The Interactive Sphere for Three-Dimensional Control in Games and Virtual Reality

Detalhes bibliográficos
Autor(a) principal: Brizolara, Paulo L. S.
Data de Publicação: 2023
Outros Autores: Miranda, Leonardo Cunha de, Vasiljevic, Gabriel Alves Mendes, Menezes, Bruna Camila de
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Journal on Interactive Systems
Texto Completo: https://sol.sbc.org.br/journals/index.php/jis/article/view/3332
Resumo: In electronic games, the controller is the mean through which the player can interact with the game’s virtual world, being an essential factor in all of the user experience. New controllers may, therefore, completely modify the player experience, also serving as a tool to investigate new ways of interacting with interactive systems of various purposes. In this context, this paper presents the Interactive Sphere, a spherical device to be employed specially with games and virtual reality environments. This novel device combines the pressing of certain regions of the sphere with gestural interaction, in addition to providing haptic, auditive and visual feedback. The paper describes all of the rationale behind the decisions taken during the design and development process of the device, in addition to the techniques employed for implementing the detection of the acts of pressing and moving the Interactive Sphere. In this project, accessible, low-cost materials and techniques were prioritized, which could be more easily adapted to other contexts. We envision that the lessons learned and the guidelines derived from its design and development process may assist in the idealization and construction of new ways of interacting, by providing a set of methods, techniques and technologies that were employed in the development of a new physical artifact of interaction presented in this work.
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spelling The Interactive Sphere for Three-Dimensional Control in Games and Virtual RealityInteraction devicecontroller devicegestural interactionhaptic feedbackVRorganizational semioticsIn electronic games, the controller is the mean through which the player can interact with the game’s virtual world, being an essential factor in all of the user experience. New controllers may, therefore, completely modify the player experience, also serving as a tool to investigate new ways of interacting with interactive systems of various purposes. In this context, this paper presents the Interactive Sphere, a spherical device to be employed specially with games and virtual reality environments. This novel device combines the pressing of certain regions of the sphere with gestural interaction, in addition to providing haptic, auditive and visual feedback. The paper describes all of the rationale behind the decisions taken during the design and development process of the device, in addition to the techniques employed for implementing the detection of the acts of pressing and moving the Interactive Sphere. In this project, accessible, low-cost materials and techniques were prioritized, which could be more easily adapted to other contexts. We envision that the lessons learned and the guidelines derived from its design and development process may assist in the idealization and construction of new ways of interacting, by providing a set of methods, techniques and technologies that were employed in the development of a new physical artifact of interaction presented in this work.Brazilian Computer Society2023-10-03info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://sol.sbc.org.br/journals/index.php/jis/article/view/333210.5753/jis.2023.3332Journal of Interactive Systems; v. 14 n. 1 (2023); 448-469Journal on Interactive Systems; Vol. 14 No. 1 (2023); 448-4692763-771910.5753/jis.2023reponame:Journal on Interactive Systemsinstname:Sociedade Brasileira de Computação (SBC)instacron:SBCenghttps://sol.sbc.org.br/journals/index.php/jis/article/view/3332/2369Copyright (c) 2023 Paulo L. S. Brizolara, Leonardo Cunha de Miranda, Gabriel Vasiljevic, Bruna Camila de Menezeshttp://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessBrizolara, Paulo L. S.Miranda, Leonardo Cunha deVasiljevic, Gabriel Alves MendesMenezes, Bruna Camila de2023-10-12T20:47:00Zoai:ojs2.sol.sbc.org.br:article/3332Revistahttps://sol.sbc.org.br/journals/index.php/jis/ONGhttps://sol.sbc.org.br/journals/index.php/jis/oaijis@sbc.org.br2763-77192763-7719opendoar:2023-10-12T20:47Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC)false
dc.title.none.fl_str_mv The Interactive Sphere for Three-Dimensional Control in Games and Virtual Reality
title The Interactive Sphere for Three-Dimensional Control in Games and Virtual Reality
spellingShingle The Interactive Sphere for Three-Dimensional Control in Games and Virtual Reality
Brizolara, Paulo L. S.
