Serious game augmented reality 3D for physical rehabilitation

Detalhes bibliográficos
Autor(a) principal: Gaspar, Miguel Gil Ferreira Vaz
Data de Publicação: 2023
Tipo de documento: Dissertação
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10071/29382
Resumo: This research consists in the development of a PhysioAR framework (Augmented Reality Physiotherapy) that consider a set of two wearable sensors (Left Controller and Right Controller and Meta/Oculus Quest headset controller for use in natural interactions with a set of AR therapeutic serious games developed on the Unity 3D. The system allows to perform training sessions for hands and fingers, knees and legs motor rehabilitation bearing in mind that the games are for people who have suffered from stroke. The training is part of special care that must be taken for this through the serious games that are properly adapted to be a source of motivation and easy to be played. This FisioAR project includes, two different apps designed, one for calendar and for physiotherapists has a background data with all information needed to do and other to make login in main app and have the possibility to interact with our three types of games specifically designed, developed and implemented for Oculus Quest. Two different mobile apps were constructed on Outsystems platform, where one is destinated to physiotherapists and other is destinated to AVC patient’s. Three Different types of serious games were developed on Unity Platform Engine and all the games have specific contents to be played according with motor and cognitive rehabilitation objectives. The first game called Boxes Game, has six cubes displayed with different colors and six spheres also with six different colors. The main goal of this game is to put the maximum number of spheres in a box with the same color. This game will involve the use of legs, knees and arms and can be easily adapted to each patients’ conditions, making it more or less demanding. The Second Game is called Garden Care Game. Its scenario was made with prefabs (assets) and materials from Unity asset store to simulate a realistic garden, with a watering can, fences and a set of flowers. The main goal of this game is to care the flowers with water. This simple goal is related with the measurement of the wrist rotation made by the patient through wearable sensors while watering each flower. This game as a score for each flower watered. In the Third Game called Puzzle Game, there’s a white screen with the same number of divisions as the existing image blocks in project.
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spelling Serious game augmented reality 3D for physical rehabilitationUnity 3DOculus questAugmented realityPhysical rehabilitationRealidade aumentadaReabilitação físicaThis research consists in the development of a PhysioAR framework (Augmented Reality Physiotherapy) that consider a set of two wearable sensors (Left Controller and Right Controller and Meta/Oculus Quest headset controller for use in natural interactions with a set of AR therapeutic serious games developed on the Unity 3D. The system allows to perform training sessions for hands and fingers, knees and legs motor rehabilitation bearing in mind that the games are for people who have suffered from stroke. The training is part of special care that must be taken for this through the serious games that are properly adapted to be a source of motivation and easy to be played. This FisioAR project includes, two different apps designed, one for calendar and for physiotherapists has a background data with all information needed to do and other to make login in main app and have the possibility to interact with our three types of games specifically designed, developed and implemented for Oculus Quest. Two different mobile apps were constructed on Outsystems platform, where one is destinated to physiotherapists and other is destinated to AVC patient’s. Three Different types of serious games were developed on Unity Platform Engine and all the games have specific contents to be played according with motor and cognitive rehabilitation objectives. The first game called Boxes Game, has six cubes displayed with different colors and six spheres also with six different colors. The main goal of this game is to put the maximum number of spheres in a box with the same color. This game will involve the use of legs, knees and arms and can be easily adapted to each patients’ conditions, making it more or less demanding. The Second Game is called Garden Care Game. Its scenario was made with prefabs (assets) and materials from Unity asset store to simulate a realistic garden, with a watering can, fences and a set of flowers. The main goal of this game is to care the flowers with water. This simple goal is related with the measurement of the wrist rotation made by the patient through wearable sensors while watering each flower. This game as a score for each flower watered. In the Third Game called Puzzle Game, there’s a white screen with the same number of divisions as the existing image blocks in project.Esta pesquisa consiste no desenvolvimento de uma solução do projeto FisioAR baseada em dispositivos vestíveis, combinando um conjunto de sensores vestíveis e controlador de headset para uso em interações naturais com um conjunto de serious games terapêuticos VR desenvolvidos na plataforma de games 3D Unity. O sistema permite realizar treinos de reabilitação motora de mãos e dedos, joelhos e pernas tendo em vista que os jogos são para pessoas que sofreram AVC e devem ser tomados cuidados especiais com isso