience more realistic and compelling, and (c) distract or disengage them.Universidade de Aveiro2022-12-01info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articletext/htmlhttp://scielo.pt/scielo.php?script=sci_arttext&pid=S2184-31202022000200007Journal of Digital Media and Interaction v.5 n.13 2022reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAPenghttp://scielo.pt/scielo.php?script=sci_arttext&pid=S2184-31202022000200007Kirginas,Sotiris,info:eu-repo/semantics/openAccess2024-02-06T17:32:56Zoai:scielo:S2184-31202022000200007Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-20T02:35:27.169995Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.none.fl_str_mv |
Exploring Players’ Perceptions of the Haptic Feedback in Haptic Digital Games |
title |
Exploring Players’ Perceptions of the Haptic Feedback in Haptic Digital Games |
spellingShingle |
Exploring Players’ Perceptions of the Haptic Feedback in Haptic Digital Games Kirginas,Sotiris, Haptic technology digital games players’ experience haptic experience |
title_short |
Exploring Players’ Perceptions of the Haptic Feedback in Haptic Digital Games |
title_full |
Exploring Players’ Perceptions of the Haptic Feedback in Haptic Digital Games |
title_fullStr |
Exploring Players’ Perceptions of the Haptic Feedback in Haptic Digital Games |
title_full_unstemmed |
Exploring Players’ Perceptions of the Haptic Feedback in Haptic Digital Games |
title_sort |
Exploring Players’ Perceptions of the Haptic Feedback in Haptic Digital Games |
author |
Kirginas,Sotiris, |
author_facet |
Kirginas,Sotiris, |
author_role |
author |
dc.contributor.author.fl_str_mv |
Kirginas,Sotiris, |
dc.subject.por.fl_str_mv |
Haptic technology digital games players’ experience haptic experience |
topic |
Haptic technology digital games players’ experience haptic experience |
description |
Abstract This study explores the added value of haptic digital games as a novel and innovative form of human-computer interaction that complements and enriches traditional forms of visual and auditory communication. In light of the limited number of empirical studies in this area, the statement above becomes more significant. The use of haptic digital games becomes especially important when we consider that these games are not just passive digital applications where users do not act and passively receive information on their skin. Haptic interaction is an active form of communication in which the user receives information through vibrations, rumbles, pulses or thermal feedback on their body. Users intentionally choose their actions when exploring and manipulating an object or situation. These actions provide information about the properties of objects and thus give the player helpful feedback that affects the game experience. The main objectives of this qualitative study was to examine and clarify the features of haptic digital games that (a) increase player immersion and player engagement in the game, (b) make the game experience more realistic and compelling, and (c) distract or disengage them. |
publishDate |
2022 |
dc.date.none.fl_str_mv |
2022-12-01 |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://scielo.pt/scielo.php?script=sci_arttext&pid=S2184-31202022000200007 |
url |
http://scielo.pt/scielo.php?script=sci_arttext&pid=S2184-31202022000200007 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
http://scielo.pt/scielo.php?script=sci_arttext&pid=S2184-31202022000200007 |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
text/html |
dc.publisher.none.fl_str_mv |
Universidade de Aveiro |
publisher.none.fl_str_mv |
Universidade de Aveiro |
dc.source.none.fl_str_mv |
Journal of Digital Media and Interaction v.5 n.13 2022 reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação instacron:RCAAP |
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Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
instacron_str |
RCAAP |
institution |
RCAAP |
reponame_str |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
collection |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
repository.name.fl_str_mv |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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