Exploring the Contested Notion of Social Inclusion and Gender Inclusivity within eSport Spaces
Autor(a) principal: | |
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Data de Publicação: | 2020 |
Outros Autores: | |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | https://doi.org/10.17645/si.v8i3.2755 |
Resumo: | With an emphasis on virtual engagement, creativity, and diverse competitive platforms, eSport is being explored as a new activity to achieve development outcomes within the Sport for Development (SfD) movement (Kidd, 2008). Research has shown the potential of eSport to provide opportunities for social interaction, bonding, and building social capital (Trepte, Reinecke, & Juechems, 2012). This exploratory research, conducted in 2019, examines the current eSport landscape and utility of eSport as a space to enact social inclusion and more specifically, in-line with SfD agendas and goals, positive experiences for women and girls. Three interactive focus groups were conducted in the UK and USA (N = 65) involving key stakeholders, including game publishers, SfD organisations, eSport teams, tournament organisers, and gamers. Supplementary interviews (N = 16) were conducted to allow for richer accounts and perspectives to be examined. Findings exposed the contested notion of social inclusion within online gaming communities as evidenced by the dominant masculine dynamics of digital spaces. Consistently those engaged in eSport claimed social inclusion and inclusivity were the most significant features and offering to the SfD movement. Yet, simultaneously the same voices exposed toxicity in the form of gender inequality and discrimination as the challenge embedded within eSport among its rapidly growing participants and spectators. This article empirically examines gender dynamics within eSport spaces, using Bailey’s social inclusion theory and Lefebvre’s spatial theory, and critically presents new opportunities to the field of SfD. |
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Exploring the Contested Notion of Social Inclusion and Gender Inclusivity within eSport Spacescommunities; eSport; gaming; gender; social inclusion; sport for development; toxicityWith an emphasis on virtual engagement, creativity, and diverse competitive platforms, eSport is being explored as a new activity to achieve development outcomes within the Sport for Development (SfD) movement (Kidd, 2008). Research has shown the potential of eSport to provide opportunities for social interaction, bonding, and building social capital (Trepte, Reinecke, & Juechems, 2012). This exploratory research, conducted in 2019, examines the current eSport landscape and utility of eSport as a space to enact social inclusion and more specifically, in-line with SfD agendas and goals, positive experiences for women and girls. Three interactive focus groups were conducted in the UK and USA (N = 65) involving key stakeholders, including game publishers, SfD organisations, eSport teams, tournament organisers, and gamers. Supplementary interviews (N = 16) were conducted to allow for richer accounts and perspectives to be examined. Findings exposed the contested notion of social inclusion within online gaming communities as evidenced by the dominant masculine dynamics of digital spaces. Consistently those engaged in eSport claimed social inclusion and inclusivity were the most significant features and offering to the SfD movement. Yet, simultaneously the same voices exposed toxicity in the form of gender inequality and discrimination as the challenge embedded within eSport among its rapidly growing participants and spectators. This article empirically examines gender dynamics within eSport spaces, using Bailey’s social inclusion theory and Lefebvre’s spatial theory, and critically presents new opportunities to the field of SfD.Cogitatio2020-08-17info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttps://doi.org/10.17645/si.v8i3.2755oai:ojs.cogitatiopress.com:article/2755Social Inclusion; Vol 8, No 3 (2020): Sport for Development: Opening Transdisciplinary and Intersectoral Perspectives; 197-2082183-2803reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAPenghttps://www.cogitatiopress.com/socialinclusion/article/view/2755https://doi.org/10.17645/si.v8i3.2755https://www.cogitatiopress.com/socialinclusion/article/view/2755/2755Copyright (c) 2020 Emily Jane Hayday, Holly Collisonhttp://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessHayday, Emily JaneCollison, Holly2022-12-20T11:00:16Zoai:ojs.cogitatiopress.com:article/2755Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T16:21:47.153665Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.none.fl_str_mv |