e que os jogos estão devidamente adaptados para serem mais simples. ser jogado. Este projeto FisioAR tem em todas as implementações, dois aplicativos diferentes projetados, três tipos diferentes de jogos projetados no Oculus Quest. Dois aplicativos diferentes foram construídos na plataforma Outsystems sendo um destinado a fisioterapeutas e outro a pacientes AVC. Três tipos diferentes de jogos foram especialmente projetados no Unity Platform Engine e todos os jogos possuem conteúdos específicos para serem jogados. O primeiro jogo denominado Boxes Game, tem seis cubos apresentados com cores diferentes e seis esferas também com seis cores diferentes. O principal objetivo deste jogo é colocar o número máximo de esferas em uma caixa com a mesma cor e com distância mínima percorrida. Este jogo envolverá o uso de pernas, joelhos e braços e pode ser facilmente adaptado às condições de cada paciente, tornando-o mais ou menos exigente. O segundo jogo é chamado de jogo de cuidado de jardim. Seu cenário foi feito com pré-fabricados e materiais da loja de ativos da unidade para simular um jardim realista, com regador, cercas e um conjunto de flores. O objetivo principal deste jogo é regar as flores. Esse objetivo simples está relacionado à medição da rotação do punho feita pelo paciente por meio de sensores vestíveis ao regar cada flor. Este jogo é uma pontuação para cada flor regada. No terceiro jogo, chamado Puzzle Game, há uma tela branca com o mesmo número de divisões que os blocos de imagem existentes no projeto.2023-10-06T13:16:49Z2023-07-27T00:00:00Z2023-07-272023-07info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttp://hdl.handle.net/10071/29382TID:203349342engGaspar, Miguel Gil Ferreira Vazinfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-11-09T17:50:10Zoai:repositorio.iscte-iul.pt:10071/29382Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T22:24:43.786594Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Serious game augmented reality 3D for physical rehabilitation
title Serious game augmented reality 3D for physical rehabilitation
spellingShingle Serious game augmented reality 3D for physical rehabilitation
Gaspar, Miguel Gil Ferreira Vaz
Unity 3D
Oculus quest
Augmented reality
Physical rehabilitation
Realidade aumentada
Reabilitação física
title_short Serious game augmented reality 3D for physical rehabilitation
title_full Serious game augmented reality 3D for physical rehabilitation
title_fullStr Serious game augmented reality 3D for physical rehabilitation
title_full_unstemmed Serious game augmented reality 3D for physical rehabilitation
title_sort Serious game augmented reality 3D for physical rehabilitation
author Gaspar, Miguel Gil Ferreira Vaz
author_facet Gaspar, Miguel Gil Ferreira Vaz
author_role author
dc.contributor.author.fl_str_mv Gaspar, Miguel Gil Ferreira Vaz
dc.subject.por.fl_str_mv Unity 3D
Oculus quest
Augmented reality
Physical rehabilitation
Realidade aumentada
Reabilitação física
topic Unity 3D
Oculus quest
Augmented reality
Physical rehabilitation
Realidade aumentada
Reabilitação física
description This research consists in the development of a PhysioAR framework (Augmented Reality Physiotherapy) that consider a set of two wearable sensors (Left Controller and Right Controller and Meta/Oculus Quest headset controller for use in natural interactions with a set of AR therapeutic serious games developed on the Unity 3D. The system allows to perform training sessions for hands and fingers, knees and legs motor rehabilitation bearing in mind that the games are for people who have suffered from stroke. The training is part of special care that must be taken for this through the serious games that are properly adapted to be a source of motivation and easy to be played. This FisioAR project includes, two different apps designed, one for calendar and for physiotherapists has a background data with all information needed to do and other to make login in main app and have the possibility to interact with our three types of games specifically designed, developed and implemented for Oculus Quest. Two different mobile apps were constructed on Outsystems platform, where one is destinated to physiotherapists and other is destinated to AVC patient’s. Three Different types of serious games were developed on Unity Platform Engine and all the games have specific contents to be played according with motor and cognitive rehabilitation objectives. The first game called Boxes Game, has six cubes displayed with different colors and six spheres also with six different colors. The main goal of this game is to put the maximum number of spheres in a box with the same color. This game will involve the use of legs, knees and arms and can be easily adapted to each patients’ conditions, making it more or less demanding. The Second Game is called Garden Care Game. Its scenario was made with prefabs (assets) and materials from Unity asset store to simulate a realistic garden, with a watering can, fences and a set of flowers. The main goal of this game is to care the flowers with water. This simple goal is related with the measurement of the wrist rotation made by the patient through wearable sensors while watering each flower. This game as a score for each flower watered. In the Third Game called Puzzle Game, there’s a white screen with the same number of divisions as the existing image blocks in project.
publishDate 2023
dc.date.none.fl_str_mv 2023-10-06T13:16:49Z
2023-07-27T00:00:00Z
2023-07-27
2023-07
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TID:203349342
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