Interaction device
controller device
gestural interaction
haptic feedback
VR
organizational semiotics
title_short The Interactive Sphere for Three-Dimensional Control in Games and Virtual Reality
title_full The Interactive Sphere for Three-Dimensional Control in Games and Virtual Reality
title_fullStr The Interactive Sphere for Three-Dimensional Control in Games and Virtual Reality
title_full_unstemmed The Interactive Sphere for Three-Dimensional Control in Games and Virtual Reality
title_sort The Interactive Sphere for Three-Dimensional Control in Games and Virtual Reality
author Brizolara, Paulo L. S.
author_facet Brizolara, Paulo L. S.
Miranda, Leonardo Cunha de
Vasiljevic, Gabriel Alves Mendes
Menezes, Bruna Camila de
author_role author
author2 Miranda, Leonardo Cunha de
Vasiljevic, Gabriel Alves Mendes
Menezes, Bruna Camila de
author2_role author
author
author
dc.contributor.author.fl_str_mv Brizolara, Paulo L. S.
Miranda, Leonardo Cunha de
Vasiljevic, Gabriel Alves Mendes
Menezes, Bruna Camila de
dc.subject.por.fl_str_mv Interaction device
controller device
gestural interaction
haptic feedback
VR
organizational semiotics
topic Interaction device
controller device
gestural interaction
haptic feedback
VR
organizational semiotics
description In electronic games, the controller is the mean through which the player can interact with the game’s virtual world, being an essential factor in all of the user experience. New controllers may, therefore, completely modify the player experience, also serving as a tool to investigate new ways of interacting with interactive systems of various purposes. In this context, this paper presents the Interactive Sphere, a spherical device to be employed specially with games and virtual reality environments. This novel device combines the pressing of certain regions of the sphere with gestural interaction, in addition to providing haptic, auditive and visual feedback. The paper describes all of the rationale behind the decisions taken during the design and development process of the device, in addition to the techniques employed for implementing the detection of the acts of pressing and moving the Interactive Sphere. In this project, accessible, low-cost materials and techniques were prioritized, which could be more easily adapted to other contexts. We envision that the lessons learned and the guidelines derived from its design and development process may assist in the idealization and construction of new ways of interacting, by providing a set of methods, techniques and technologies that were employed in the development of a new physical artifact of interaction presented in this work.
publishDate 2023
dc.date.none.fl_str_mv 2023-10-03
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://sol.sbc.org.br/journals/index.php/jis/article/view/3332
10.5753/jis.2023.3332
url https://sol.sbc.org.br/journals/index.php/jis/article/view/3332
identifier_str_mv 10.5753/jis.2023.3332
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv https://sol.sbc.org.br/journals/index.php/jis/article/view/3332/2369
dc.rights.driver.fl_str_mv http://creativecommons.org/licenses/by/4.0
info:eu-repo/semantics/openAccess
rights_invalid_str_mv http://creativecommons.org/licenses/by/4.0
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Brazilian Computer Society
publisher.none.fl_str_mv Brazilian Computer Society
dc.source.none.fl_str_mv Journal of Interactive Systems; v. 14 n. 1 (2023); 448-469
Journal on Interactive Systems; Vol. 14 No. 1 (2023); 448-469
2763-7719
10.5753/jis.2023
reponame:Journal on Interactive Systems
instname:Sociedade Brasileira de Computação (SBC)
instacron:SBC
instname_str Sociedade Brasileira de Computação (SBC)
instacron_str SBC
institution SBC
reponame_str Journal on Interactive Systems
collection Journal on Interactive Systems
repository.name.fl_str_mv Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC)
repository.mail.fl_str_mv jis@sbc.org.br
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