Dimensões do desafio nos videojogos
Autor(a) principal: | |
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Data de Publicação: | 2022 |
Tipo de documento: | Dissertação |
Idioma: | por |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | https://hdl.handle.net/10216/145080 |
Resumo: | This dissertation proposes a qualitative classification of the various types of challenge that can be found in videogames by means of a framework, with the objective of assisting in game design and in game development. The framework departs from four basic types of challenges present in the videogames were identified from (Vahlo and Karhulahti 2020): Physical, Cognitive, Emotional and Social. The classification of these four types allowed us to develop new types of hybrid challenges based on the combination of different challenges: Physical-Cognitive, Physical-Emotional, Physical-Social, Socio-Cognitive, Socio-Emotional, Emotional-Cognitive. Our framework allows us to instrumentalize these concepts in a deck of cards format. This dissertation proposes that the qualitative challenge analysis be constantly studied for game design and development. It is intended that the results achieved can contribute to the conception and design of this category of video games. |
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Dimensões do desafio nos videojogosOutras ciências da engenharia e tecnologiasOther engineering and technologiesThis dissertation proposes a qualitative classification of the various types of challenge that can be found in videogames by means of a framework, with the objective of assisting in game design and in game development. The framework departs from four basic types of challenges present in the videogames were identified from (Vahlo and Karhulahti 2020): Physical, Cognitive, Emotional and Social. The classification of these four types allowed us to develop new types of hybrid challenges based on the combination of different challenges: Physical-Cognitive, Physical-Emotional, Physical-Social, Socio-Cognitive, Socio-Emotional, Emotional-Cognitive. Our framework allows us to instrumentalize these concepts in a deck of cards format. This dissertation proposes that the qualitative challenge analysis be constantly studied for game design and development. It is intended that the results achieved can contribute to the conception and design of this category of video games.2022-10-142022-10-14T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttps://hdl.handle.net/10216/145080TID:203167970porJoão Miguel da Costa Magalhãesinfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-11-29T12:54:48Zoai:repositorio-aberto.up.pt:10216/145080Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T23:29:20.267565Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.none.fl_str_mv |
Dimensões do desafio nos videojogos |
title |
Dimensões do desafio nos videojogos |
spellingShingle |
Dimensões do desafio nos videojogos João Miguel da Costa Magalhães Outras ciências da engenharia e tecnologias Other engineering and technologies |
title_short |
Dimensões do desafio nos videojogos |
title_full |
Dimensões do desafio nos videojogos |
title_fullStr |
Dimensões do desafio nos videojogos |
title_full_unstemmed |
Dimensões do desafio nos videojogos |
title_sort |
Dimensões do desafio nos videojogos |
author |
João Miguel da Costa Magalhães |
author_facet |
João Miguel da Costa Magalhães |
author_role |
author |
dc.contributor.author.fl_str_mv |
João Miguel da Costa Magalhães |
dc.subject.por.fl_str_mv |
Outras ciências da engenharia e tecnologias Other engineering and technologies |
topic |
Outras ciências da engenharia e tecnologias Other engineering and technologies |
description |
This dissertation proposes a qualitative classification of the various types of challenge that can be found in videogames by means of a framework, with the objective of assisting in game design and in game development. The framework departs from four basic types of challenges present in the videogames were identified from (Vahlo and Karhulahti 2020): Physical, Cognitive, Emotional and Social. The classification of these four types allowed us to develop new types of hybrid challenges based on the combination of different challenges: Physical-Cognitive, Physical-Emotional, Physical-Social, Socio-Cognitive, Socio-Emotional, Emotional-Cognitive. Our framework allows us to instrumentalize these concepts in a deck of cards format. This dissertation proposes that the qualitative challenge analysis be constantly studied for game design and development. It is intended that the results achieved can contribute to the conception and design of this category of video games. |
publishDate |
2022 |
dc.date.none.fl_str_mv |
2022-10-14 2022-10-14T00:00:00Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/masterThesis |
format |
masterThesis |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://hdl.handle.net/10216/145080 TID:203167970 |
url |
https://hdl.handle.net/10216/145080 |
identifier_str_mv |
TID:203167970 |
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por |
language |
por |
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info:eu-repo/semantics/openAccess |
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openAccess |
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application/pdf |
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reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação instacron:RCAAP |
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Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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RCAAP |
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RCAAP |
reponame_str |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
collection |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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