Arquitectura e jogo digital. Intersecção e especificidade

Detalhes bibliográficos
Autor(a) principal: José Filipe de Oliveira Pereira
Data de Publicação: 2013
Tipo de documento: Dissertação
Idioma: por
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: https://hdl.handle.net/10216/80279
Resumo: This research proposes an analysis of the parallelism and intersection of space, form and experience modeling practices across physical and virtual, immersive and interactive, environments. The progressive fusion of material and immaterial precipitates the dilution of the boundaries in the definition of architecture and game design. Disciplines conventionally considered exclusive of distinct dominions of the real are focus of a necessary reform. In the physical realm there must be a rethinking of the traditional methodology of architectural practice, the manufacturing processes, and programmatic responses. How can I enhance the influence of virtual experiences, know-how and hardware behind their development, in more fluid and flexible physical spaces, able to assume a more reactionary position in contact with the user? How do I plan integration and response to the new technological constraints and requirements of the social dynamics increasingly divided between realities? In the virtual realm the popularization of immaterial space featured by the universe of digital games, the progressive development of immersive experiences and the increased supply of new interfaces, trigger the renewed interest in the connections man/machine/avatar. Can the contribution of architectural thinking in virtual space conformation and function strengthen this relationship and deepen the degree of immersion?
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spelling Arquitectura e jogo digital. Intersecção e especificidadeArtesArtsThis research proposes an analysis of the parallelism and intersection of space, form and experience modeling practices across physical and virtual, immersive and interactive, environments. The progressive fusion of material and immaterial precipitates the dilution of the boundaries in the definition of architecture and game design. Disciplines conventionally considered exclusive of distinct dominions of the real are focus of a necessary reform. In the physical realm there must be a rethinking of the traditional methodology of architectural practice, the manufacturing processes, and programmatic responses. How can I enhance the influence of virtual experiences, know-how and hardware behind their development, in more fluid and flexible physical spaces, able to assume a more reactionary position in contact with the user? How do I plan integration and response to the new technological constraints and requirements of the social dynamics increasingly divided between realities? In the virtual realm the popularization of immaterial space featured by the universe of digital games, the progressive development of immersive experiences and the increased supply of new interfaces, trigger the renewed interest in the connections man/machine/avatar. Can the contribution of architectural thinking in virtual space conformation and function strengthen this relationship and deepen the degree of immersion?2013-11-042013-11-04T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttps://hdl.handle.net/10216/80279TID:202669394porJosé Filipe de Oliveira Pereirainfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-11-29T15:02:11Zoai:repositorio-aberto.up.pt:10216/80279Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-20T00:14:12.331020Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Arquitectura e jogo digital. Intersecção e especificidade
title Arquitectura e jogo digital. Intersecção e especificidade
spellingShingle Arquitectura e jogo digital. Intersecção e especificidade
José Filipe de Oliveira Pereira
Artes
Arts
title_short Arquitectura e jogo digital. Intersecção e especificidade
title_full Arquitectura e jogo digital. Intersecção e especificidade
title_fullStr Arquitectura e jogo digital. Intersecção e especificidade
title_full_unstemmed Arquitectura e jogo digital. Intersecção e especificidade
title_sort Arquitectura e jogo digital. Intersecção e especificidade
author José Filipe de Oliveira Pereira
author_facet José Filipe de Oliveira Pereira
author_role author
dc.contributor.author.fl_str_mv José Filipe de Oliveira Pereira
dc.subject.por.fl_str_mv Artes
Arts
topic Artes
Arts
description This research proposes an analysis of the parallelism and intersection of space, form and experience modeling practices across physical and virtual, immersive and interactive, environments. The progressive fusion of material and immaterial precipitates the dilution of the boundaries in the definition of architecture and game design. Disciplines conventionally considered exclusive of distinct dominions of the real are focus of a necessary reform. In the physical realm there must be a rethinking of the traditional methodology of architectural practice, the manufacturing processes, and programmatic responses. How can I enhance the influence of virtual experiences, know-how and hardware behind their development, in more fluid and flexible physical spaces, able to assume a more reactionary position in contact with the user? How do I plan integration and response to the new technological constraints and requirements of the social dynamics increasingly divided between realities? In the virtual realm the popularization of immaterial space featured by the universe of digital games, the progressive development of immersive experiences and the increased supply of new interfaces, trigger the renewed interest in the connections man/machine/avatar. Can the contribution of architectural thinking in virtual space conformation and function strengthen this relationship and deepen the degree of immersion?
publishDate 2013
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