The Interface between Interactive Art and Human-Computer Interaction: Exploring Dialogue Genres and Evaluative Practices

Detalhes bibliográficos
Autor(a) principal: Felipe Duarte, Emanuel
Data de Publicação: 2019
Outros Autores: Merkle, Luiz Ernesto, C. Baranauskas, M. Cecília 
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Journal on Interactive Systems
Texto Completo: https://sol.sbc.org.br/journals/index.php/jis/article/view/551
Resumo: The mutual efforts of joining art and science have been an important source of innovation in many fields throughout history. In this article, we investigate the relatively common origins, differences, and similarities between the Interactive Art and Human-Computer Interaction (HCI) areas of knowledge. We also investigate what kind of human-computer interactions are sought by artists or emerge in Interactive Art examples, as well as what kind of frameworks, evaluation criteria or methodologies are reported in the literature to support the design and evaluation of Interactive Art. As a result of our analysis of Interactive Art examples found in the literature and beyond, we derived four genres of dialogue that emerge naturally or are stressed by authors: visual, embodied, tangible and social. These genres, albeit not comprehensive, can inspire the design of novel forms of interaction in computational systems with or without artistic intent. Moreover, frameworks, evaluation criteria, and methodologies may allow a cross-pollination between Interactive Art and HCI. While interactive artists may provide novel ways to look at the design and evaluation of interactive systems, these artists may also benefit from appropriating traditional HCI methods, tools, and technologies for new purposes. Lastly, we draw on our findings and learned lessons to outline a research agenda with the main objectives of 1) encouraging Interactive Art research, 2) studying Interactive Art examples, 3) practicing Interactive Art design and evaluation, and 4) designing Interactive Art for all.
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spelling The Interface between Interactive Art and Human-Computer Interaction: Exploring Dialogue Genres and Evaluative PracticesThe Interface between Interactive Art and Human-Computer Interaction: Exploring Dialogue Genres and Evaluative PracticesArtScienceInteractive ArtInteraction DesignDialogue GenresUbiquitous ComputingPervasive ComputingInteractive Art ExamplesInteractive Art EvaluationThe mutual efforts of joining art and science have been an important source of innovation in many fields throughout history. In this article, we investigate the relatively common origins, differences, and similarities between the Interactive Art and Human-Computer Interaction (HCI) areas of knowledge. We also investigate what kind of human-computer interactions are sought by artists or emerge in Interactive Art examples, as well as what kind of frameworks, evaluation criteria or methodologies are reported in the literature to support the design and evaluation of Interactive Art. As a result of our analysis of Interactive Art examples found in the literature and beyond, we derived four genres of dialogue that emerge naturally or are stressed by authors: visual, embodied, tangible and social. These genres, albeit not comprehensive, can inspire the design of novel forms of interaction in computational systems with or without artistic intent. Moreover, frameworks, evaluation criteria, and methodologies may allow a cross-pollination between Interactive Art and HCI. While interactive artists may provide novel ways to look at the design and evaluation of interactive systems, these artists may also benefit from appropriating traditional HCI methods, tools, and technologies for new purposes. Lastly, we draw on our findings and learned lessons to outline a research agenda with the main objectives of 1) encouraging Interactive Art research, 2) studying Interactive Art examples, 3) practicing Interactive Art design and evaluation, and 4) designing Interactive Art for all.Brazilian Computer Society2019-12-20info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://sol.sbc.org.br/journals/index.php/jis/article/view/55110.5753/jis.2019.551Journal of Interactive Systems; v. 10 n. 2 (2019); 20-34Journal on Interactive Systems; Vol. 10 No. 2 (2019); 20-342763-7719reponame:Journal on Interactive Systemsinstname:Sociedade Brasileira de Computação (SBC)instacron:SBCenghttps://sol.sbc.org.br/journals/index.php/jis/article/view/551/548 Felipe Duarte, EmanuelMerkle, Luiz ErnestoC. Baranauskas, M. Cecília info:eu-repo/semantics/openAccess2021-12-10T18:39:16Zoai:ojs2.sol.sbc.org.br:article/551Revistahttps://sol.sbc.org.br/journals/index.php/jis/ONGhttps://sol.sbc.org.br/journals/index.php/jis/oaijis@sbc.org.br2763-77192763-7719opendoar:2021-12-10T18:39:16Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC)false
