GEdIL-Gamified Education Interoperability Language

Detalhes bibliográficos
Autor(a) principal: Swacha, Jakub
Data de Publicação: 2020
Outros Autores: Paiva, José Carlos, Leal, José Paulo, Queirós, Ricardo, Montella, Raffaele, Kosta, Sokol
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10400.22/19232
Resumo: The paper introduces Gamified Education Interoperability Language (GEdIL), designed as a means to represent the set of gamification concepts and rules applied to courses and exercises separately from their actual educational content. This way, GEdIL allows not only for an easy yet effective specification of gamification schemes for educational purposes, but also sharing them among instructors and reusing in various courses. GEdIL is published as an open format, independent from any commercial vendor, and supported with dedicated open-source software.
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spelling GEdIL-Gamified Education Interoperability LanguageGamification in educationGamification languageGamification data formatThe paper introduces Gamified Education Interoperability Language (GEdIL), designed as a means to represent the set of gamification concepts and rules applied to courses and exercises separately from their actual educational content. This way, GEdIL allows not only for an easy yet effective specification of gamification schemes for educational purposes, but also sharing them among instructors and reusing in various courses. GEdIL is published as an open format, independent from any commercial vendor, and supported with dedicated open-source software.This research was funded by Erasmus+ grant number 2018-1-PL01-KA203-050803.MDPIRepositório Científico do Instituto Politécnico do PortoSwacha, JakubPaiva, José CarlosLeal, José PauloQueirós, RicardoMontella, RaffaeleKosta, Sokol2021-12-29T16:48:51Z20202020-01-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10400.22/19232eng10.3390/info11060287metadata only accessinfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-03-13T13:13:15Zoai:recipp.ipp.pt:10400.22/19232Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T17:39:18.377738Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv GEdIL-Gamified Education Interoperability Language
title GEdIL-Gamified Education Interoperability Language
spellingShingle GEdIL-Gamified Education Interoperability Language
Swacha, Jakub
Gamification in education
Gamification language
Gamification data format
title_short GEdIL-Gamified Education Interoperability Language
title_full GEdIL-Gamified Education Interoperability Language
title_fullStr GEdIL-Gamified Education Interoperability Language
title_full_unstemmed GEdIL-Gamified Education Interoperability Language
title_sort GEdIL-Gamified Education Interoperability Language
author Swacha, Jakub
author_facet Swacha, Jakub
Paiva, José Carlos
Leal, José Paulo
Queirós, Ricardo
Montella, Raffaele
Kosta, Sokol
author_role author
author2 Paiva, José Carlos
Leal, José Paulo
Queirós, Ricardo
Montella, Raffaele
Kosta, Sokol
author2_role author
author
author
author
author
dc.contributor.none.fl_str_mv Repositório Científico do Instituto Politécnico do Porto
dc.contributor.author.fl_str_mv Swacha, Jakub
Paiva, José Carlos
Leal, José Paulo
Queirós, Ricardo
Montella, Raffaele
Kosta, Sokol
dc.subject.por.fl_str_mv Gamification in education
Gamification language
Gamification data format
topic Gamification in education
Gamification language
Gamification data format
description The paper introduces Gamified Education Interoperability Language (GEdIL), designed as a means to represent the set of gamification concepts and rules applied to courses and exercises separately from their actual educational content. This way, GEdIL allows not only for an easy yet effective specification of gamification schemes for educational purposes, but also sharing them among instructors and reusing in various courses. GEdIL is published as an open format, independent from any commercial vendor, and supported with dedicated open-source software.
publishDate 2020
dc.date.none.fl_str_mv 2020
2020-01-01T00:00:00Z
2021-12-29T16:48:51Z
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dc.identifier.uri.fl_str_mv http://hdl.handle.net/10400.22/19232
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dc.language.iso.fl_str_mv eng
language eng
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dc.publisher.none.fl_str_mv MDPI
publisher.none.fl_str_mv MDPI
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