The Effect of Sound Design on the Serious Game Venci's Adventures Experiences

Detalhes bibliográficos
Autor(a) principal: ZiJing Cao
Data de Publicação: 2022
Tipo de documento: Dissertação
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: https://hdl.handle.net/10216/142913
Resumo: Abstract Sound design is an essential part of serious game design. The present thesis aims to investigate the sound design effects on people's experiences in serious games. First, based on the selected series game "Venci's Adventures", three different versions of the game were produced: the serious game with standard sounds (the standard sound version), the serious game without sound (the no-sound version), the serious game with an additional auditory notification besides the normal sounds (the notification version). By using these three versions of games, two experimental conditions and the corresponding questionnaires were designed. In total, 23 participants were arranged to join these two experiments randomly. After all, participants played different versions of the serious game during the experiment. They were asked to finish the corresponding questionnaires to record their experiences. In the end, the results from the questionnaires were analyzed in detail by using the method called Analysis of Variance (ANOVA). Three main conclusions were obtained: 1. Compared to the no-sound version of the serious game, adding standard sound to the serious game has positive effects on participants' overall perceived experiences, including competence, flow, and immersion. Meantime, it also decreases participants' negative experiences in the aspect of tension and challenge. 2. Compared to the standard sound version of the serious, inserting well-designed notification sound in the important episodes of the game has a significant positive effect on strengthening users' perceived attention. 3. The present thesis proves that the specific types of sound, Earcons, created by using musical notes to represent auditory notifications, are able used to improve the user's attention in a serious game.
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spelling The Effect of Sound Design on the Serious Game Venci's Adventures ExperiencesOutras ciências da engenharia e tecnologiasOther engineering and technologiesAbstract Sound design is an essential part of serious game design. The present thesis aims to investigate the sound design effects on people's experiences in serious games. First, based on the selected series game "Venci's Adventures", three different versions of the game were produced: the serious game with standard sounds (the standard sound version), the serious game without sound (the no-sound version), the serious game with an additional auditory notification besides the normal sounds (the notification version). By using these three versions of games, two experimental conditions and the corresponding questionnaires were designed. In total, 23 participants were arranged to join these two experiments randomly. After all, participants played different versions of the serious game during the experiment. They were asked to finish the corresponding questionnaires to record their experiences. In the end, the results from the questionnaires were analyzed in detail by using the method called Analysis of Variance (ANOVA). Three main conclusions were obtained: 1. Compared to the no-sound version of the serious game, adding standard sound to the serious game has positive effects on participants' overall perceived experiences, including competence, flow, and immersion. Meantime, it also decreases participants' negative experiences in the aspect of tension and challenge. 2. Compared to the standard sound version of the serious, inserting well-designed notification sound in the important episodes of the game has a significant positive effect on strengthening users' perceived attention. 3. The present thesis proves that the specific types of sound, Earcons, created by using musical notes to represent auditory notifications, are able used to improve the user's attention in a serious game.2022-07-192022-07-19T00:00:00Z2025-07-18T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttps://hdl.handle.net/10216/142913TID:203172949engZiJing Caoinfo:eu-repo/semantics/embargoedAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-11-29T15:44:25Zoai:repositorio-aberto.up.pt:10216/142913Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-20T00:30:52.211851Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv The Effect of Sound Design on the Serious Game Venci's Adventures Experiences
title The Effect of Sound Design on the Serious Game Venci's Adventures Experiences
spellingShingle The Effect of Sound Design on the Serious Game Venci's Adventures Experiences
ZiJing Cao
Outras ciências da engenharia e tecnologias
Other engineering and technologies
title_short The Effect of Sound Design on the Serious Game Venci's Adventures Experiences
title_full The Effect of Sound Design on the Serious Game Venci's Adventures Experiences
title_fullStr The Effect of Sound Design on the Serious Game Venci's Adventures Experiences
title_full_unstemmed The Effect of Sound Design on the Serious Game Venci's Adventures Experiences
title_sort The Effect of Sound Design on the Serious Game Venci's Adventures Experiences
author ZiJing Cao
author_facet ZiJing Cao
author_role author
dc.contributor.author.fl_str_mv ZiJing Cao
dc.subject.por.fl_str_mv Outras ciências da engenharia e tecnologias
Other engineering and technologies
topic Outras ciências da engenharia e tecnologias
Other engineering and technologies
description Abstract Sound design is an essential part of serious game design. The present thesis aims to investigate the sound design effects on people's experiences in serious games. First, based on the selected series game "Venci's Adventures", three different versions of the game were produced: the serious game with standard sounds (the standard sound version), the serious game without sound (the no-sound version), the serious game with an additional auditory notification besides the normal sounds (the notification version). By using these three versions of games, two experimental conditions and the corresponding questionnaires were designed. In total, 23 participants were arranged to join these two experiments randomly. After all, participants played different versions of the serious game during the experiment. They were asked to finish the corresponding questionnaires to record their experiences. In the end, the results from the questionnaires were analyzed in detail by using the method called Analysis of Variance (ANOVA). Three main conclusions were obtained: 1. Compared to the no-sound version of the serious game, adding standard sound to the serious game has positive effects on participants' overall perceived experiences, including competence, flow, and immersion. Meantime, it also decreases participants' negative experiences in the aspect of tension and challenge. 2. Compared to the standard sound version of the serious, inserting well-designed notification sound in the important episodes of the game has a significant positive effect on strengthening users' perceived attention. 3. The present thesis proves that the specific types of sound, Earcons, created by using musical notes to represent auditory notifications, are able used to improve the user's attention in a serious game.
publishDate 2022
dc.date.none.fl_str_mv 2022-07-19
2022-07-19T00:00:00Z
2025-07-18T00:00:00Z
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