Desenho de figurinos em videojogos : função versus estética
Autor(a) principal: | |
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Data de Publicação: | 2021 |
Tipo de documento: | Dissertação |
Idioma: | por |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | http://hdl.handle.net/10451/50130 |
Resumo: | This project work aims to investigate costume design in the contemporary digital context of video games, as well as the study of different approaches to the design of clothing for characters present in certain games. It proposes to define the concept of costume and understand how its design evolves to the present day. The introduction of new technologies that leads to a change of landscape in terms of clothing creation, that is becoming an increasingly digitized process. Video games are an increasingly prevalent audiovisual medium in popular culture and can serve as a form of entertainment, learning or problem solving, but perhaps what stands out most about this medium is its interactivity. With the study of costume design related to videogames, it is intended to reach an understanding of the methodologies used in the development of certain character designs. In this framework, the objective is to analyze the impact of clothing and its importance for the immersion of the player, whether it is focused on the functionality of the clothing or on its aesthetic aspect. To explore the object of study, a series of studies are carried out based on three approaches developed in the character design present in the games The Last of Us (2013), Nier Automata (2017) and Death Stranding (2019). Each representative of its respective method: a) function, b) aesthetics and c) function and aesthetics. Through the development of this project work, it is intended to apply the acquired knowledge and explore drawing techniques through the illustration of final looks for each of the studied characters |
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Desenho de figurinos em videojogos : função versus estéticaDesenhoFigurinosDesign de modaDesenho de personagensVideojogosArtes do espectáculo - figurinosTeatro Nô - FigurinosDomínio/Área Científica::Humanidades::ArtesThis project work aims to investigate costume design in the contemporary digital context of video games, as well as the study of different approaches to the design of clothing for characters present in certain games. It proposes to define the concept of costume and understand how its design evolves to the present day. The introduction of new technologies that leads to a change of landscape in terms of clothing creation, that is becoming an increasingly digitized process. Video games are an increasingly prevalent audiovisual medium in popular culture and can serve as a form of entertainment, learning or problem solving, but perhaps what stands out most about this medium is its interactivity. With the study of costume design related to videogames, it is intended to reach an understanding of the methodologies used in the development of certain character designs. In this framework, the objective is to analyze the impact of clothing and its importance for the immersion of the player, whether it is focused on the functionality of the clothing or on its aesthetic aspect. To explore the object of study, a series of studies are carried out based on three approaches developed in the character design present in the games The Last of Us (2013), Nier Automata (2017) and Death Stranding (2019). Each representative of its respective method: a) function, b) aesthetics and c) function and aesthetics. Through the development of this project work, it is intended to apply the acquired knowledge and explore drawing techniques through the illustration of final looks for each of the studied charactersCosta, Henrique Antunes Prata Dias daRepositório da Universidade de LisboaOliveira, Rita da Mota2021-11-17T17:31:04Z2021-10-292021-10-29T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisimage/jpegapplication/pdfapplication/pdfhttp://hdl.handle.net/10451/50130TID:202782220porinfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-11-08T16:54:18Zoai:repositorio.ul.pt:10451/50130Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T22:01:43.316927Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.none.fl_str_mv |
Desenho de figurinos em videojogos : função versus estética |
title |
Desenho de figurinos em videojogos : função versus estética |
spellingShingle |
Desenho de figurinos em videojogos : função versus estética Oliveira, Rita da Mota Desenho Figurinos Design de moda Desenho de personagens Videojogos Artes do espectáculo - figurinos Teatro Nô - Figurinos Domínio/Área Científica::Humanidades::Artes |
title_short |
Desenho de figurinos em videojogos : função versus estética |
title_full |
Desenho de figurinos em videojogos : função versus estética |
title_fullStr |
Desenho de figurinos em videojogos : função versus estética |
title_full_unstemmed |
Desenho de figurinos em videojogos : função versus estética |
title_sort |
Desenho de figurinos em videojogos : função versus estética |
author |
Oliveira, Rita da Mota |
author_facet |
Oliveira, Rita da Mota |
author_role |
author |
dc.contributor.none.fl_str_mv |
Costa, Henrique Antunes Prata Dias da Repositório da Universidade de Lisboa |
dc.contributor.author.fl_str_mv |
Oliveira, Rita da Mota |
dc.subject.por.fl_str_mv |
Desenho Figurinos Design de moda Desenho de personagens Videojogos Artes do espectáculo - figurinos Teatro Nô - Figurinos Domínio/Área Científica::Humanidades::Artes |
topic |
Desenho Figurinos Design de moda Desenho de personagens Videojogos Artes do espectáculo - figurinos Teatro Nô - Figurinos Domínio/Área Científica::Humanidades::Artes |
description |
This project work aims to investigate costume design in the contemporary digital context of video games, as well as the study of different approaches to the design of clothing for characters present in certain games. It proposes to define the concept of costume and understand how its design evolves to the present day. The introduction of new technologies that leads to a change of landscape in terms of clothing creation, that is becoming an increasingly digitized process. Video games are an increasingly prevalent audiovisual medium in popular culture and can serve as a form of entertainment, learning or problem solving, but perhaps what stands out most about this medium is its interactivity. With the study of costume design related to videogames, it is intended to reach an understanding of the methodologies used in the development of certain character designs. In this framework, the objective is to analyze the impact of clothing and its importance for the immersion of the player, whether it is focused on the functionality of the clothing or on its aesthetic aspect. To explore the object of study, a series of studies are carried out based on three approaches developed in the character design present in the games The Last of Us (2013), Nier Automata (2017) and Death Stranding (2019). Each representative of its respective method: a) function, b) aesthetics and c) function and aesthetics. Through the development of this project work, it is intended to apply the acquired knowledge and explore drawing techniques through the illustration of final looks for each of the studied characters |
publishDate |
2021 |
dc.date.none.fl_str_mv |
2021-11-17T17:31:04Z 2021-10-29 2021-10-29T00:00:00Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/masterThesis |
format |
masterThesis |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://hdl.handle.net/10451/50130 TID:202782220 |
url |
http://hdl.handle.net/10451/50130 |
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TID:202782220 |
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por |
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info:eu-repo/semantics/openAccess |
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openAccess |
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image/jpeg application/pdf application/pdf |
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reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação instacron:RCAAP |
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Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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RCAAP |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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