Desenho de figurinos em videojogos : função versus estética

Detalhes bibliográficos
Autor(a) principal: Oliveira, Rita da Mota
Data de Publicação: 2021
Tipo de documento: Dissertação
Idioma: por
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10451/50130
Resumo: This project work aims to investigate costume design in the contemporary digital context of video games, as well as the study of different approaches to the design of clothing for characters present in certain games. It proposes to define the concept of costume and understand how its design evolves to the present day. The introduction of new technologies that leads to a change of landscape in terms of clothing creation, that is becoming an increasingly digitized process. Video games are an increasingly prevalent audiovisual medium in popular culture and can serve as a form of entertainment, learning or problem solving, but perhaps what stands out most about this medium is its interactivity. With the study of costume design related to videogames, it is intended to reach an understanding of the methodologies used in the development of certain character designs. In this framework, the objective is to analyze the impact of clothing and its importance for the immersion of the player, whether it is focused on the functionality of the clothing or on its aesthetic aspect. To explore the object of study, a series of studies are carried out based on three approaches developed in the character design present in the games The Last of Us (2013), Nier Automata (2017) and Death Stranding (2019). Each representative of its respective method: a) function, b) aesthetics and c) function and aesthetics. Through the development of this project work, it is intended to apply the acquired knowledge and explore drawing techniques through the illustration of final looks for each of the studied characters
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spelling Desenho de figurinos em videojogos : função versus estéticaDesenhoFigurinosDesign de modaDesenho de personagensVideojogosArtes do espectáculo - figurinosTeatro Nô - FigurinosDomínio/Área Científica::Humanidades::ArtesThis project work aims to investigate costume design in the contemporary digital context of video games, as well as the study of different approaches to the design of clothing for characters present in certain games. It proposes to define the concept of costume and understand how its design evolves to the present day. The introduction of new technologies that leads to a change of landscape in terms of clothing creation, that is becoming an increasingly digitized process. Video games are an increasingly prevalent audiovisual medium in popular culture and can serve as a form of entertainment, learning or problem solving, but perhaps what stands out most about this medium is its interactivity. With the study of costume design related to videogames, it is intended to reach an understanding of the methodologies used in the development of certain character designs. In this framework, the objective is to analyze the impact of clothing and its importance for the immersion of the player, whether it is focused on the functionality of the clothing or on its aesthetic aspect. To explore the object of study, a series of studies are carried out based on three approaches developed in the character design present in the games The Last of Us (2013), Nier Automata (2017) and Death Stranding (2019). Each representative of its respective method: a) function, b) aesthetics and c) function and aesthetics. Through the development of this project work, it is intended to apply the acquired knowledge and explore drawing techniques through the illustration of final looks for each of the studied charactersCosta, Henrique Antunes Prata Dias daRepositório da Universidade de LisboaOliveira, Rita da Mota2021-11-17T17:31:04Z2021-10-292021-10-29T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisimage/jpegapplication/pdfapplication/pdfhttp://hdl.handle.net/10451/50130TID:202782220porinfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-11-08T16:54:18Zoai:repositorio.ul.pt:10451/50130Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T22:01:43.316927Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Desenho de figurinos em videojogos : função versus estética
title Desenho de figurinos em videojogos : função versus estética
spellingShingle Desenho de figurinos em videojogos : função versus estética
Oliveira, Rita da Mota
Desenho
Figurinos
Design de moda
Desenho de personagens
Videojogos
Artes do espectáculo - figurinos
Teatro Nô - Figurinos
Domínio/Área Científica::Humanidades::Artes
title_short Desenho de figurinos em videojogos : função versus estética
title_full Desenho de figurinos em videojogos : função versus estética
title_fullStr Desenho de figurinos em videojogos : função versus estética
title_full_unstemmed Desenho de figurinos em videojogos : função versus estética
title_sort Desenho de figurinos em videojogos : função versus estética
author Oliveira, Rita da Mota
author_facet Oliveira, Rita da Mota
author_role author
dc.contributor.none.fl_str_mv Costa, Henrique Antunes Prata Dias da
Repositório da Universidade de Lisboa
dc.contributor.author.fl_str_mv Oliveira, Rita da Mota
dc.subject.por.fl_str_mv Desenho
Figurinos
Design de moda
Desenho de personagens
Videojogos
Artes do espectáculo - figurinos
Teatro Nô - Figurinos
Domínio/Área Científica::Humanidades::Artes
topic Desenho
Figurinos
Design de moda
Desenho de personagens
Videojogos
Artes do espectáculo - figurinos
Teatro Nô - Figurinos
Domínio/Área Científica::Humanidades::Artes
description This project work aims to investigate costume design in the contemporary digital context of video games, as well as the study of different approaches to the design of clothing for characters present in certain games. It proposes to define the concept of costume and understand how its design evolves to the present day. The introduction of new technologies that leads to a change of landscape in terms of clothing creation, that is becoming an increasingly digitized process. Video games are an increasingly prevalent audiovisual medium in popular culture and can serve as a form of entertainment, learning or problem solving, but perhaps what stands out most about this medium is its interactivity. With the study of costume design related to videogames, it is intended to reach an understanding of the methodologies used in the development of certain character designs. In this framework, the objective is to analyze the impact of clothing and its importance for the immersion of the player, whether it is focused on the functionality of the clothing or on its aesthetic aspect. To explore the object of study, a series of studies are carried out based on three approaches developed in the character design present in the games The Last of Us (2013), Nier Automata (2017) and Death Stranding (2019). Each representative of its respective method: a) function, b) aesthetics and c) function and aesthetics. Through the development of this project work, it is intended to apply the acquired knowledge and explore drawing techniques through the illustration of final looks for each of the studied characters
publishDate 2021
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2021-10-29
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