Writing for the player : adapting a traditional screenplay into an interactive format

Detalhes bibliográficos
Autor(a) principal: Sousa, Henrique Alves de
Data de Publicação: 2013
Tipo de documento: Dissertação
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10400.14/16455
Resumo: Video games are one of the most powerful storytelling tools of today and possess one intriguing and complex element: interactivity. Player interaction is often difficult to implement within the structure of a story and, as such, many games opt for a linear narrative structure, rather than giving players control over the course of the story’s events. The main goal of this work is to understand the evolution of storytelling within games, by analyzing their history, and to bridge the gap between traditional screenwriting and interactive storytelling, by exploring the process of adaptation from one medium to the other. By approaching interactivity as a new tool for storytelling, this work aims to create an understandable compilation of the mechanics and tropes that make up successful video game narratives. This dissertation also delves into the future possibilities of storytelling in video games, by exploring the limitations of today’s technology and the existence of future autonomous, dynamic, procedural and artificially intelligent story creation systems.
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spelling Writing for the player : adapting a traditional screenplay into an interactive formatStoryVideogamesInteractivityEvolutionChoiceDomínio/Área Científica::Humanidades::ArtesVideo games are one of the most powerful storytelling tools of today and possess one intriguing and complex element: interactivity. Player interaction is often difficult to implement within the structure of a story and, as such, many games opt for a linear narrative structure, rather than giving players control over the course of the story’s events. The main goal of this work is to understand the evolution of storytelling within games, by analyzing their history, and to bridge the gap between traditional screenwriting and interactive storytelling, by exploring the process of adaptation from one medium to the other. By approaching interactivity as a new tool for storytelling, this work aims to create an understandable compilation of the mechanics and tropes that make up successful video game narratives. This dissertation also delves into the future possibilities of storytelling in video games, by exploring the limitations of today’s technology and the existence of future autonomous, dynamic, procedural and artificially intelligent story creation systems.Veritati - Repositório Institucional da Universidade Católica PortuguesaSousa, Henrique Alves de2015-01-29T09:59:41Z201420132014-01-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttp://hdl.handle.net/10400.14/16455enginfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-10-17T01:35:17Zoai:repositorio.ucp.pt:10400.14/16455Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T18:13:41.861422Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Writing for the player : adapting a traditional screenplay into an interactive format
title Writing for the player : adapting a traditional screenplay into an interactive format
spellingShingle Writing for the player : adapting a traditional screenplay into an interactive format
Sousa, Henrique Alves de
Story
Videogames
Interactivity
Evolution
Choice
Domínio/Área Científica::Humanidades::Artes
title_short Writing for the player : adapting a traditional screenplay into an interactive format
title_full Writing for the player : adapting a traditional screenplay into an interactive format
title_fullStr Writing for the player : adapting a traditional screenplay into an interactive format
title_full_unstemmed Writing for the player : adapting a traditional screenplay into an interactive format
title_sort Writing for the player : adapting a traditional screenplay into an interactive format
author Sousa, Henrique Alves de
author_facet Sousa, Henrique Alves de
author_role author
dc.contributor.none.fl_str_mv Veritati - Repositório Institucional da Universidade Católica Portuguesa
dc.contributor.author.fl_str_mv Sousa, Henrique Alves de
dc.subject.por.fl_str_mv Story
Videogames
Interactivity
Evolution
Choice
Domínio/Área Científica::Humanidades::Artes
topic Story
Videogames
Interactivity
Evolution
Choice
Domínio/Área Científica::Humanidades::Artes
description Video games are one of the most powerful storytelling tools of today and possess one intriguing and complex element: interactivity. Player interaction is often difficult to implement within the structure of a story and, as such, many games opt for a linear narrative structure, rather than giving players control over the course of the story’s events. The main goal of this work is to understand the evolution of storytelling within games, by analyzing their history, and to bridge the gap between traditional screenwriting and interactive storytelling, by exploring the process of adaptation from one medium to the other. By approaching interactivity as a new tool for storytelling, this work aims to create an understandable compilation of the mechanics and tropes that make up successful video game narratives. This dissertation also delves into the future possibilities of storytelling in video games, by exploring the limitations of today’s technology and the existence of future autonomous, dynamic, procedural and artificially intelligent story creation systems.
publishDate 2013
dc.date.none.fl_str_mv 2013
2014
2014-01-01T00:00:00Z
2015-01-29T09:59:41Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
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dc.identifier.uri.fl_str_mv http://hdl.handle.net/10400.14/16455
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dc.language.iso.fl_str_mv eng
language eng
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dc.source.none.fl_str_mv reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
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repository.name.fl_str_mv Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
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