Playing the gamification and co‑creation game: a bibliometric literature review
Autor(a) principal: | |
---|---|
Data de Publicação: | 2022 |
Outros Autores: | , |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | http://hdl.handle.net/11328/4529 https://doi.org/10.1007/s11301-022-00302-8 |
Resumo: | The growing use of gamifIcation as a powerful communication and engagement tool for active and passive users has raised greater interest among academics and professionals. The benefits of gamification tend to increase when a co-creation process involves users. This study aims to carry out a bibliometric literature review on gamification and co-creation to assess their roles in engaging active and passive users and creating value for companies. To this end, a bibliometric literature review was conducted. We used the Web of Science database and gathered publications 157 for analysis that simultaneously respected the key search terms terms “gamif* and cocreation”, “gamif* and user-design”, “gamif* and customization” and “gamif* and engagement”. In addition to analysing the evolution of publications and citations and identifying lines of research, this study proposes a model for implementing a gamified strategy with co-creation to obtain greater consumer and company benefits. This study proposes an original model for implementing a gamified strategy with co-creation (“GAMER” model), contributing to the still scarce literature on the subject. On the other hand, the study of gamification and co-creation was carried out comprehensively, not focusing on a specific industry or area. |
id |
RCAP_e3ea9e66608f319be10b4fff171eddef |
---|---|
oai_identifier_str |
oai:repositorio.upt.pt:11328/4529 |
network_acronym_str |
RCAP |
network_name_str |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
repository_id_str |
7160 |
spelling |
Playing the gamification and co‑creation game: a bibliometric literature reviewGamifcationEngagementCo-creationManagementValue creationGamifed strategyThe growing use of gamifIcation as a powerful communication and engagement tool for active and passive users has raised greater interest among academics and professionals. The benefits of gamification tend to increase when a co-creation process involves users. This study aims to carry out a bibliometric literature review on gamification and co-creation to assess their roles in engaging active and passive users and creating value for companies. To this end, a bibliometric literature review was conducted. We used the Web of Science database and gathered publications 157 for analysis that simultaneously respected the key search terms terms “gamif* and cocreation”, “gamif* and user-design”, “gamif* and customization” and “gamif* and engagement”. In addition to analysing the evolution of publications and citations and identifying lines of research, this study proposes a model for implementing a gamified strategy with co-creation to obtain greater consumer and company benefits. This study proposes an original model for implementing a gamified strategy with co-creation (“GAMER” model), contributing to the still scarce literature on the subject. On the other hand, the study of gamification and co-creation was carried out comprehensively, not focusing on a specific industry or area.Springer2022-11-09T11:21:23Z2022-11-092022-11-08T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfLopes, J. M., Gomes, S. & Rodrigues, I. (2022). Playing the gamification and co‑creation game: a bibliometric literature review. Management Review Quarterly, 72(4)), 1-24. https://doi.org/10.1007/s11301-022-00302-8. Repositório Institucional UPT. http://hdl.handle.net/11328/4529http://hdl.handle.net/11328/4529Lopes, J. M., Gomes, S. & Rodrigues, I. (2022). Playing the gamification and co‑creation game: a bibliometric literature review. Management Review Quarterly, 72(4)), 1-24. https://doi.org/10.1007/s11301-022-00302-8. Repositório Institucional UPT. http://hdl.handle.net/11328/4529http://hdl.handle.net/11328/4529https://doi.org/10.1007/s11301-022-00302-8eng2198-1639 (Electronic)2198-1620 (Print)http://link.springer.com/journal/11301http://creativecommons.org/licenses/by/4.0/info:eu-repo/semantics/embargoedAccessLopes, João M.Gomes, SofiaRodrigues, Ivoreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-11-16T02:14:26Zoai:repositorio.upt.pt:11328/4529Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T22:41:54.583461Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.none.fl_str_mv |
Playing the gamification and co‑creation game: a bibliometric literature review |
title |
Playing the gamification and co‑creation game: a bibliometric literature review |
