Book review of Van der Graaf, S. (2018). ComMODify: user creativity at the intersection of commerce and community. London: Palgrave Macmillan.
Autor(a) principal: | |
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Data de Publicação: | 2018 |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | http://hdl.handle.net/10400.14/34538 |
Resumo: | This book by Shenja Van der Graaf offers a detailed study to investigate user participation in a platform of the software industry, crucially a “firm-hosted platform that thrives on user participation and creativity” (p. 16). The author, currently a Senior Researcher at imec-SMIT of Vrije Universiteit in Brussels, seeks to address the gap in existing scholarship on user-participation which “has tended to be based frequently on intuitive claims about user participation” (p. 9). The research focuses on modding, an abbreviation for the practice of modifying a game by a developer. In looking at Second Life as the main case, this work “tells a story of content creation, connectivity and commodification between the developer firm and user communities indicative of tensions such as those about exploitation and privacy we are currently facing online associated with the transition from user-based to market-based platforms like Facebook” (p. 3). |
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Book review of Van der Graaf, S. (2018). ComMODify: user creativity at the intersection of commerce and community. London: Palgrave Macmillan.This book by Shenja Van der Graaf offers a detailed study to investigate user participation in a platform of the software industry, crucially a “firm-hosted platform that thrives on user participation and creativity” (p. 16). The author, currently a Senior Researcher at imec-SMIT of Vrije Universiteit in Brussels, seeks to address the gap in existing scholarship on user-participation which “has tended to be based frequently on intuitive claims about user participation” (p. 9). The research focuses on modding, an abbreviation for the practice of modifying a game by a developer. In looking at Second Life as the main case, this work “tells a story of content creation, connectivity and commodification between the developer firm and user communities indicative of tensions such as those about exploitation and privacy we are currently facing online associated with the transition from user-based to market-based platforms like Facebook” (p. 3).Veritati - Repositório Institucional da Universidade Católica PortuguesaJorge, Ana2021-08-13T10:25:30Z2018-01-012018-01-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10400.14/34538eng1646-595410.15847/obsobs0001399info:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-07-12T17:40:03Zoai:repositorio.ucp.pt:10400.14/34538Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T18:27:59.491388Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.none.fl_str_mv |
Book review of Van der Graaf, S. (2018). ComMODify: user creativity at the intersection of commerce and community. London: Palgrave Macmillan. |
title |
Book review of Van der Graaf, S. (2018). ComMODify: user creativity at the intersection of commerce and community. London: Palgrave Macmillan. |
spellingShingle |
Book review of Van der Graaf, S. (2018). ComMODify: user creativity at the intersection of commerce and community. London: Palgrave Macmillan. Jorge, Ana |
title_short |
Book review of Van der Graaf, S. (2018). ComMODify: user creativity at the intersection of commerce and community. London: Palgrave Macmillan. |
title_full |
Book review of Van der Graaf, S. (2018). ComMODify: user creativity at the intersection of commerce and community. London: Palgrave Macmillan. |
title_fullStr |
Book review of Van der Graaf, S. (2018). ComMODify: user creativity at the intersection of commerce and community. London: Palgrave Macmillan. |
title_full_unstemmed |
Book review of Van der Graaf, S. (2018). ComMODify: user creativity at the intersection of commerce and community. London: Palgrave Macmillan. |
title_sort |
Book review of Van der Graaf, S. (2018). ComMODify: user creativity at the intersection of commerce and community. London: Palgrave Macmillan. |
author |
Jorge, Ana |
author_facet |
Jorge, Ana |
author_role |
author |
dc.contributor.none.fl_str_mv |
Veritati - Repositório Institucional da Universidade Católica Portuguesa |
dc.contributor.author.fl_str_mv |
Jorge, Ana |
description |
This book by Shenja Van der Graaf offers a detailed study to investigate user participation in a platform of the software industry, crucially a “firm-hosted platform that thrives on user participation and creativity” (p. 16). The author, currently a Senior Researcher at imec-SMIT of Vrije Universiteit in Brussels, seeks to address the gap in existing scholarship on user-participation which “has tended to be based frequently on intuitive claims about user participation” (p. 9). The research focuses on modding, an abbreviation for the practice of modifying a game by a developer. In looking at Second Life as the main case, this work “tells a story of content creation, connectivity and commodification between the developer firm and user communities indicative of tensions such as those about exploitation and privacy we are currently facing online associated with the transition from user-based to market-based platforms like Facebook” (p. 3). |
publishDate |
2018 |
dc.date.none.fl_str_mv |
2018-01-01 2018-01-01T00:00:00Z 2021-08-13T10:25:30Z |
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info:eu-repo/semantics/publishedVersion |
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info:eu-repo/semantics/article |
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article |
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publishedVersion |
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http://hdl.handle.net/10400.14/34538 |
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http://hdl.handle.net/10400.14/34538 |
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eng |
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eng |
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1646-5954 10.15847/obsobs0001399 |
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info:eu-repo/semantics/openAccess |
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openAccess |
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reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação instacron:RCAAP |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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