dc.title.none.fl_str_mv The Interface between Interactive Art and Human-Computer Interaction: Exploring Dialogue Genres and Evaluative Practices
The Interface between Interactive Art and Human-Computer Interaction: Exploring Dialogue Genres and Evaluative Practices
title The Interface between Interactive Art and Human-Computer Interaction: Exploring Dialogue Genres and Evaluative Practices
spellingShingle The Interface between Interactive Art and Human-Computer Interaction: Exploring Dialogue Genres and Evaluative Practices
Felipe Duarte, Emanuel
Art
Science
Interactive Art
Interaction Design
Dialogue Genres
Ubiquitous Computing
Pervasive Computing
Interactive Art Examples
Interactive Art Evaluation
title_short The Interface between Interactive Art and Human-Computer Interaction: Exploring Dialogue Genres and Evaluative Practices
title_full The Interface between Interactive Art and Human-Computer Interaction: Exploring Dialogue Genres and Evaluative Practices
title_fullStr The Interface between Interactive Art and Human-Computer Interaction: Exploring Dialogue Genres and Evaluative Practices
title_full_unstemmed The Interface between Interactive Art and Human-Computer Interaction: Exploring Dialogue Genres and Evaluative Practices
title_sort The Interface between Interactive Art and Human-Computer Interaction: Exploring Dialogue Genres and Evaluative Practices
author Felipe Duarte, Emanuel
author_facet Felipe Duarte, Emanuel
Merkle, Luiz Ernesto
C. Baranauskas, M. Cecília 
author_role author
author2 Merkle, Luiz Ernesto
C. Baranauskas, M. Cecília 
author2_role author
author
dc.contributor.author.fl_str_mv Felipe Duarte, Emanuel
Merkle, Luiz Ernesto
C. Baranauskas, M. Cecília 
dc.subject.por.fl_str_mv Art
Science
Interactive Art
Interaction Design
Dialogue Genres
Ubiquitous Computing
Pervasive Computing
Interactive Art Examples
Interactive Art Evaluation
topic Art
Science
Interactive Art
Interaction Design
Dialogue Genres
Ubiquitous Computing
Pervasive Computing
Interactive Art Examples
Interactive Art Evaluation
description The mutual efforts of joining art and science have been an important source of innovation in many fields throughout history. In this article, we investigate the relatively common origins, differences, and similarities between the Interactive Art and Human-Computer Interaction (HCI) areas of knowledge. We also investigate what kind of human-computer interactions are sought by artists or emerge in Interactive Art examples, as well as what kind of frameworks, evaluation criteria or methodologies are reported in the literature to support the design and evaluation of Interactive Art. As a result of our analysis of Interactive Art examples found in the literature and beyond, we derived four genres of dialogue that emerge naturally or are stressed by authors: visual, embodied, tangible and social. These genres, albeit not comprehensive, can inspire the design of novel forms of interaction in computational systems with or without artistic intent. Moreover, frameworks, evaluation criteria, and methodologies may allow a cross-pollination between Interactive Art and HCI. While interactive artists may provide novel ways to look at the design and evaluation of interactive systems, these artists may also benefit from appropriating traditional HCI methods, tools, and technologies for new purposes. Lastly, we draw on our findings and learned lessons to outline a research agenda with the main objectives of 1) encouraging Interactive Art research, 2) studying Interactive Art examples, 3) practicing Interactive Art design and evaluation, and 4) designing Interactive Art for all.
publishDate 2019
dc.date.none.fl_str_mv 2019-12-20
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://sol.sbc.org.br/journals/index.php/jis/article/view/551
10.5753/jis.2019.551
url https://sol.sbc.org.br/journals/index.php/jis/article/view/551
identifier_str_mv 10.5753/jis.2019.551
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv https://sol.sbc.org.br/journals/index.php/jis/article/view/551/548
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Brazilian Computer Society
publisher.none.fl_str_mv Brazilian Computer Society
dc.source.none.fl_str_mv Journal of Interactive Systems; v. 10 n. 2 (2019); 20-34
Journal on Interactive Systems; Vol. 10 No. 2 (2019); 20-34
2763-7719
reponame:Journal on Interactive Systems
instname:Sociedade Brasileira de Computação (SBC)
instacron:SBC
instname_str Sociedade Brasileira de Computação (SBC)
instacron_str SBC
institution SBC
reponame_str Journal on Interactive Systems
collection Journal on Interactive Systems
repository.name.fl_str_mv Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC)
repository.mail.fl_str_mv jis@sbc.org.br
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