Dimensões do desafio nos videojogos

Detalhes bibliográficos
Autor(a) principal: João Miguel da Costa Magalhães
Data de Publicação: 2022
Tipo de documento: Dissertação
Idioma: por
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: https://hdl.handle.net/10216/145080
Resumo: This dissertation proposes a qualitative classification of the various types of challenge that can be found in videogames by means of a framework, with the objective of assisting in game design and in game development. The framework departs from four basic types of challenges present in the videogames were identified from (Vahlo and Karhulahti 2020): Physical, Cognitive, Emotional and Social. The classification of these four types allowed us to develop new types of hybrid challenges based on the combination of different challenges: Physical-Cognitive, Physical-Emotional, Physical-Social, Socio-Cognitive, Socio-Emotional, Emotional-Cognitive. Our framework allows us to instrumentalize these concepts in a deck of cards format. This dissertation proposes that the qualitative challenge analysis be constantly studied for game design and development. It is intended that the results achieved can contribute to the conception and design of this category of video games.
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spelling Dimensões do desafio nos videojogosOutras ciências da engenharia e tecnologiasOther engineering and technologiesThis dissertation proposes a qualitative classification of the various types of challenge that can be found in videogames by means of a framework, with the objective of assisting in game design and in game development. The framework departs from four basic types of challenges present in the videogames were identified from (Vahlo and Karhulahti 2020): Physical, Cognitive, Emotional and Social. The classification of these four types allowed us to develop new types of hybrid challenges based on the combination of different challenges: Physical-Cognitive, Physical-Emotional, Physical-Social, Socio-Cognitive, Socio-Emotional, Emotional-Cognitive. Our framework allows us to instrumentalize these concepts in a deck of cards format. This dissertation proposes that the qualitative challenge analysis be constantly studied for game design and development. It is intended that the results achieved can contribute to the conception and design of this category of video games.2022-10-142022-10-14T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttps://hdl.handle.net/10216/145080TID:203167970porJoão Miguel da Costa Magalhãesinfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-11-29T12:54:48Zoai:repositorio-aberto.up.pt:10216/145080Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T23:29:20.267565Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Dimensões do desafio nos videojogos
title Dimensões do desafio nos videojogos
spellingShingle Dimensões do desafio nos videojogos
João Miguel da Costa Magalhães
Outras ciências da engenharia e tecnologias
Other engineering and technologies
title_short Dimensões do desafio nos videojogos
title_full Dimensões do desafio nos videojogos
title_fullStr Dimensões do desafio nos videojogos
title_full_unstemmed Dimensões do desafio nos videojogos
title_sort Dimensões do desafio nos videojogos
author João Miguel da Costa Magalhães
author_facet João Miguel da Costa Magalhães
author_role author
dc.contributor.author.fl_str_mv João Miguel da Costa Magalhães
dc.subject.por.fl_str_mv Outras ciências da engenharia e tecnologias
Other engineering and technologies
topic Outras ciências da engenharia e tecnologias
Other engineering and technologies
description This dissertation proposes a qualitative classification of the various types of challenge that can be found in videogames by means of a framework, with the objective of assisting in game design and in game development. The framework departs from four basic types of challenges present in the videogames were identified from (Vahlo and Karhulahti 2020): Physical, Cognitive, Emotional and Social. The classification of these four types allowed us to develop new types of hybrid challenges based on the combination of different challenges: Physical-Cognitive, Physical-Emotional, Physical-Social, Socio-Cognitive, Socio-Emotional, Emotional-Cognitive. Our framework allows us to instrumentalize these concepts in a deck of cards format. This dissertation proposes that the qualitative challenge analysis be constantly studied for game design and development. It is intended that the results achieved can contribute to the conception and design of this category of video games.
publishDate 2022
dc.date.none.fl_str_mv 2022-10-14
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