The Interface between Interactive Art and Human-Computer Interaction: Exploring Dialogue Genres and Evaluative Practices
Autor(a) principal: | |
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Data de Publicação: | 2019 |
Outros Autores: | , |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Journal on Interactive Systems |
Texto Completo: | https://sol.sbc.org.br/journals/index.php/jis/article/view/551 |
Resumo: | The mutual efforts of joining art and science have been an important source of innovation in many fields throughout history. In this article, we investigate the relatively common origins, differences, and similarities between the Interactive Art and Human-Computer Interaction (HCI) areas of knowledge. We also investigate what kind of human-computer interactions are sought by artists or emerge in Interactive Art examples, as well as what kind of frameworks, evaluation criteria or methodologies are reported in the literature to support the design and evaluation of Interactive Art. As a result of our analysis of Interactive Art examples found in the literature and beyond, we derived four genres of dialogue that emerge naturally or are stressed by authors: visual, embodied, tangible and social. These genres, albeit not comprehensive, can inspire the design of novel forms of interaction in computational systems with or without artistic intent. Moreover, frameworks, evaluation criteria, and methodologies may allow a cross-pollination between Interactive Art and HCI. While interactive artists may provide novel ways to look at the design and evaluation of interactive systems, these artists may also benefit from appropriating traditional HCI methods, tools, and technologies for new purposes. Lastly, we draw on our findings and learned lessons to outline a research agenda with the main objectives of 1) encouraging Interactive Art research, 2) studying Interactive Art examples, 3) practicing Interactive Art design and evaluation, and 4) designing Interactive Art for all. |
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The Interface between Interactive Art and Human-Computer Interaction: Exploring Dialogue Genres and Evaluative PracticesThe Interface between Interactive Art and Human-Computer Interaction: Exploring Dialogue Genres and Evaluative PracticesArtScienceInteractive ArtInteraction DesignDialogue GenresUbiquitous ComputingPervasive ComputingInteractive Art ExamplesInteractive Art EvaluationThe mutual efforts of joining art and science have been an important source of innovation in many fields throughout history. In this article, we investigate the relatively common origins, differences, and similarities between the Interactive Art and Human-Computer Interaction (HCI) areas of knowledge. We also investigate what kind of human-computer interactions are sought by artists or emerge in Interactive Art examples, as well as what kind of frameworks, evaluation criteria or methodologies are reported in the literature to support the design and evaluation of Interactive Art. As a result of our analysis of Interactive Art examples found in the literature and beyond, we derived four genres of dialogue that emerge naturally or are stressed by authors: visual, embodied, tangible and social. These genres, albeit not comprehensive, can inspire the design of novel forms of interaction in computational systems with or without artistic intent. Moreover, frameworks, evaluation criteria, and methodologies may allow a cross-pollination between Interactive Art and HCI. While interactive artists may provide novel ways to look at the design and evaluation of interactive systems, these artists may also benefit from appropriating traditional HCI methods, tools, and technologies for new purposes. Lastly, we draw on our findings and learned lessons to outline a research agenda with the main objectives of 1) encouraging Interactive Art research, 2) studying Interactive Art examples, 3) practicing Interactive Art design and evaluation, and 4) designing Interactive Art for all.Brazilian Computer Society2019-12-20info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://sol.sbc.org.br/journals/index.php/jis/article/view/55110.5753/jis.2019.551Journal of Interactive Systems; v. 10 n. 2 (2019); 20-34Journal on Interactive Systems; Vol. 10 No. 2 (2019); 20-342763-7719reponame:Journal on Interactive Systemsinstname:Sociedade Brasileira de Computação (SBC)instacron:SBCenghttps://sol.sbc.org.br/journals/index.php/jis/article/view/551/548 Felipe Duarte, EmanuelMerkle, Luiz ErnestoC. Baranauskas, M. Cecília info:eu-repo/semantics/openAccess2021-12-10T18:39:16Zoai:ojs2.sol.sbc.org.br:article/551Revistahttps://sol.sbc.org.br/journals/index.php/jis/ONGhttps://sol.sbc.org.br/journals/index.php/jis/oaijis@sbc.org.br2763-77192763-7719opendoar:2021-12-10T18:39:16Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC)false |
