Harder, Better, Faster, Stronger? The Relationship between Cognitive Task Demands in Video Games and Recovery Experiences

Detalhes bibliográficos
Autor(a) principal: Wulf, Tim
Data de Publicação: 2019
Outros Autores: Rieger, Diana, Kümpel, Anna Sophie, Reinecke, Leonard
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: https://doi.org/10.17645/mac.v7i4.2297
Resumo: Research has repeatedly demonstrated that the use of interactive media is associated with recovery experiences, suggesting that engaging with media can help people to alleviate stress and restore mental and physical resources. Video games, in particular, have been shown to fulfil various aspects of recovery, not least due to their ability to elicit feelings of mastery and control. However, little is known about the role of cognitive task demand (i.e., the amount of cognitive effort a task requires) in that process. Toward this end, our study aimed to investigate how cognitive task demand during gameplay affects users’ recovery experiences. Results of a laboratory experiment suggest that different dimensions of the recovery experiences seem to respond to different levels of cognitive task demand. While control experiences were highest under low cognitive task demand, there was no difference between groups regarding experiences of mastery and psychological detachment. Nevertheless, both gaming conditions outperformed the control condition regarding experiences of mastery and psychological detachment. Controlling for personal gaming experiences, relaxation was higher in the low cognitive task demand condition compared to the control condition. Findings are discussed in terms of their implications for research on the multilayered recovery effects of interactive media.
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spelling Harder, Better, Faster, Stronger? The Relationship between Cognitive Task Demands in Video Games and Recovery Experiencescognitive task demand; gaming; interactive media; recovery experiences; video gamesResearch has repeatedly demonstrated that the use of interactive media is associated with recovery experiences, suggesting that engaging with media can help people to alleviate stress and restore mental and physical resources. Video games, in particular, have been shown to fulfil various aspects of recovery, not least due to their ability to elicit feelings of mastery and control. However, little is known about the role of cognitive task demand (i.e., the amount of cognitive effort a task requires) in that process. Toward this end, our study aimed to investigate how cognitive task demand during gameplay affects users’ recovery experiences. Results of a laboratory experiment suggest that different dimensions of the recovery experiences seem to respond to different levels of cognitive task demand. While control experiences were highest under low cognitive task demand, there was no difference between groups regarding experiences of mastery and psychological detachment. Nevertheless, both gaming conditions outperformed the control condition regarding experiences of mastery and psychological detachment. Controlling for personal gaming experiences, relaxation was higher in the low cognitive task demand condition compared to the control condition. Findings are discussed in terms of their implications for research on the multilayered recovery effects of interactive media.Cogitatio2019-12-20info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttps://doi.org/10.17645/mac.v7i4.2297oai:ojs.cogitatiopress.com:article/2297Media and Communication; Vol 7, No 4 (2019): Video Games as Demanding Technologies; 166-1752183-2439reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAPenghttps://www.cogitatiopress.com/mediaandcommunication/article/view/2297https://doi.org/10.17645/mac.v7i4.2297https://www.cogitatiopress.com/mediaandcommunication/article/view/2297/2297https://www.cogitatiopress.com/mediaandcommunication/article/downloadSuppFile/2297/641https://www.cogitatiopress.com/mediaandcommunication/article/downloadSuppFile/2297/642https://www.cogitatiopress.com/mediaandcommunication/article/downloadSuppFile/2297/643Copyright (c) 2019 Tim Wulf, Diana Rieger, Anna Sophie Kümpel, Leonard Reineckehttp://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessWulf, TimRieger, DianaKümpel, Anna SophieReinecke, Leonard2022-12-20T10:58:45Zoai:ojs.cogitatiopress.com:article/2297Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T16:21:07.694486Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Harder, Better, Faster, Stronger? The Relationship between Cognitive Task Demands in Video Games and Recovery Experiences
title Harder, Better, Faster, Stronger? The Relationship between Cognitive Task Demands in Video Games and Recovery Experiences
