Applicability and evaluation of the GestureChair virtual game: comparison between people with and without spinal cord injury

Detalhes bibliográficos
Autor(a) principal: Krutli, Renata dos Santos
Data de Publicação: 2018
Outros Autores: Calixto, Géssica Soares, Sime, Mariana Midori, Mendes, Paulo Vinicius Braga, Brandão, Alexandre Fonseca, Carrijo, Débora Couto De Melo, Cruz, Daniel Marinho Cezar da
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Journal on Interactive Systems
Texto Completo: https://sol.sbc.org.br/journals/index.php/jis/article/view/694
Resumo: Introduction: Spinal cord injury rehabilitation requires updating from professionals regarding the possible interventions that can enhance recovery. Virtual reality (VR) games have become evident as a resource used in the rehabilitation process. Their effectiveness is based on the theory of neuronal reorganization, mediated by mirror neurons, responsible for motor imagery. Objectives: To test the applicability and evaluation of the virtual game Gesture Chair by people with and without spinal cord injury, to identify users' perceptions about the characteristics and demands of the VR game after its use and compare the immediate effects of the game on motor performance components in both groups. Method: We analyzed upper limb range of motion (ROM) after performing a practice using the exergame in a sample of five subjects with spinal cord injury and a comparative group with five other participants. The game was applied for 15 minutes, counting periods of activity and rest, while the subject remained seated. Results: The number of subjects in the sample does not allow statistically significant results on changes in shoulder ROM; however, factors that interfered with performance, perceptions about initial contact with the activity, presence of muscular fatigue and pain that may be present related to the increase of energy expenditure during the action were identified. Regarding the interest, there were reports of demotivation and disinterest, but there were also reports considering the activity motivating. Conclusion: The study implies the importance of the process of choosing individualized resources during the rehabilitation process and the need for adaptation among users of novel technologies. Future studies will be able to analyze the enhancement of the game with different users.
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spelling Applicability and evaluation of the GestureChair virtual game: comparison between people with and without spinal cord injuryIntroduction: Spinal cord injury rehabilitation requires updating from professionals regarding the possible interventions that can enhance recovery. Virtual reality (VR) games have become evident as a resource used in the rehabilitation process. Their effectiveness is based on the theory of neuronal reorganization, mediated by mirror neurons, responsible for motor imagery. Objectives: To test the applicability and evaluation of the virtual game Gesture Chair by people with and without spinal cord injury, to identify users' perceptions about the characteristics and demands of the VR game after its use and compare the immediate effects of the game on motor performance components in both groups. Method: We analyzed upper limb range of motion (ROM) after performing a practice using the exergame in a sample of five subjects with spinal cord injury and a comparative group with five other participants. The game was applied for 15 minutes, counting periods of activity and rest, while the subject remained seated. Results: The number of subjects in the sample does not allow statistically significant results on changes in shoulder ROM; however, factors that interfered with performance, perceptions about initial contact with the activity, presence of muscular fatigue and pain that may be present related to the increase of energy expenditure during the action were identified. Regarding the interest, there were reports of demotivation and disinterest, but there were also reports considering the activity motivating. Conclusion: The study implies the importance of the process of choosing individualized resources during the rehabilitation process and the need for adaptation among users of novel technologies. Future studies will be able to analyze the enhancement of the game with different users.Nenhum resumo disponívelBrazilian Computer Society2018-06-08info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://sol.sbc.org.br/journals/index.php/jis/article/view/69410.5753/jis.2018.694Journal of Interactive Systems; v. 9 n. 1 (2018)Journal on Interactive Systems; Vol. 9 No. 1 (2018)2763-7719reponame:Journal on Interactive Systemsinstname:Sociedade Brasileira de Computação (SBC)instacron:SBCenghttps://sol.sbc.org.br/journals/index.php/jis/article/view/694/689Krutli, Renata dos SantosCalixto, Géssica SoaresSime, Mariana MidoriMendes, Paulo Vinicius BragaBrandão, Alexandre FonsecaCarrijo, Débora Couto De MeloCruz, Daniel Marinho Cezar dainfo:eu-repo/semantics/openAccess2020-09-05T16:09:08Zoai:ojs2.sol.sbc.org.br:article/694Revistahttps://sol.sbc.org.br/journals/index.php/jis/ONGhttps://sol.sbc.org.br/journals/index.php/jis/oaijis@sbc.org.br2763-77192763-7719opendoar:2020-09-05T16:09:08Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC)false
