A systematic literature review of Gamification in Cultural Heritage: Where are we? Where do we go?
Autor(a) principal: | |
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Data de Publicação: | 2022 |
Outros Autores: | , , , |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | http://hdl.handle.net/10400.5/28092 |
Resumo: | Gamification has become an important tool in many organizations and fields of study. Despite the growing body of work, there are still many open paths for new research. This paper aims look at the uses of Gamification in the field of Cultural Heritage, to take account of where the research is and to point the open paths for the future in a post pandemic word. To do this, this paper presents a systematic literature review on Gamification in Cultural Heritage. While other endeavors have been conducted by other authors to map out the field, the scope of this study aimed to be much broader. The goal was to understand who the main actors with publications in the field are, as well as for what purposes and to what forms of Heritage is gamification being applied to. The findings indicate that European institutions are the main publishers of research on Gamification in Heritage, with the field still being dotted with incidental, one-time, studies. Whist intangible forms of Heritage are gaining ground in the use of Gamification, the field is largely dominated by GLAM institutions and groupings of mutually diverse Cultural Heritage assets, such as in tourist destinations. This paper also argues for more substantial networks and collaborative work between researchers. |
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A systematic literature review of Gamification in Cultural Heritage: Where are we? Where do we go?Gamification; Heritage; Tourism; Systematic Literature ReviewGamification has become an important tool in many organizations and fields of study. Despite the growing body of work, there are still many open paths for new research. This paper aims look at the uses of Gamification in the field of Cultural Heritage, to take account of where the research is and to point the open paths for the future in a post pandemic word. To do this, this paper presents a systematic literature review on Gamification in Cultural Heritage. While other endeavors have been conducted by other authors to map out the field, the scope of this study aimed to be much broader. The goal was to understand who the main actors with publications in the field are, as well as for what purposes and to what forms of Heritage is gamification being applied to. The findings indicate that European institutions are the main publishers of research on Gamification in Heritage, with the field still being dotted with incidental, one-time, studies. Whist intangible forms of Heritage are gaining ground in the use of Gamification, the field is largely dominated by GLAM institutions and groupings of mutually diverse Cultural Heritage assets, such as in tourist destinations. This paper also argues for more substantial networks and collaborative work between researchers.Repositório da Universidade de LisboaMarques, Célio GonçaloPaulo Pedro, JoãoDionísio, MartaAlmeida, PaulaSilva, Cláudia Pires da2023-08-21T09:05:39Z20222022-01-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10400.5/28092engJournal of Tourism and Heritage Research (2022), vol. 5, nº 4, pp. 64-83, Marques, C.G.; Pedro, J.P.; Dionísio, M.; Almeida, P.; Silva, C.P. “A systematic literature review of Gamification in Cultural Heritage: Where are we? Where do we go?”info:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-08-27T01:31:36Zoai:www.repository.utl.pt:10400.5/28092Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T20:27:32.278143Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.none.fl_str_mv |
A systematic literature review of Gamification in Cultural Heritage: Where are we? Where do we go? |
title |
A systematic literature review of Gamification in Cultural Heritage: Where are we? Where do we go? |
spellingShingle |
A systematic literature review of Gamification in Cultural Heritage: Where are we? Where do we go? Marques, Célio Gonçalo Gamification; Heritage; Tourism; Systematic Literature Review |
title_short |
A systematic literature review of Gamification in Cultural Heritage: Where are we? Where do we go? |
title_full |
A systematic literature review of Gamification in Cultural Heritage: Where are we? Where do we go? |
title_fullStr |
A systematic literature review of Gamification in Cultural Heritage: Where are we? Where do we go? |
title_full_unstemmed |
A systematic literature review of Gamification in Cultural Heritage: Where are we? Where do we go? |
title_sort |
A systematic literature review of Gamification in Cultural Heritage: Where are we? Where do we go? |
author |
Marques, Célio Gonçalo |
author_facet |
Marques, Célio Gonçalo Paulo Pedro, João Dionísio, Marta Almeida, Paula Silva, Cláudia Pires da |
author_role |
author |
author2 |
Paulo Pedro, João Dionísio, Marta Almeida, Paula Silva, Cláudia Pires da |
author2_role |
author author author author |
dc.contributor.none.fl_str_mv |
Repositório da Universidade de Lisboa |
dc.contributor.author.fl_str_mv |
Marques, Célio Gonçalo Paulo Pedro, João Dionísio, Marta Almeida, Paula Silva, Cláudia Pires da |
dc.subject.por.fl_str_mv |
Gamification; Heritage; Tourism; Systematic Literature Review |
topic |
Gamification; Heritage; Tourism; Systematic Literature Review |
description |
Gamification has become an important tool in many organizations and fields of study. Despite the growing body of work, there are still many open paths for new research. This paper aims look at the uses of Gamification in the field of Cultural Heritage, to take account of where the research is and to point the open paths for the future in a post pandemic word. To do this, this paper presents a systematic literature review on Gamification in Cultural Heritage. While other endeavors have been conducted by other authors to map out the field, the scope of this study aimed to be much broader. The goal was to understand who the main actors with publications in the field are, as well as for what purposes and to what forms of Heritage is gamification being applied to. The findings indicate that European institutions are the main publishers of research on Gamification in Heritage, with the field still being dotted with incidental, one-time, studies. Whist intangible forms of Heritage are gaining ground in the use of Gamification, the field is largely dominated by GLAM institutions and groupings of mutually diverse Cultural Heritage assets, such as in tourist destinations. This paper also argues for more substantial networks and collaborative work between researchers. |
publishDate |
2022 |
dc.date.none.fl_str_mv |
2022 2022-01-01T00:00:00Z 2023-08-21T09:05:39Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://hdl.handle.net/10400.5/28092 |
url |
http://hdl.handle.net/10400.5/28092 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
Journal of Tourism and Heritage Research (2022), vol. 5, nº 4, pp. 64-83, Marques, C.G.; Pedro, J.P.; Dionísio, M.; Almeida, P.; Silva, C.P. “A systematic literature review of Gamification in Cultural Heritage: Where are we? Where do we go?” |
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info:eu-repo/semantics/openAccess |
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openAccess |
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application/pdf |
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Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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