spellingShingle |
Playing the gamification and co‑creation game: a bibliometric literature review Lopes, João M. Gamifcation Engagement Co-creation Management Value creation Gamifed strategy |
title_short |
Playing the gamification and co‑creation game: a bibliometric literature review |
title_full |
Playing the gamification and co‑creation game: a bibliometric literature review |
title_fullStr |
Playing the gamification and co‑creation game: a bibliometric literature review |
title_full_unstemmed |
Playing the gamification and co‑creation game: a bibliometric literature review |
title_sort |
Playing the gamification and co‑creation game: a bibliometric literature review |
author |
Lopes, João M. |
author_facet |
Lopes, João M. Gomes, Sofia Rodrigues, Ivo |
author_role |
author |
author2 |
Gomes, Sofia Rodrigues, Ivo |
author2_role |
author author |
dc.contributor.author.fl_str_mv |
Lopes, João M. Gomes, Sofia Rodrigues, Ivo |
dc.subject.por.fl_str_mv |
Gamifcation Engagement Co-creation Management Value creation Gamifed strategy |
topic |
Gamifcation Engagement Co-creation Management Value creation Gamifed strategy |
description |
The growing use of gamifIcation as a powerful communication and engagement tool for active and passive users has raised greater interest among academics and professionals. The benefits of gamification tend to increase when a co-creation process involves users. This study aims to carry out a bibliometric literature review on gamification and co-creation to assess their roles in engaging active and passive users and creating value for companies. To this end, a bibliometric literature review was conducted. We used the Web of Science database and gathered publications 157 for analysis that simultaneously respected the key search terms terms “gamif* and cocreation”, “gamif* and user-design”, “gamif* and customization” and “gamif* and engagement”. In addition to analysing the evolution of publications and citations and identifying lines of research, this study proposes a model for implementing a gamified strategy with co-creation to obtain greater consumer and company benefits. This study proposes an original model for implementing a gamified strategy with co-creation (“GAMER” model), contributing to the still scarce literature on the subject. On the other hand, the study of gamification and co-creation was carried out comprehensively, not focusing on a specific industry or area. |
publishDate |
2022 |
dc.date.none.fl_str_mv |
2022-11-09T11:21:23Z 2022-11-09 2022-11-08T00:00:00Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
Lopes, J. M., Gomes, S. & Rodrigues, I. (2022). Playing the gamification and co‑creation game: a bibliometric literature review. Management Review Quarterly, 72(4)), 1-24. https://doi.org/10.1007/s11301-022-00302-8. Repositório Institucional UPT. http://hdl.handle.net/11328/4529 http://hdl.handle.net/11328/4529 Lopes, J. M., Gomes, S. & Rodrigues, I. (2022). Playing the gamification and co‑creation game: a bibliometric literature review. Management Review Quarterly, 72(4)), 1-24. https://doi.org/10.1007/s11301-022-00302-8. Repositório Institucional UPT. http://hdl.handle.net/11328/4529 http://hdl.handle.net/11328/4529 https://doi.org/10.1007/s11301-022-00302-8 |
identifier_str_mv |
Lopes, J. M., Gomes, S. & Rodrigues, I. (2022). Playing the gamification and co‑creation game: a bibliometric literature review. Management Review Quarterly, 72(4)), 1-24. https://doi.org/10.1007/s11301-022-00302-8. Repositório Institucional UPT. http://hdl.handle.net/11328/4529 |
url |
http://hdl.handle.net/11328/4529 https://doi.org/10.1007/s11301-022-00302-8 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
2198-1639 (Electronic) 2198-1620 (Print) http://link.springer.com/journal/11301 |
dc.rights.driver.fl_str_mv |
http://creativecommons.org/licenses/by/4.0/ info:eu-repo/semantics/embargoedAccess |
rights_invalid_str_mv |
http://creativecommons.org/licenses/by/4.0/ |
eu_rights_str_mv |
embargoedAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Springer |
publisher.none.fl_str_mv |
Springer |
dc.source.none.fl_str_mv |
reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação instacron:RCAAP |
instname_str |
Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
instacron_str |
RCAAP |
institution |
RCAAP |
reponame_str |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
collection |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
repository.name.fl_str_mv |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
repository.mail.fl_str_mv |
|
_version_ |
1799134984025407488 |