A Case Study of Augmented Reality for Mobile Platforms
Autor(a) principal: | |
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Data de Publicação: | 2011 |
Outros Autores: | , |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Journal on Interactive Systems |
Texto Completo: | https://sol.sbc.org.br/journals/index.php/jis/article/view/605 |
Resumo: | This work describes the proposal of an architecture that evolves the concept of augmented reality with geolocation to mobile device platforms. The architecture allows the development of applications that draw points of interest on screen, represented by arrows and panels that directs to each point of interest's location. It uses OpenGL ES 1.0 library to draw the points of interest. The applications' user interaction can be made by moving the device in such a way that activates compass and accelerometer sensors. The device's location determines how far are the points of interest. This work also presents development resources that allow developers to use camera, sensors and geographic coordinates on applications inside the devices simulators. At the end we present an application example along with performance results running on an Android platform's simulator and also on a Android device. |
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Journal on Interactive Systems |
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A Case Study of Augmented Reality for Mobile PlatformsThis work describes the proposal of an architecture that evolves the concept of augmented reality with geolocation to mobile device platforms. The architecture allows the development of applications that draw points of interest on screen, represented by arrows and panels that directs to each point of interest's location. It uses OpenGL ES 1.0 library to draw the points of interest. The applications' user interaction can be made by moving the device in such a way that activates compass and accelerometer sensors. The device's location determines how far are the points of interest. This work also presents development resources that allow developers to use camera, sensors and geographic coordinates on applications inside the devices simulators. At the end we present an application example along with performance results running on an Android platform's simulator and also on a Android device.Nenhum resumo disponívelBrazilian Computer Society2011-12-15info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://sol.sbc.org.br/journals/index.php/jis/article/view/60510.5753/jis.2011.605Journal of Interactive Systems; v. 2 n. 3 (2011): Vol. 2 No. 3 (2011)Journal on Interactive Systems; Vol. 2 No. 3 (2011): Vol. 2 No. 3 (2011)2763-7719reponame:Journal on Interactive Systemsinstname:Sociedade Brasileira de Computação (SBC)instacron:SBCenghttps://sol.sbc.org.br/journals/index.php/jis/article/view/605/600Gomes, Paulo Cesar RodackiVasselai, Gabriela Tintidos Reis, Dalton Solanoinfo:eu-repo/semantics/openAccess2021-02-10T16:52:33Zoai:ojs2.sol.sbc.org.br:article/605Revistahttps://sol.sbc.org.br/journals/index.php/jis/ONGhttps://sol.sbc.org.br/journals/index.php/jis/oaijis@sbc.org.br2763-77192763-7719opendoar:2021-02-10T16:52:33Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC)false |
dc.title.none.fl_str_mv |
A Case Study of Augmented Reality for Mobile Platforms |
title |
A Case Study of Augmented Reality for Mobile Platforms |
spellingShingle |
A Case Study of Augmented Reality for Mobile Platforms Gomes, Paulo Cesar Rodacki |
title_short |
A Case Study of Augmented Reality for Mobile Platforms |
title_full |
A Case Study of Augmented Reality for Mobile Platforms |
title_fullStr |
A Case Study of Augmented Reality for Mobile Platforms |
title_full_unstemmed |
A Case Study of Augmented Reality for Mobile Platforms |
title_sort |
A Case Study of Augmented Reality for Mobile Platforms |
author |
Gomes, Paulo Cesar Rodacki |
author_facet |
Gomes, Paulo Cesar Rodacki Vasselai, Gabriela Tinti dos Reis, Dalton Solano |
author_role |
author |
author2 |
Vasselai, Gabriela Tinti dos Reis, Dalton Solano |
author2_role |
author author |
dc.contributor.author.fl_str_mv |
Gomes, Paulo Cesar Rodacki Vasselai, Gabriela Tinti dos Reis, Dalton Solano |
description |
This work describes the proposal of an architecture that evolves the concept of augmented reality with geolocation to mobile device platforms. The architecture allows the development of applications that draw points of interest on screen, represented by arrows and panels that directs to each point of interest's location. It uses OpenGL ES 1.0 library to draw the points of interest. The applications' user interaction can be made by moving the device in such a way that activates compass and accelerometer sensors. The device's location determines how far are the points of interest. This work also presents development resources that allow developers to use camera, sensors and geographic coordinates on applications inside the devices simulators. At the end we present an application example along with performance results running on an Android platform's simulator and also on a Android device. |
publishDate |
2011 |
dc.date.none.fl_str_mv |
2011-12-15 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://sol.sbc.org.br/journals/index.php/jis/article/view/605 10.5753/jis.2011.605 |
url |
https://sol.sbc.org.br/journals/index.php/jis/article/view/605 |
identifier_str_mv |
10.5753/jis.2011.605 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
https://sol.sbc.org.br/journals/index.php/jis/article/view/605/600 |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Brazilian Computer Society |
publisher.none.fl_str_mv |
Brazilian Computer Society |
dc.source.none.fl_str_mv |
Journal of Interactive Systems; v. 2 n. 3 (2011): Vol. 2 No. 3 (2011) Journal on Interactive Systems; Vol. 2 No. 3 (2011): Vol. 2 No. 3 (2011) 2763-7719 reponame:Journal on Interactive Systems instname:Sociedade Brasileira de Computação (SBC) instacron:SBC |
instname_str |
Sociedade Brasileira de Computação (SBC) |
instacron_str |
SBC |
institution |
SBC |
reponame_str |
Journal on Interactive Systems |
collection |
Journal on Interactive Systems |
repository.name.fl_str_mv |
Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC) |
repository.mail.fl_str_mv |
jis@sbc.org.br |
_version_ |
1796797410645639168 |