dc.title.none.fl_str_mv Applicability and evaluation of the GestureChair virtual game: comparison between people with and without spinal cord injury
title Applicability and evaluation of the GestureChair virtual game: comparison between people with and without spinal cord injury
spellingShingle Applicability and evaluation of the GestureChair virtual game: comparison between people with and without spinal cord injury
Krutli, Renata dos Santos
title_short Applicability and evaluation of the GestureChair virtual game: comparison between people with and without spinal cord injury
title_full Applicability and evaluation of the GestureChair virtual game: comparison between people with and without spinal cord injury
title_fullStr Applicability and evaluation of the GestureChair virtual game: comparison between people with and without spinal cord injury
title_full_unstemmed Applicability and evaluation of the GestureChair virtual game: comparison between people with and without spinal cord injury
title_sort Applicability and evaluation of the GestureChair virtual game: comparison between people with and without spinal cord injury
author Krutli, Renata dos Santos
author_facet Krutli, Renata dos Santos
Calixto, Géssica Soares
Sime, Mariana Midori
Mendes, Paulo Vinicius Braga
Brandão, Alexandre Fonseca
Carrijo, Débora Couto De Melo
Cruz, Daniel Marinho Cezar da
author_role author
author2 Calixto, Géssica Soares
Sime, Mariana Midori
Mendes, Paulo Vinicius Braga
Brandão, Alexandre Fonseca
Carrijo, Débora Couto De Melo
Cruz, Daniel Marinho Cezar da
author2_role author
author
author
author
author
author
dc.contributor.author.fl_str_mv Krutli, Renata dos Santos
Calixto, Géssica Soares
Sime, Mariana Midori
Mendes, Paulo Vinicius Braga
Brandão, Alexandre Fonseca
Carrijo, Débora Couto De Melo
Cruz, Daniel Marinho Cezar da
description Introduction: Spinal cord injury rehabilitation requires updating from professionals regarding the possible interventions that can enhance recovery. Virtual reality (VR) games have become evident as a resource used in the rehabilitation process. Their effectiveness is based on the theory of neuronal reorganization, mediated by mirror neurons, responsible for motor imagery. Objectives: To test the applicability and evaluation of the virtual game Gesture Chair by people with and without spinal cord injury, to identify users' perceptions about the characteristics and demands of the VR game after its use and compare the immediate effects of the game on motor performance components in both groups. Method: We analyzed upper limb range of motion (ROM) after performing a practice using the exergame in a sample of five subjects with spinal cord injury and a comparative group with five other participants. The game was applied for 15 minutes, counting periods of activity and rest, while the subject remained seated. Results: The number of subjects in the sample does not allow statistically significant results on changes in shoulder ROM; however, factors that interfered with performance, perceptions about initial contact with the activity, presence of muscular fatigue and pain that may be present related to the increase of energy expenditure during the action were identified. Regarding the interest, there were reports of demotivation and disinterest, but there were also reports considering the activity motivating. Conclusion: The study implies the importance of the process of choosing individualized resources during the rehabilitation process and the need for adaptation among users of novel technologies. Future studies will be able to analyze the enhancement of the game with different users.
publishDate 2018
dc.date.none.fl_str_mv 2018-06-08
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://sol.sbc.org.br/journals/index.php/jis/article/view/694
10.5753/jis.2018.694
url https://sol.sbc.org.br/journals/index.php/jis/article/view/694
identifier_str_mv 10.5753/jis.2018.694
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv https://sol.sbc.org.br/journals/index.php/jis/article/view/694/689
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Brazilian Computer Society
publisher.none.fl_str_mv Brazilian Computer Society
dc.source.none.fl_str_mv Journal of Interactive Systems; v. 9 n. 1 (2018)
Journal on Interactive Systems; Vol. 9 No. 1 (2018)
2763-7719
reponame:Journal on Interactive Systems
instname:Sociedade Brasileira de Computação (SBC)
instacron:SBC
instname_str Sociedade Brasileira de Computação (SBC)
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reponame_str Journal on Interactive Systems
collection Journal on Interactive Systems
repository.name.fl_str_mv Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC)
repository.mail.fl_str_mv jis@sbc.org.br
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