Synesthesia: A Study on Immersive Features of Electronic Games

Detalhes bibliográficos
Autor(a) principal: Silva Bastos, Arthur
Data de Publicação: 2018
Outros Autores: Gomes, Renata Faria, dos Santos, Clemilson Costa, Maia, José Gilvan Rodrigues
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Journal on Interactive Systems
Texto Completo: https://sol.sbc.org.br/journals/index.php/jis/article/view/700
Resumo: Immersion is a quality that turns user experiences more appealing, despite the definition of immersion itself still being a source of controversy. Modern electronic games became a well-established immersive media which already has a number of consumer-level virtual reality hardware and software available. Endowing a game with immersion requires not only theoretical background found in literature but more practical guidelines for assisting developers to glimpse possibilities and make design decisions. In this paper, we investigate specific features that bestow immersion to an electronic game. So, we first analyzed game titles the audience, the critics and developers themselves consider immersive in order to enumerate potentially immersive features found in these games. We then developed a potentially immersive game prototype based on these features. Results of a comparative evaluation of our prototype and the selected titles under different settings suggest that six features were able to provide an immersive experience.
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spelling Synesthesia: A Study on Immersive Features of Electronic GamesImmersion is a quality that turns user experiences more appealing, despite the definition of immersion itself still being a source of controversy. Modern electronic games became a well-established immersive media which already has a number of consumer-level virtual reality hardware and software available. Endowing a game with immersion requires not only theoretical background found in literature but more practical guidelines for assisting developers to glimpse possibilities and make design decisions. In this paper, we investigate specific features that bestow immersion to an electronic game. So, we first analyzed game titles the audience, the critics and developers themselves consider immersive in order to enumerate potentially immersive features found in these games. We then developed a potentially immersive game prototype based on these features. Results of a comparative evaluation of our prototype and the selected titles under different settings suggest that six features were able to provide an immersive experience.Nenhum resumo disponívelBrazilian Computer Society2018-08-29info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://sol.sbc.org.br/journals/index.php/jis/article/view/70010.5753/jis.2018.700Journal of Interactive Systems; v. 9 n. 2 (2018)Journal on Interactive Systems; Vol. 9 No. 2 (2018)2763-7719reponame:Journal on Interactive Systemsinstname:Sociedade Brasileira de Computação (SBC)instacron:SBCenghttps://sol.sbc.org.br/journals/index.php/jis/article/view/700/695Silva Bastos, ArthurGomes, Renata Fariados Santos, Clemilson CostaMaia, José Gilvan Rodriguesinfo:eu-repo/semantics/openAccess2020-09-05T16:09:08Zoai:ojs2.sol.sbc.org.br:article/700Revistahttps://sol.sbc.org.br/journals/index.php/jis/ONGhttps://sol.sbc.org.br/journals/index.php/jis/oaijis@sbc.org.br2763-77192763-7719opendoar:2020-09-05T16:09:08Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC)false
dc.title.none.fl_str_mv Synesthesia: A Study on Immersive Features of Electronic Games
title Synesthesia: A Study on Immersive Features of Electronic Games
spellingShingle Synesthesia: A Study on Immersive Features of Electronic Games
Silva Bastos, Arthur
title_short Synesthesia: A Study on Immersive Features of Electronic Games
title_full Synesthesia: A Study on Immersive Features of Electronic Games
title_fullStr Synesthesia: A Study on Immersive Features of Electronic Games
title_full_unstemmed Synesthesia: A Study on Immersive Features of Electronic Games
title_sort Synesthesia: A Study on Immersive Features of Electronic Games
author Silva Bastos, Arthur
author_facet Silva Bastos, Arthur
Gomes, Renata Faria
dos Santos, Clemilson Costa
Maia, José Gilvan Rodrigues
author_role author
author2 Gomes, Renata Faria
dos Santos, Clemilson Costa
Maia, José Gilvan Rodrigues
author2_role author
author
author
dc.contributor.author.fl_str_mv Silva Bastos, Arthur
Gomes, Renata Faria
dos Santos, Clemilson Costa
Maia, José Gilvan Rodrigues
description Immersion is a quality that turns user experiences more appealing, despite the definition of immersion itself still being a source of controversy. Modern electronic games became a well-established immersive media which already has a number of consumer-level virtual reality hardware and software available. Endowing a game with immersion requires not only theoretical background found in literature but more practical guidelines for assisting developers to glimpse possibilities and make design decisions. In this paper, we investigate specific features that bestow immersion to an electronic game. So, we first analyzed game titles the audience, the critics and developers themselves consider immersive in order to enumerate potentially immersive features found in these games. We then developed a potentially immersive game prototype based on these features. Results of a comparative evaluation of our prototype and the selected titles under different settings suggest that six features were able to provide an immersive experience.
publishDate 2018
dc.date.none.fl_str_mv 2018-08-29
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://sol.sbc.org.br/journals/index.php/jis/article/view/700
10.5753/jis.2018.700
url https://sol.sbc.org.br/journals/index.php/jis/article/view/700
identifier_str_mv 10.5753/jis.2018.700
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv https://sol.sbc.org.br/journals/index.php/jis/article/view/700/695
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Brazilian Computer Society
publisher.none.fl_str_mv Brazilian Computer Society
dc.source.none.fl_str_mv Journal of Interactive Systems; v. 9 n. 2 (2018)
Journal on Interactive Systems; Vol. 9 No. 2 (2018)
2763-7719
reponame:Journal on Interactive Systems
instname:Sociedade Brasileira de Computação (SBC)
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instname_str Sociedade Brasileira de Computação (SBC)
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reponame_str Journal on Interactive Systems
collection Journal on Interactive Systems
repository.name.fl_str_mv Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC)
repository.mail.fl_str_mv jis@sbc.org.br
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