Book review of Van der Graaf, S. (2018). ComMODify: user creativity at the intersection of commerce and community. London: Palgrave Macmillan.

Detalhes bibliográficos
Autor(a) principal: Jorge, Ana
Data de Publicação: 2018
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10400.14/34538
Resumo: This book by Shenja Van der Graaf offers a detailed study to investigate user participation in a platform of the software industry, crucially a “firm-hosted platform that thrives on user participation and creativity” (p. 16). The author, currently a Senior Researcher at imec-SMIT of Vrije Universiteit in Brussels, seeks to address the gap in existing scholarship on user-participation which “has tended to be based frequently on intuitive claims about user participation” (p. 9). The research focuses on modding, an abbreviation for the practice of modifying a game by a developer. In looking at Second Life as the main case, this work “tells a story of content creation, connectivity and commodification between the developer firm and user communities indicative of tensions such as those about exploitation and privacy we are currently facing online associated with the transition from user-based to market-based platforms like Facebook” (p. 3).
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spelling Book review of Van der Graaf, S. (2018). ComMODify: user creativity at the intersection of commerce and community. London: Palgrave Macmillan.This book by Shenja Van der Graaf offers a detailed study to investigate user participation in a platform of the software industry, crucially a “firm-hosted platform that thrives on user participation and creativity” (p. 16). The author, currently a Senior Researcher at imec-SMIT of Vrije Universiteit in Brussels, seeks to address the gap in existing scholarship on user-participation which “has tended to be based frequently on intuitive claims about user participation” (p. 9). The research focuses on modding, an abbreviation for the practice of modifying a game by a developer. In looking at Second Life as the main case, this work “tells a story of content creation, connectivity and commodification between the developer firm and user communities indicative of tensions such as those about exploitation and privacy we are currently facing online associated with the transition from user-based to market-based platforms like Facebook” (p. 3).Veritati - Repositório Institucional da Universidade Católica PortuguesaJorge, Ana2021-08-13T10:25:30Z2018-01-012018-01-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10400.14/34538eng1646-595410.15847/obsobs0001399info:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-07-12T17:40:03Zoai:repositorio.ucp.pt:10400.14/34538Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T18:27:59.491388Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Book review of Van der Graaf, S. (2018). ComMODify: user creativity at the intersection of commerce and community. London: Palgrave Macmillan.
title Book review of Van der Graaf, S. (2018). ComMODify: user creativity at the intersection of commerce and community. London: Palgrave Macmillan.
spellingShingle Book review of Van der Graaf, S. (2018). ComMODify: user creativity at the intersection of commerce and community. London: Palgrave Macmillan.
Jorge, Ana
title_short Book review of Van der Graaf, S. (2018). ComMODify: user creativity at the intersection of commerce and community. London: Palgrave Macmillan.
title_full Book review of Van der Graaf, S. (2018). ComMODify: user creativity at the intersection of commerce and community. London: Palgrave Macmillan.
title_fullStr Book review of Van der Graaf, S. (2018). ComMODify: user creativity at the intersection of commerce and community. London: Palgrave Macmillan.
title_full_unstemmed Book review of Van der Graaf, S. (2018). ComMODify: user creativity at the intersection of commerce and community. London: Palgrave Macmillan.
title_sort Book review of Van der Graaf, S. (2018). ComMODify: user creativity at the intersection of commerce and community. London: Palgrave Macmillan.
author Jorge, Ana
author_facet Jorge, Ana
author_role author
dc.contributor.none.fl_str_mv Veritati - Repositório Institucional da Universidade Católica Portuguesa
dc.contributor.author.fl_str_mv Jorge, Ana
description This book by Shenja Van der Graaf offers a detailed study to investigate user participation in a platform of the software industry, crucially a “firm-hosted platform that thrives on user participation and creativity” (p. 16). The author, currently a Senior Researcher at imec-SMIT of Vrije Universiteit in Brussels, seeks to address the gap in existing scholarship on user-participation which “has tended to be based frequently on intuitive claims about user participation” (p. 9). The research focuses on modding, an abbreviation for the practice of modifying a game by a developer. In looking at Second Life as the main case, this work “tells a story of content creation, connectivity and commodification between the developer firm and user communities indicative of tensions such as those about exploitation and privacy we are currently facing online associated with the transition from user-based to market-based platforms like Facebook” (p. 3).
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