Impact of victory and defeat on the perceived stress and autonomic regulation of professional eSports athletes

Detalhes bibliográficos
Autor(a) principal: Machado, Sergio
Data de Publicação: 2022
Outros Autores: Sant'Ana, Leandro de Oliveira, Cid, Luis, Teixeira, Diogo, Rodrigues, Filipe, Travassos, Bruno, Monteiro, Diogo
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10400.6/12387
Resumo: Competitive sports involve physiological, technical and psychological skills, which influence directly on individuals’ performance. This study aims to investigate the levels of perceived stress and Heart Rate Variability (HRV) before and after matches with victory and defeat in professional eSports athletes. Our hypothesis was that the winners would have better autonomic and stress responses after match, thus corroborating the literature on neurocardiac connections. Fifty male eSport players were selected players from 10 different Brazilian teams. The experiment was carried out in 2 sessions. Firstly, after signing the informed consent form, 24 h before the game, anthropometric, physical activity levels and time of expertise data were recorded only for sample characterization and the players were familiarized with the perceived stress scale—10 (PSS-10) and the HRV measurements. Secondly, players performed the PSS-10 and HRV recording at rest by 10 min 60 and 30 min before the game (i.e., baseline time) and 10 min after the end of the game. Overall, concerning PSS-10 our findings show that VG had significant reduced scores in post-game time compared to baseline (BL) and pre-game times, while DG had significant increased scores in post-game time compared to BL and pre-game times. Regarding HRV, our results demonstrate that VG had significant increase in RR, SDNN, rMSSD, pNN50 and HF, and significant decrease in LF and LF/HF, while DG had a significant decrease in RR, SDNN, rMSSD and HF, and significant increase in LF and LF/HF. It was observed that VG had better HRV responses (greater parasympathetic activation) as well as lower levels of perceived stress, while DG had worst HRV responses (greater sympathetic activation) and higher levels of perceived stress.
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spelling Impact of victory and defeat on the perceived stress and autonomic regulation of professional eSports athletesVictoryDefeatCompetitive sports involve physiological, technical and psychological skills, which influence directly on individuals’ performance. This study aims to investigate the levels of perceived stress and Heart Rate Variability (HRV) before and after matches with victory and defeat in professional eSports athletes. Our hypothesis was that the winners would have better autonomic and stress responses after match, thus corroborating the literature on neurocardiac connections. Fifty male eSport players were selected players from 10 different Brazilian teams. The experiment was carried out in 2 sessions. Firstly, after signing the informed consent form, 24 h before the game, anthropometric, physical activity levels and time of expertise data were recorded only for sample characterization and the players were familiarized with the perceived stress scale—10 (PSS-10) and the HRV measurements. Secondly, players performed the PSS-10 and HRV recording at rest by 10 min 60 and 30 min before the game (i.e., baseline time) and 10 min after the end of the game. Overall, concerning PSS-10 our findings show that VG had significant reduced scores in post-game time compared to baseline (BL) and pre-game times, while DG had significant increased scores in post-game time compared to BL and pre-game times. Regarding HRV, our results demonstrate that VG had significant increase in RR, SDNN, rMSSD, pNN50 and HF, and significant decrease in LF and LF/HF, while DG had a significant decrease in RR, SDNN, rMSSD and HF, and significant increase in LF and LF/HF. It was observed that VG had better HRV responses (greater parasympathetic activation) as well as lower levels of perceived stress, while DG had worst HRV responses (greater sympathetic activation) and higher levels of perceived stress.uBibliorumMachado, SergioSant'Ana, Leandro de OliveiraCid, LuisTeixeira, DiogoRodrigues, FilipeTravassos, BrunoMonteiro, Diogo2022-11-18T09:53:35Z2022-08-252022-08-25T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10400.6/12387engMachado S, de Oliveira Sant'Ana L, Cid L, Teixeira D, Rodrigues F, Travassos B and Monteiro D (2022) Impact of victory and defeat on the perceived stress and autonomic regulation of professional eSports athletes. Front. Psychol. 13:987149. doi: 10.3389/fpsyg.2022.98714910.3389/fpsyg.2022.987149info:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-12-15T09:55:32Zoai:ubibliorum.ubi.pt:10400.6/12387Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-20T00:52:00.432943Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Impact of victory and defeat on the perceived stress and autonomic regulation of professional eSports athletes
