Teacher readiness to adopt game-based mobile learning with augmented reality

Detalhes bibliográficos
Autor(a) principal: Marques, Margarida M.
Data de Publicação: 2020
Outros Autores: Pombo, Lúcia
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10773/31864
Resumo: Mobile augmented reality (AR) games have potential in Education, as they can enhance learning experiences, by offering to learners contextualized information. This study aim is to reveal teachers’ readiness to adopt these strategies, after training. Hence, this is a case study of two editions of a workshop under the EduPARK project, designed to support teachers’ adoption of strategies involving game-based mobile learning with AR. The workshops required collaborative exploration of the EduPARK app and educational resource planning. Data collected from individual questionnaires and focus group interviews were analysed through content analysis, descriptive statistics, and computing of the Educational Value Scale and of the System Usability Scale. The 45 teacher-trainees consider they are ready to integrate mobile AR games in their practices, but they are foreseeing difficulties that need to be addressed. This work presents a typology of teacher training that, according to the participants, is successful in promoting their readiness to adopt innovative practices.
id RCAP_f44c41562db6de43052d4d016fc592cf
oai_identifier_str oai:ria.ua.pt:10773/31864
network_acronym_str RCAP
network_name_str Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
repository_id_str 7160
spelling Teacher readiness to adopt game-based mobile learning with augmented realityMobile LearningAugmented RealityGame-Based LearningOutdoorsTeacher trainingCase studyMobile augmented reality (AR) games have potential in Education, as they can enhance learning experiences, by offering to learners contextualized information. This study aim is to reveal teachers’ readiness to adopt these strategies, after training. Hence, this is a case study of two editions of a workshop under the EduPARK project, designed to support teachers’ adoption of strategies involving game-based mobile learning with AR. The workshops required collaborative exploration of the EduPARK app and educational resource planning. Data collected from individual questionnaires and focus group interviews were analysed through content analysis, descriptive statistics, and computing of the Educational Value Scale and of the System Usability Scale. The 45 teacher-trainees consider they are ready to integrate mobile AR games in their practices, but they are foreseeing difficulties that need to be addressed. This work presents a typology of teacher training that, according to the participants, is successful in promoting their readiness to adopt innovative practices.Scuola IaD - Università degli Studi di Tor Vergata2021-08-25T21:41:52Z2020-01-01T00:00:00Z2020info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10773/31864eng1826-9745Marques, Margarida M.Pombo, Lúciainfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2024-02-22T12:01:32Zoai:ria.ua.pt:10773/31864Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-20T03:03:42.020530Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Teacher readiness to adopt game-based mobile learning with augmented reality
title Teacher readiness to adopt game-based mobile learning with augmented reality
spellingShingle Teacher readiness to adopt game-based mobile learning with augmented reality
Marques, Margarida M.
Mobile Learning
Augmented Reality
Game-Based Learning
Outdoors
Teacher training
Case study
title_short Teacher readiness to adopt game-based mobile learning with augmented reality
title_full Teacher readiness to adopt game-based mobile learning with augmented reality
title_fullStr Teacher readiness to adopt game-based mobile learning with augmented reality
title_full_unstemmed Teacher readiness to adopt game-based mobile learning with augmented reality
title_sort Teacher readiness to adopt game-based mobile learning with augmented reality
author Marques, Margarida M.
author_facet Marques, Margarida M.
Pombo, Lúcia
author_role author
author2 Pombo, Lúcia
author2_role author
dc.contributor.author.fl_str_mv Marques, Margarida M.
Pombo, Lúcia
dc.subject.por.fl_str_mv Mobile Learning
Augmented Reality
Game-Based Learning
Outdoors
Teacher training
Case study
topic Mobile Learning
Augmented Reality
Game-Based Learning
Outdoors
Teacher training
Case study
description Mobile augmented reality (AR) games have potential in Education, as they can enhance learning experiences, by offering to learners contextualized information. This study aim is to reveal teachers’ readiness to adopt these strategies, after training. Hence, this is a case study of two editions of a workshop under the EduPARK project, designed to support teachers’ adoption of strategies involving game-based mobile learning with AR. The workshops required collaborative exploration of the EduPARK app and educational resource planning. Data collected from individual questionnaires and focus group interviews were analysed through content analysis, descriptive statistics, and computing of the Educational Value Scale and of the System Usability Scale. The 45 teacher-trainees consider they are ready to integrate mobile AR games in their practices, but they are foreseeing difficulties that need to be addressed. This work presents a typology of teacher training that, according to the participants, is successful in promoting their readiness to adopt innovative practices.
publishDate 2020
dc.date.none.fl_str_mv 2020-01-01T00:00:00Z
2020
2021-08-25T21:41:52Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv http://hdl.handle.net/10773/31864
url http://hdl.handle.net/10773/31864
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv 1826-9745
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Scuola IaD - Università degli Studi di Tor Vergata
publisher.none.fl_str_mv Scuola IaD - Università degli Studi di Tor Vergata
dc.source.none.fl_str_mv reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
instacron:RCAAP
instname_str Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
instacron_str RCAAP
institution RCAAP
reponame_str Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
collection Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
repository.name.fl_str_mv Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
repository.mail.fl_str_mv
_version_ 1799137692553838592