Exploring the Contested Notion of Social Inclusion and Gender Inclusivity within eSport Spaces |
title |
Exploring the Contested Notion of Social Inclusion and Gender Inclusivity within eSport Spaces |
spellingShingle |
Exploring the Contested Notion of Social Inclusion and Gender Inclusivity within eSport Spaces Hayday, Emily Jane communities; eSport; gaming; gender; social inclusion; sport for development; toxicity |
title_short |
Exploring the Contested Notion of Social Inclusion and Gender Inclusivity within eSport Spaces |
title_full |
Exploring the Contested Notion of Social Inclusion and Gender Inclusivity within eSport Spaces |
title_fullStr |
Exploring the Contested Notion of Social Inclusion and Gender Inclusivity within eSport Spaces |
title_full_unstemmed |
Exploring the Contested Notion of Social Inclusion and Gender Inclusivity within eSport Spaces |
title_sort |
Exploring the Contested Notion of Social Inclusion and Gender Inclusivity within eSport Spaces |
author |
Hayday, Emily Jane |
author_facet |
Hayday, Emily Jane Collison, Holly |
author_role |
author |
author2 |
Collison, Holly |
author2_role |
author |
dc.contributor.author.fl_str_mv |
Hayday, Emily Jane Collison, Holly |
dc.subject.por.fl_str_mv |
communities; eSport; gaming; gender; social inclusion; sport for development; toxicity |
topic |
communities; eSport; gaming; gender; social inclusion; sport for development; toxicity |
description |
With an emphasis on virtual engagement, creativity, and diverse competitive platforms, eSport is being explored as a new activity to achieve development outcomes within the Sport for Development (SfD) movement (Kidd, 2008). Research has shown the potential of eSport to provide opportunities for social interaction, bonding, and building social capital (Trepte, Reinecke, & Juechems, 2012). This exploratory research, conducted in 2019, examines the current eSport landscape and utility of eSport as a space to enact social inclusion and more specifically, in-line with SfD agendas and goals, positive experiences for women and girls. Three interactive focus groups were conducted in the UK and USA (N = 65) involving key stakeholders, including game publishers, SfD organisations, eSport teams, tournament organisers, and gamers. Supplementary interviews (N = 16) were conducted to allow for richer accounts and perspectives to be examined. Findings exposed the contested notion of social inclusion within online gaming communities as evidenced by the dominant masculine dynamics of digital spaces. Consistently those engaged in eSport claimed social inclusion and inclusivity were the most significant features and offering to the SfD movement. Yet, simultaneously the same voices exposed toxicity in the form of gender inequality and discrimination as the challenge embedded within eSport among its rapidly growing participants and spectators. This article empirically examines gender dynamics within eSport spaces, using Bailey’s social inclusion theory and Lefebvre’s spatial theory, and critically presents new opportunities to the field of SfD. |
publishDate |
2020 |
dc.date.none.fl_str_mv |
2020-08-17 |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://doi.org/10.17645/si.v8i3.2755 oai:ojs.cogitatiopress.com:article/2755 |
url |
https://doi.org/10.17645/si.v8i3.2755 |
identifier_str_mv |
oai:ojs.cogitatiopress.com:article/2755 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
https://www.cogitatiopress.com/socialinclusion/article/view/2755 https://doi.org/10.17645/si.v8i3.2755 https://www.cogitatiopress.com/socialinclusion/article/view/2755/2755 |
dc.rights.driver.fl_str_mv |
Copyright (c) 2020 Emily Jane Hayday, Holly Collison http://creativecommons.org/licenses/by/4.0 info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
Copyright (c) 2020 Emily Jane Hayday, Holly Collison http://creativecommons.org/licenses/by/4.0 |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Cogitatio |
publisher.none.fl_str_mv |
Cogitatio |
dc.source.none.fl_str_mv |
Social Inclusion; Vol 8, No 3 (2020): Sport for Development: Opening Transdisciplinary and Intersectoral Perspectives; 197-208 2183-2803 reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação instacron:RCAAP |
instname_str |
Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
instacron_str |
RCAAP |
institution |
RCAAP |
reponame_str |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
collection |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
repository.name.fl_str_mv |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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1799130664326397952 |