title Impact of victory and defeat on the perceived stress and autonomic regulation of professional eSports athletes
spellingShingle Impact of victory and defeat on the perceived stress and autonomic regulation of professional eSports athletes
Machado, Sergio
Victory
Defeat
title_short Impact of victory and defeat on the perceived stress and autonomic regulation of professional eSports athletes
title_full Impact of victory and defeat on the perceived stress and autonomic regulation of professional eSports athletes
title_fullStr Impact of victory and defeat on the perceived stress and autonomic regulation of professional eSports athletes
title_full_unstemmed Impact of victory and defeat on the perceived stress and autonomic regulation of professional eSports athletes
title_sort Impact of victory and defeat on the perceived stress and autonomic regulation of professional eSports athletes
author Machado, Sergio
author_facet Machado, Sergio
Sant'Ana, Leandro de Oliveira
Cid, Luis
Teixeira, Diogo
Rodrigues, Filipe
Travassos, Bruno
Monteiro, Diogo
author_role author
author2 Sant'Ana, Leandro de Oliveira
Cid, Luis
Teixeira, Diogo
Rodrigues, Filipe
Travassos, Bruno
Monteiro, Diogo
author2_role author
author
author
author
author
author
dc.contributor.none.fl_str_mv uBibliorum
dc.contributor.author.fl_str_mv Machado, Sergio
Sant'Ana, Leandro de Oliveira
Cid, Luis
Teixeira, Diogo
Rodrigues, Filipe
Travassos, Bruno
Monteiro, Diogo
dc.subject.por.fl_str_mv Victory
Defeat
topic Victory
Defeat
description Competitive sports involve physiological, technical and psychological skills, which influence directly on individuals’ performance. This study aims to investigate the levels of perceived stress and Heart Rate Variability (HRV) before and after matches with victory and defeat in professional eSports athletes. Our hypothesis was that the winners would have better autonomic and stress responses after match, thus corroborating the literature on neurocardiac connections. Fifty male eSport players were selected players from 10 different Brazilian teams. The experiment was carried out in 2 sessions. Firstly, after signing the informed consent form, 24 h before the game, anthropometric, physical activity levels and time of expertise data were recorded only for sample characterization and the players were familiarized with the perceived stress scale—10 (PSS-10) and the HRV measurements. Secondly, players performed the PSS-10 and HRV recording at rest by 10 min 60 and 30 min before the game (i.e., baseline time) and 10 min after the end of the game. Overall, concerning PSS-10 our findings show that VG had significant reduced scores in post-game time compared to baseline (BL) and pre-game times, while DG had significant increased scores in post-game time compared to BL and pre-game times. Regarding HRV, our results demonstrate that VG had significant increase in RR, SDNN, rMSSD, pNN50 and HF, and significant decrease in LF and LF/HF, while DG had a significant decrease in RR, SDNN, rMSSD and HF, and significant increase in LF and LF/HF. It was observed that VG had better HRV responses (greater parasympathetic activation) as well as lower levels of perceived stress, while DG had worst HRV responses (greater sympathetic activation) and higher levels of perceived stress.
publishDate 2022
dc.date.none.fl_str_mv 2022-11-18T09:53:35Z
2022-08-25
2022-08-25T00:00:00Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv http://hdl.handle.net/10400.6/12387
url http://hdl.handle.net/10400.6/12387
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv Machado S, de Oliveira Sant'Ana L, Cid L, Teixeira D, Rodrigues F, Travassos B and Monteiro D (2022) Impact of victory and defeat on the perceived stress and autonomic regulation of professional eSports athletes. Front. Psychol. 13:987149. doi: 10.3389/fpsyg.2022.987149
10.3389/fpsyg.2022.987149
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
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dc.format.none.fl_str_mv application/pdf
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