dc.title.none.fl_str_mv |
The Interface between Interactive Art and Human-Computer Interaction: Exploring Dialogue Genres and Evaluative Practices The Interface between Interactive Art and Human-Computer Interaction: Exploring Dialogue Genres and Evaluative Practices |
title |
The Interface between Interactive Art and Human-Computer Interaction: Exploring Dialogue Genres and Evaluative Practices |
spellingShingle |
The Interface between Interactive Art and Human-Computer Interaction: Exploring Dialogue Genres and Evaluative Practices Felipe Duarte, Emanuel Art Science Interactive Art Interaction Design Dialogue Genres Ubiquitous Computing Pervasive Computing Interactive Art Examples Interactive Art Evaluation |
title_short |
The Interface between Interactive Art and Human-Computer Interaction: Exploring Dialogue Genres and Evaluative Practices |
title_full |
The Interface between Interactive Art and Human-Computer Interaction: Exploring Dialogue Genres and Evaluative Practices |
title_fullStr |
The Interface between Interactive Art and Human-Computer Interaction: Exploring Dialogue Genres and Evaluative Practices |
title_full_unstemmed |
The Interface between Interactive Art and Human-Computer Interaction: Exploring Dialogue Genres and Evaluative Practices |
title_sort |
The Interface between Interactive Art and Human-Computer Interaction: Exploring Dialogue Genres and Evaluative Practices |
author |
Felipe Duarte, Emanuel |
author_facet |
Felipe Duarte, Emanuel Merkle, Luiz Ernesto C. Baranauskas, M. Cecília |
author_role |
author |
author2 |
Merkle, Luiz Ernesto C. Baranauskas, M. Cecília |
author2_role |
author author |
dc.contributor.author.fl_str_mv |
Felipe Duarte, Emanuel Merkle, Luiz Ernesto C. Baranauskas, M. Cecília |
dc.subject.por.fl_str_mv |
Art Science Interactive Art Interaction Design Dialogue Genres Ubiquitous Computing Pervasive Computing Interactive Art Examples Interactive Art Evaluation |
topic |
Art Science Interactive Art Interaction Design Dialogue Genres Ubiquitous Computing Pervasive Computing Interactive Art Examples Interactive Art Evaluation |
description |
The mutual efforts of joining art and science have been an important source of innovation in many fields throughout history. In this article, we investigate the relatively common origins, differences, and similarities between the Interactive Art and Human-Computer Interaction (HCI) areas of knowledge. We also investigate what kind of human-computer interactions are sought by artists or emerge in Interactive Art examples, as well as what kind of frameworks, evaluation criteria or methodologies are reported in the literature to support the design and evaluation of Interactive Art. As a result of our analysis of Interactive Art examples found in the literature and beyond, we derived four genres of dialogue that emerge naturally or are stressed by authors: visual, embodied, tangible and social. These genres, albeit not comprehensive, can inspire the design of novel forms of interaction in computational systems with or without artistic intent. Moreover, frameworks, evaluation criteria, and methodologies may allow a cross-pollination between Interactive Art and HCI. While interactive artists may provide novel ways to look at the design and evaluation of interactive systems, these artists may also benefit from appropriating traditional HCI methods, tools, and technologies for new purposes. Lastly, we draw on our findings and learned lessons to outline a research agenda with the main objectives of 1) encouraging Interactive Art research, 2) studying Interactive Art examples, 3) practicing Interactive Art design and evaluation, and 4) designing Interactive Art for all. |
publishDate |
2019 |
dc.date.none.fl_str_mv |
2019-12-20 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://sol.sbc.org.br/journals/index.php/jis/article/view/551 10.5753/jis.2019.551 |
url |
https://sol.sbc.org.br/journals/index.php/jis/article/view/551 |
identifier_str_mv |
10.5753/jis.2019.551 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
https://sol.sbc.org.br/journals/index.php/jis/article/view/551/548 |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Brazilian Computer Society |
publisher.none.fl_str_mv |
Brazilian Computer Society |
dc.source.none.fl_str_mv |
Journal of Interactive Systems; v. 10 n. 2 (2019); 20-34 Journal on Interactive Systems; Vol. 10 No. 2 (2019); 20-34 2763-7719 reponame:Journal on Interactive Systems instname:Sociedade Brasileira de Computação (SBC) instacron:SBC |
instname_str |
Sociedade Brasileira de Computação (SBC) |
instacron_str |
SBC |
institution |
SBC |
reponame_str |
Journal on Interactive Systems |
collection |
Journal on Interactive Systems |
repository.name.fl_str_mv |
Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC) |
repository.mail.fl_str_mv |
jis@sbc.org.br |
_version_ |
1796797410594258944 |