Exploring the Contested Notion of Social Inclusion and Gender Inclusivity within eSport Spaces

Detalhes bibliográficos
Autor(a) principal: Hayday, Emily Jane
Data de Publicação: 2020
Outros Autores: Collison, Holly
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: https://doi.org/10.17645/si.v8i3.2755
Resumo: With an emphasis on virtual engagement, creativity, and diverse competitive platforms, eSport is being explored as a new activity to achieve development outcomes within the Sport for Development (SfD) movement (Kidd, 2008). Research has shown the potential of eSport to provide opportunities for social interaction, bonding, and building social capital (Trepte, Reinecke, & Juechems, 2012). This exploratory research, conducted in 2019, examines the current eSport landscape and utility of eSport as a space to enact social inclusion and more specifically, in-line with SfD agendas and goals, positive experiences for women and girls. Three interactive focus groups were conducted in the UK and USA (N = 65) involving key stakeholders, including game publishers, SfD organisations, eSport teams, tournament organisers, and gamers. Supplementary interviews (N = 16) were conducted to allow for richer accounts and perspectives to be examined. Findings exposed the contested notion of social inclusion within online gaming communities as evidenced by the dominant masculine dynamics of digital spaces. Consistently those engaged in eSport claimed social inclusion and inclusivity were the most significant features and offering to the SfD movement. Yet, simultaneously the same voices exposed toxicity in the form of gender inequality and discrimination as the challenge embedded within eSport among its rapidly growing participants and spectators. This article empirically examines gender dynamics within eSport spaces, using Bailey’s social inclusion theory and Lefebvre’s spatial theory, and critically presents new opportunities to the field of SfD.
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spelling Exploring the Contested Notion of Social Inclusion and Gender Inclusivity within eSport Spacescommunities; eSport; gaming; gender; social inclusion; sport for development; toxicityWith an emphasis on virtual engagement, creativity, and diverse competitive platforms, eSport is being explored as a new activity to achieve development outcomes within the Sport for Development (SfD) movement (Kidd, 2008). Research has shown the potential of eSport to provide opportunities for social interaction, bonding, and building social capital (Trepte, Reinecke, & Juechems, 2012). This exploratory research, conducted in 2019, examines the current eSport landscape and utility of eSport as a space to enact social inclusion and more specifically, in-line with SfD agendas and goals, positive experiences for women and girls. Three interactive focus groups were conducted in the UK and USA (N = 65) involving key stakeholders, including game publishers, SfD organisations, eSport teams, tournament organisers, and gamers. Supplementary interviews (N = 16) were conducted to allow for richer accounts and perspectives to be examined. Findings exposed the contested notion of social inclusion within online gaming communities as evidenced by the dominant masculine dynamics of digital spaces. Consistently those engaged in eSport claimed social inclusion and inclusivity were the most significant features and offering to the SfD movement. Yet, simultaneously the same voices exposed toxicity in the form of gender inequality and discrimination as the challenge embedded within eSport among its rapidly growing participants and spectators. This article empirically examines gender dynamics within eSport spaces, using Bailey’s social inclusion theory and Lefebvre’s spatial theory, and critically presents new opportunities to the field of SfD.Cogitatio2020-08-17info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttps://doi.org/10.17645/si.v8i3.2755oai:ojs.cogitatiopress.com:article/2755Social Inclusion; Vol 8, No 3 (2020): Sport for Development: Opening Transdisciplinary and Intersectoral Perspectives; 197-2082183-2803reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAPenghttps://www.cogitatiopress.com/socialinclusion/article/view/2755https://doi.org/10.17645/si.v8i3.2755https://www.cogitatiopress.com/socialinclusion/article/view/2755/2755Copyright (c) 2020 Emily Jane Hayday, Holly Collisonhttp://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessHayday, Emily JaneCollison, Holly2022-12-20T11:00:16Zoai:ojs.cogitatiopress.com:article/2755Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T16:21:47.153665Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Exploring the Contested Notion of Social Inclusion and Gender Inclusivity within eSport Spaces
title Exploring the Contested Notion of Social Inclusion and Gender Inclusivity within eSport Spaces
spellingShingle Exploring the Contested Notion of Social Inclusion and Gender Inclusivity within eSport Spaces
Hayday, Emily Jane
communities; eSport; gaming; gender; social inclusion; sport for development; toxicity
title_short Exploring the Contested Notion of Social Inclusion and Gender Inclusivity within eSport Spaces
title_full Exploring the Contested Notion of Social Inclusion and Gender Inclusivity within eSport Spaces
title_fullStr Exploring the Contested Notion of Social Inclusion and Gender Inclusivity within eSport Spaces
title_full_unstemmed Exploring the Contested Notion of Social Inclusion and Gender Inclusivity within eSport Spaces
title_sort Exploring the Contested Notion of Social Inclusion and Gender Inclusivity within eSport Spaces
author Hayday, Emily Jane
author_facet Hayday, Emily Jane
Collison, Holly
author_role author
author2 Collison, Holly
author2_role author
dc.contributor.author.fl_str_mv Hayday, Emily Jane
Collison, Holly
dc.subject.por.fl_str_mv communities; eSport; gaming; gender; social inclusion; sport for development; toxicity
topic communities; eSport; gaming; gender; social inclusion; sport for development; toxicity
description With an emphasis on virtual engagement, creativity, and diverse competitive platforms, eSport is being explored as a new activity to achieve development outcomes within the Sport for Development (SfD) movement (Kidd, 2008). Research has shown the potential of eSport to provide opportunities for social interaction, bonding, and building social capital (Trepte, Reinecke, & Juechems, 2012). This exploratory research, conducted in 2019, examines the current eSport landscape and utility of eSport as a space to enact social inclusion and more specifically, in-line with SfD agendas and goals, positive experiences for women and girls. Three interactive focus groups were conducted in the UK and USA (N = 65) involving key stakeholders, including game publishers, SfD organisations, eSport teams, tournament organisers, and gamers. Supplementary interviews (N = 16) were conducted to allow for richer accounts and perspectives to be examined. Findings exposed the contested notion of social inclusion within online gaming communities as evidenced by the dominant masculine dynamics of digital spaces. Consistently those engaged in eSport claimed social inclusion and inclusivity were the most significant features and offering to the SfD movement. Yet, simultaneously the same voices exposed toxicity in the form of gender inequality and discrimination as the challenge embedded within eSport among its rapidly growing participants and spectators. This article empirically examines gender dynamics within eSport spaces, using Bailey’s social inclusion theory and Lefebvre’s spatial theory, and critically presents new opportunities to the field of SfD.
publishDate 2020
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https://doi.org/10.17645/si.v8i3.2755
https://www.cogitatiopress.com/socialinclusion/article/view/2755/2755
dc.rights.driver.fl_str_mv Copyright (c) 2020 Emily Jane Hayday, Holly Collison
http://creativecommons.org/licenses/by/4.0
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rights_invalid_str_mv Copyright (c) 2020 Emily Jane Hayday, Holly Collison
http://creativecommons.org/licenses/by/4.0
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dc.source.none.fl_str_mv Social Inclusion; Vol 8, No 3 (2020): Sport for Development: Opening Transdisciplinary and Intersectoral Perspectives; 197-208
2183-2803
reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
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