A serious game for raising air pollution awareness in children

Detalhes bibliográficos
Autor(a) principal: Relvas, Tiago Manuel Barreto
Data de Publicação: 2021
Tipo de documento: Dissertação
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10071/24170
Resumo: Air pollution has been one of the most discussed topics in the world in the last years, due to its effects on the atmosphere of our planet and our health overall. Currently, over 2.6 billion people are exposed to indoor air pollution, which tells us that efforts are needed to raise people’s awareness about air pollution. The use of serious games and gamification of apps have raised people’s perception, but these effects end up being short-term. This work presents “Problemas no Ar”, a game developed in Unity about air pollution where the player’s goal is to control a character tasked to monitor indoor and outdoor air pollution with sensors in several city zones. While playing, children are expected to learn the possible causes of pollution in each zone and, this way, the game attempts to promote pro-environmental behaviours. This game allows educators to configure the problems that the player has to solve. Pre- and post-surveys about air pollution were elaborated to evaluate perception of twenty students of an elementary school before and after playing the game. Participants’ gameplay experience was also evaluated through a usability score. Results show that the game provided some significant positive effects on participants’ perception. In terms of usability scores, the mean value was 75 out of 100, a value that is acceptable.
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spelling A serious game for raising air pollution awareness in childrenSerious gamePerceptionCriança -- ChildJogo sérioPoluição atmosférica -- Atmospheric pollutionPerceçãoEducação -- EducationAir pollution has been one of the most discussed topics in the world in the last years, due to its effects on the atmosphere of our planet and our health overall. Currently, over 2.6 billion people are exposed to indoor air pollution, which tells us that efforts are needed to raise people’s awareness about air pollution. The use of serious games and gamification of apps have raised people’s perception, but these effects end up being short-term. This work presents “Problemas no Ar”, a game developed in Unity about air pollution where the player’s goal is to control a character tasked to monitor indoor and outdoor air pollution with sensors in several city zones. While playing, children are expected to learn the possible causes of pollution in each zone and, this way, the game attempts to promote pro-environmental behaviours. This game allows educators to configure the problems that the player has to solve. Pre- and post-surveys about air pollution were elaborated to evaluate perception of twenty students of an elementary school before and after playing the game. Participants’ gameplay experience was also evaluated through a usability score. Results show that the game provided some significant positive effects on participants’ perception. In terms of usability scores, the mean value was 75 out of 100, a value that is acceptable.A poluição atmosférica tem sido um dos temas mais discutidos no mundo nos últimos anos, o que está a afetar a atmosfera do nosso planeta e a nossa saúde em geral. Mais de 2.6 mil milhões de pessoas no mundo sofrem de poluição do ar interior dentro das suas casas, isto diz-nos que são necessários esforços para aumentar a consciência das pessoas sobre a poluição do ar. A utilização de jogos sérios e a gamificação de aplicações têm aumentado a perceção das pessoas, mas estes efeitos acabam por ser de curto prazo. Este trabalho apresenta "Problemas no Ar", um jogo desenvolvido em Unity sobre poluição atmosférica onde o objetivo do jogador é monitorizar a poluição atmosférica interior e exterior com sensores dispostos por várias zonas urbanas e aprender as possíveis causas da poluição em cada zona, tentando promover comportamentos pró-ambientais nas crianças. Este jogo permite que educadores consigam configurar os problemas que o jogador tem de resolver. Questionários pré- e pós- jogo sobre a poluição do ar foram elaborados para avaliar a perceção de vinte alunos do ensino básico antes e depois de jogar o jogo, a pontuação de usabilidade do jogo também foi medida. Os resultados mostram que o jogo teve efeitos positivos na perceção dos participantes, alguns itens foram significativos, outros não tão significativos. Em termos de usabilidade do jogo, o valor médio foi de 75 de 100, o que é aceitável.2022-01-19T10:47:28Z2021-12-21T00:00:00Z2021-12-212021-11info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttp://hdl.handle.net/10071/24170TID:202840263engRelvas, Tiago Manuel Barretoinfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-11-09T17:33:47Zoai:repositorio.iscte-iul.pt:10071/24170Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T22:15:15.440045Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv A serious game for raising air pollution awareness in children
title A serious game for raising air pollution awareness in children
spellingShingle A serious game for raising air pollution awareness in children
Relvas, Tiago Manuel Barreto
Serious game
Perception
Criança -- Child
Jogo sério
Poluição atmosférica -- Atmospheric pollution
Perceção
Educação -- Education
title_short A serious game for raising air pollution awareness in children
title_full A serious game for raising air pollution awareness in children
title_fullStr A serious game for raising air pollution awareness in children
title_full_unstemmed A serious game for raising air pollution awareness in children
title_sort A serious game for raising air pollution awareness in children
author Relvas, Tiago Manuel Barreto
author_facet Relvas, Tiago Manuel Barreto
author_role author
dc.contributor.author.fl_str_mv Relvas, Tiago Manuel Barreto
dc.subject.por.fl_str_mv Serious game
Perception
Criança -- Child
Jogo sério
Poluição atmosférica -- Atmospheric pollution
Perceção
Educação -- Education
topic Serious game
Perception
Criança -- Child
Jogo sério
Poluição atmosférica -- Atmospheric pollution
Perceção
Educação -- Education
description Air pollution has been one of the most discussed topics in the world in the last years, due to its effects on the atmosphere of our planet and our health overall. Currently, over 2.6 billion people are exposed to indoor air pollution, which tells us that efforts are needed to raise people’s awareness about air pollution. The use of serious games and gamification of apps have raised people’s perception, but these effects end up being short-term. This work presents “Problemas no Ar”, a game developed in Unity about air pollution where the player’s goal is to control a character tasked to monitor indoor and outdoor air pollution with sensors in several city zones. While playing, children are expected to learn the possible causes of pollution in each zone and, this way, the game attempts to promote pro-environmental behaviours. This game allows educators to configure the problems that the player has to solve. Pre- and post-surveys about air pollution were elaborated to evaluate perception of twenty students of an elementary school before and after playing the game. Participants’ gameplay experience was also evaluated through a usability score. Results show that the game provided some significant positive effects on participants’ perception. In terms of usability scores, the mean value was 75 out of 100, a value that is acceptable.
publishDate 2021
dc.date.none.fl_str_mv 2021-12-21T00:00:00Z
2021-12-21
2021-11
2022-01-19T10:47:28Z
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