Exploring Players’ Perceptions of the Haptic Feedback in Haptic Digital Games

Detalhes bibliográficos
Autor(a) principal: Kirginas,Sotiris
Data de Publicação: 2022
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://scielo.pt/scielo.php?script=sci_arttext&pid=S2184-31202022000200007
Resumo: Abstract This study explores the added value of haptic digital games as a novel and innovative form of human-computer interaction that complements and enriches traditional forms of visual and auditory communication. In light of the limited number of empirical studies in this area, the statement above becomes more significant. The use of haptic digital games becomes especially important when we consider that these games are not just passive digital applications where users do not act and passively receive information on their skin. Haptic interaction is an active form of communication in which the user receives information through vibrations, rumbles, pulses or thermal feedback on their body. Users intentionally choose their actions when exploring and manipulating an object or situation. These actions provide information about the properties of objects and thus give the player helpful feedback that affects the game experience. The main objectives of this qualitative study was to examine and clarify the features of haptic digital games that (a) increase player immersion and player engagement in the game, (b) make the game experience more realistic and compelling, and (c) distract or disengage them.
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spelling Exploring Players’ Perceptions of the Haptic Feedback in Haptic Digital GamesHaptic technologydigital gamesplayers’ experiencehaptic experienceAbstract This study explores the added value of haptic digital games as a novel and innovative form of human-computer interaction that complements and enriches traditional forms of visual and auditory communication. In light of the limited number of empirical studies in this area, the statement above becomes more significant. The use of haptic digital games becomes especially important when we consider that these games are not just passive digital applications where users do not act and passively receive information on their skin. Haptic interaction is an active form of communication in which the user receives information through vibrations, rumbles, pulses or thermal feedback on their body. Users intentionally choose their actions when exploring and manipulating an object or situation. These actions provide information about the properties of objects and thus give the player helpful feedback that affects the game experience. The main objectives of this qualitative study was to examine and clarify the features of haptic digital games that (a) increase player immersion and player engagement in the game, (b) make the game experience more realistic and compelling, and (c) distract or disengage them.Universidade de Aveiro2022-12-01info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articletext/htmlhttp://scielo.pt/scielo.php?script=sci_arttext&pid=S2184-31202022000200007Journal of Digital Media and Interaction v.5 n.13 2022reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAPenghttp://scielo.pt/scielo.php?script=sci_arttext&pid=S2184-31202022000200007Kirginas,Sotiris,info:eu-repo/semantics/openAccess2024-02-06T17:32:56Zoai:scielo:S2184-31202022000200007Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-20T02:35:27.169995Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Exploring Players’ Perceptions of the Haptic Feedback in Haptic Digital Games
title Exploring Players’ Perceptions of the Haptic Feedback in Haptic Digital Games
spellingShingle Exploring Players’ Perceptions of the Haptic Feedback in Haptic Digital Games
Kirginas,Sotiris,
Haptic technology
digital games
players’ experience
haptic experience
title_short Exploring Players’ Perceptions of the Haptic Feedback in Haptic Digital Games
title_full Exploring Players’ Perceptions of the Haptic Feedback in Haptic Digital Games
title_fullStr Exploring Players’ Perceptions of the Haptic Feedback in Haptic Digital Games
title_full_unstemmed Exploring Players’ Perceptions of the Haptic Feedback in Haptic Digital Games
title_sort Exploring Players’ Perceptions of the Haptic Feedback in Haptic Digital Games
author Kirginas,Sotiris,
author_facet Kirginas,Sotiris,
author_role author
dc.contributor.author.fl_str_mv Kirginas,Sotiris,
dc.subject.por.fl_str_mv Haptic technology
digital games
players’ experience
haptic experience
topic Haptic technology
digital games
players’ experience
haptic experience
description Abstract This study explores the added value of haptic digital games as a novel and innovative form of human-computer interaction that complements and enriches traditional forms of visual and auditory communication. In light of the limited number of empirical studies in this area, the statement above becomes more significant. The use of haptic digital games becomes especially important when we consider that these games are not just passive digital applications where users do not act and passively receive information on their skin. Haptic interaction is an active form of communication in which the user receives information through vibrations, rumbles, pulses or thermal feedback on their body. Users intentionally choose their actions when exploring and manipulating an object or situation. These actions provide information about the properties of objects and thus give the player helpful feedback that affects the game experience. The main objectives of this qualitative study was to examine and clarify the features of haptic digital games that (a) increase player immersion and player engagement in the game, (b) make the game experience more realistic and compelling, and (c) distract or disengage them.
publishDate 2022
dc.date.none.fl_str_mv 2022-12-01
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dc.publisher.none.fl_str_mv Universidade de Aveiro
publisher.none.fl_str_mv Universidade de Aveiro
dc.source.none.fl_str_mv Journal of Digital Media and Interaction v.5 n.13 2022
reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
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