An Approach of a Research Tool based in a Shamanic Interface

Detalhes bibliográficos
Autor(a) principal: Tiago Susano Pinto
Data de Publicação: 2015
Tipo de documento: Dissertação
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: https://hdl.handle.net/10216/89967
Resumo: Nowadays gesture recognition systems are developed for several purposes, e.g. entertainment, security or education. Such interfaces are controlled by gestures performed by a user, and these gestures are not only associated with a command in the system but also have an intrinsic meaning to the user. Since gestures can have different meanings for users based on their cultural background, this thesis adopted the perspective of using a shamanic interface. A shamanic interface considers a person's cultural background for gesture-based interaction. From a software architecture perspective, shamanic interfaces use a cultural layer that considers a user's culture when linking a gesture to a certain command. This supports different user experiences with the same interface using gestures linked to a user's culture. Being a recent proposal, the shamanic interface lacks empirical testing and validation, hence this thesis' contribution is the creation of a research tool to enable empirical research of the concept. After developing a cultural layer, a game was implemented and evaluated to test its performance and applicability. For recognising gestures, the cultural layer relies on a Leap Motion Controller. A Leap Motion Controller can track gestures with a certain precision without requiring the user to wear cumbersome tracking devices. For recognising and classifying gestures, Hidden Markov Models and a respective classifier were used. By developing a game with a shamanic interface and performing usability tests with users with different cultural backgrounds, it can be concluded that this research tool can be used by empirical researchers to test and develop the concept. Shamanic interfaces are promising, but further work needs to be done on the gesture recognition area as well as in the definition of meaningful cultural gestures.
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spelling An Approach of a Research Tool based in a Shamanic InterfaceEngenharia electrotécnica, electrónica e informáticaElectrical engineering, Electronic engineering, Information engineeringNowadays gesture recognition systems are developed for several purposes, e.g. entertainment, security or education. Such interfaces are controlled by gestures performed by a user, and these gestures are not only associated with a command in the system but also have an intrinsic meaning to the user. Since gestures can have different meanings for users based on their cultural background, this thesis adopted the perspective of using a shamanic interface. A shamanic interface considers a person's cultural background for gesture-based interaction. From a software architecture perspective, shamanic interfaces use a cultural layer that considers a user's culture when linking a gesture to a certain command. This supports different user experiences with the same interface using gestures linked to a user's culture. Being a recent proposal, the shamanic interface lacks empirical testing and validation, hence this thesis' contribution is the creation of a research tool to enable empirical research of the concept. After developing a cultural layer, a game was implemented and evaluated to test its performance and applicability. For recognising gestures, the cultural layer relies on a Leap Motion Controller. A Leap Motion Controller can track gestures with a certain precision without requiring the user to wear cumbersome tracking devices. For recognising and classifying gestures, Hidden Markov Models and a respective classifier were used. By developing a game with a shamanic interface and performing usability tests with users with different cultural backgrounds, it can be concluded that this research tool can be used by empirical researchers to test and develop the concept. Shamanic interfaces are promising, but further work needs to be done on the gesture recognition area as well as in the definition of meaningful cultural gestures.2015-07-222015-07-22T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttps://hdl.handle.net/10216/89967TID:201322404engTiago Susano Pintoinfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-11-29T14:28:57Zoai:repositorio-aberto.up.pt:10216/89967Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-20T00:02:11.195112Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv An Approach of a Research Tool based in a Shamanic Interface
title An Approach of a Research Tool based in a Shamanic Interface
spellingShingle An Approach of a Research Tool based in a Shamanic Interface
Tiago Susano Pinto
Engenharia electrotécnica, electrónica e informática
Electrical engineering, Electronic engineering, Information engineering
title_short An Approach of a Research Tool based in a Shamanic Interface
title_full An Approach of a Research Tool based in a Shamanic Interface
title_fullStr An Approach of a Research Tool based in a Shamanic Interface
title_full_unstemmed An Approach of a Research Tool based in a Shamanic Interface
title_sort An Approach of a Research Tool based in a Shamanic Interface
author Tiago Susano Pinto
author_facet Tiago Susano Pinto
author_role author
dc.contributor.author.fl_str_mv Tiago Susano Pinto
dc.subject.por.fl_str_mv Engenharia electrotécnica, electrónica e informática
Electrical engineering, Electronic engineering, Information engineering
topic Engenharia electrotécnica, electrónica e informática
Electrical engineering, Electronic engineering, Information engineering
description Nowadays gesture recognition systems are developed for several purposes, e.g. entertainment, security or education. Such interfaces are controlled by gestures performed by a user, and these gestures are not only associated with a command in the system but also have an intrinsic meaning to the user. Since gestures can have different meanings for users based on their cultural background, this thesis adopted the perspective of using a shamanic interface. A shamanic interface considers a person's cultural background for gesture-based interaction. From a software architecture perspective, shamanic interfaces use a cultural layer that considers a user's culture when linking a gesture to a certain command. This supports different user experiences with the same interface using gestures linked to a user's culture. Being a recent proposal, the shamanic interface lacks empirical testing and validation, hence this thesis' contribution is the creation of a research tool to enable empirical research of the concept. After developing a cultural layer, a game was implemented and evaluated to test its performance and applicability. For recognising gestures, the cultural layer relies on a Leap Motion Controller. A Leap Motion Controller can track gestures with a certain precision without requiring the user to wear cumbersome tracking devices. For recognising and classifying gestures, Hidden Markov Models and a respective classifier were used. By developing a game with a shamanic interface and performing usability tests with users with different cultural backgrounds, it can be concluded that this research tool can be used by empirical researchers to test and develop the concept. Shamanic interfaces are promising, but further work needs to be done on the gesture recognition area as well as in the definition of meaningful cultural gestures.
publishDate 2015
dc.date.none.fl_str_mv 2015-07-22
2015-07-22T00:00:00Z
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