spellingShingle Harder, Better, Faster, Stronger? The Relationship between Cognitive Task Demands in Video Games and Recovery Experiences
Wulf, Tim
cognitive task demand; gaming; interactive media; recovery experiences; video games
title_short Harder, Better, Faster, Stronger? The Relationship between Cognitive Task Demands in Video Games and Recovery Experiences
title_full Harder, Better, Faster, Stronger? The Relationship between Cognitive Task Demands in Video Games and Recovery Experiences
title_fullStr Harder, Better, Faster, Stronger? The Relationship between Cognitive Task Demands in Video Games and Recovery Experiences
title_full_unstemmed Harder, Better, Faster, Stronger? The Relationship between Cognitive Task Demands in Video Games and Recovery Experiences
title_sort Harder, Better, Faster, Stronger? The Relationship between Cognitive Task Demands in Video Games and Recovery Experiences
author Wulf, Tim
author_facet Wulf, Tim
Rieger, Diana
Kümpel, Anna Sophie
Reinecke, Leonard
author_role author
author2 Rieger, Diana
Kümpel, Anna Sophie
Reinecke, Leonard
author2_role author
author
author
dc.contributor.author.fl_str_mv Wulf, Tim
Rieger, Diana
Kümpel, Anna Sophie
Reinecke, Leonard
dc.subject.por.fl_str_mv cognitive task demand; gaming; interactive media; recovery experiences; video games
topic cognitive task demand; gaming; interactive media; recovery experiences; video games
description Research has repeatedly demonstrated that the use of interactive media is associated with recovery experiences, suggesting that engaging with media can help people to alleviate stress and restore mental and physical resources. Video games, in particular, have been shown to fulfil various aspects of recovery, not least due to their ability to elicit feelings of mastery and control. However, little is known about the role of cognitive task demand (i.e., the amount of cognitive effort a task requires) in that process. Toward this end, our study aimed to investigate how cognitive task demand during gameplay affects users’ recovery experiences. Results of a laboratory experiment suggest that different dimensions of the recovery experiences seem to respond to different levels of cognitive task demand. While control experiences were highest under low cognitive task demand, there was no difference between groups regarding experiences of mastery and psychological detachment. Nevertheless, both gaming conditions outperformed the control condition regarding experiences of mastery and psychological detachment. Controlling for personal gaming experiences, relaxation was higher in the low cognitive task demand condition compared to the control condition. Findings are discussed in terms of their implications for research on the multilayered recovery effects of interactive media.
publishDate 2019
dc.date.none.fl_str_mv 2019-12-20
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
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dc.identifier.uri.fl_str_mv https://doi.org/10.17645/mac.v7i4.2297
oai:ojs.cogitatiopress.com:article/2297
url https://doi.org/10.17645/mac.v7i4.2297
identifier_str_mv oai:ojs.cogitatiopress.com:article/2297
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv https://www.cogitatiopress.com/mediaandcommunication/article/view/2297
https://doi.org/10.17645/mac.v7i4.2297
https://www.cogitatiopress.com/mediaandcommunication/article/view/2297/2297
https://www.cogitatiopress.com/mediaandcommunication/article/downloadSuppFile/2297/641
https://www.cogitatiopress.com/mediaandcommunication/article/downloadSuppFile/2297/642
https://www.cogitatiopress.com/mediaandcommunication/article/downloadSuppFile/2297/643
dc.rights.driver.fl_str_mv Copyright (c) 2019 Tim Wulf, Diana Rieger, Anna Sophie Kümpel, Leonard Reinecke
http://creativecommons.org/licenses/by/4.0
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Copyright (c) 2019 Tim Wulf, Diana Rieger, Anna Sophie Kümpel, Leonard Reinecke
http://creativecommons.org/licenses/by/4.0
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Cogitatio
publisher.none.fl_str_mv Cogitatio
dc.source.none.fl_str_mv Media and Communication; Vol 7, No 4 (2019): Video Games as Demanding Technologies; 166-175
2183-2439
reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
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instname_str Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
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reponame_str Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
collection Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
repository.name.fl_str_mv Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
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