The Interactive Sphere for Three-Dimensional Control in Games and Virtual Reality
Autor(a) principal: | |
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Data de Publicação: | 2023 |
Outros Autores: | , , |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Journal on Interactive Systems |
Texto Completo: | https://sol.sbc.org.br/journals/index.php/jis/article/view/3332 |
Resumo: | In electronic games, the controller is the mean through which the player can interact with the game’s virtual world, being an essential factor in all of the user experience. New controllers may, therefore, completely modify the player experience, also serving as a tool to investigate new ways of interacting with interactive systems of various purposes. In this context, this paper presents the Interactive Sphere, a spherical device to be employed specially with games and virtual reality environments. This novel device combines the pressing of certain regions of the sphere with gestural interaction, in addition to providing haptic, auditive and visual feedback. The paper describes all of the rationale behind the decisions taken during the design and development process of the device, in addition to the techniques employed for implementing the detection of the acts of pressing and moving the Interactive Sphere. In this project, accessible, low-cost materials and techniques were prioritized, which could be more easily adapted to other contexts. We envision that the lessons learned and the guidelines derived from its design and development process may assist in the idealization and construction of new ways of interacting, by providing a set of methods, techniques and technologies that were employed in the development of a new physical artifact of interaction presented in this work. |
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The Interactive Sphere for Three-Dimensional Control in Games and Virtual RealityInteraction devicecontroller devicegestural interactionhaptic feedbackVRorganizational semioticsIn electronic games, the controller is the mean through which the player can interact with the game’s virtual world, being an essential factor in all of the user experience. New controllers may, therefore, completely modify the player experience, also serving as a tool to investigate new ways of interacting with interactive systems of various purposes. In this context, this paper presents the Interactive Sphere, a spherical device to be employed specially with games and virtual reality environments. This novel device combines the pressing of certain regions of the sphere with gestural interaction, in addition to providing haptic, auditive and visual feedback. The paper describes all of the rationale behind the decisions taken during the design and development process of the device, in addition to the techniques employed for implementing the detection of the acts of pressing and moving the Interactive Sphere. In this project, accessible, low-cost materials and techniques were prioritized, which could be more easily adapted to other contexts. We envision that the lessons learned and the guidelines derived from its design and development process may assist in the idealization and construction of new ways of interacting, by providing a set of methods, techniques and technologies that were employed in the development of a new physical artifact of interaction presented in this work.Brazilian Computer Society2023-10-03info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://sol.sbc.org.br/journals/index.php/jis/article/view/333210.5753/jis.2023.3332Journal of Interactive Systems; v. 14 n. 1 (2023); 448-469Journal on Interactive Systems; Vol. 14 No. 1 (2023); 448-4692763-771910.5753/jis.2023reponame:Journal on Interactive Systemsinstname:Sociedade Brasileira de Computação (SBC)instacron:SBCenghttps://sol.sbc.org.br/journals/index.php/jis/article/view/3332/2369Copyright (c) 2023 Paulo L. S. Brizolara, Leonardo Cunha de Miranda, Gabriel Vasiljevic, Bruna Camila de Menezeshttp://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessBrizolara, Paulo L. S.Miranda, Leonardo Cunha deVasiljevic, Gabriel Alves MendesMenezes, Bruna Camila de2023-10-12T20:47:00Zoai:ojs2.sol.sbc.org.br:article/3332Revistahttps://sol.sbc.org.br/journals/index.php/jis/ONGhttps://sol.sbc.org.br/journals/index.php/jis/oaijis@sbc.org.br2763-77192763-7719opendoar:2023-10-12T20:47Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC)false |
dc.title.none.fl_str_mv |
The Interactive Sphere for Three-Dimensional Control in Games and Virtual Reality |
title |
The Interactive Sphere for Three-Dimensional Control in Games and Virtual Reality |
spellingShingle |
The Interactive Sphere for Three-Dimensional Control in Games and Virtual Reality Brizolara, Paulo L. S. Interaction device controller device gestural interaction haptic feedback VR organizational semiotics |
title_short |
The Interactive Sphere for Three-Dimensional Control in Games and Virtual Reality |
title_full |
The Interactive Sphere for Three-Dimensional Control in Games and Virtual Reality |
title_fullStr |
The Interactive Sphere for Three-Dimensional Control in Games and Virtual Reality |
title_full_unstemmed |
The Interactive Sphere for Three-Dimensional Control in Games and Virtual Reality |
title_sort |
The Interactive Sphere for Three-Dimensional Control in Games and Virtual Reality |
author |
Brizolara, Paulo L. S. |
author_facet |
Brizolara, Paulo L. S. Miranda, Leonardo Cunha de Vasiljevic, Gabriel Alves Mendes Menezes, Bruna Camila de |
author_role |
author |
author2 |
Miranda, Leonardo Cunha de Vasiljevic, Gabriel Alves Mendes Menezes, Bruna Camila de |
author2_role |
author author author |
dc.contributor.author.fl_str_mv |
Brizolara, Paulo L. S. Miranda, Leonardo Cunha de Vasiljevic, Gabriel Alves Mendes Menezes, Bruna Camila de |
dc.subject.por.fl_str_mv |
Interaction device controller device gestural interaction haptic feedback VR organizational semiotics |
topic |
Interaction device controller device gestural interaction haptic feedback VR organizational semiotics |
description |
In electronic games, the controller is the mean through which the player can interact with the game’s virtual world, being an essential factor in all of the user experience. New controllers may, therefore, completely modify the player experience, also serving as a tool to investigate new ways of interacting with interactive systems of various purposes. In this context, this paper presents the Interactive Sphere, a spherical device to be employed specially with games and virtual reality environments. This novel device combines the pressing of certain regions of the sphere with gestural interaction, in addition to providing haptic, auditive and visual feedback. The paper describes all of the rationale behind the decisions taken during the design and development process of the device, in addition to the techniques employed for implementing the detection of the acts of pressing and moving the Interactive Sphere. In this project, accessible, low-cost materials and techniques were prioritized, which could be more easily adapted to other contexts. We envision that the lessons learned and the guidelines derived from its design and development process may assist in the idealization and construction of new ways of interacting, by providing a set of methods, techniques and technologies that were employed in the development of a new physical artifact of interaction presented in this work. |
publishDate |
2023 |
dc.date.none.fl_str_mv |
2023-10-03 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://sol.sbc.org.br/journals/index.php/jis/article/view/3332 10.5753/jis.2023.3332 |
url |
https://sol.sbc.org.br/journals/index.php/jis/article/view/3332 |
identifier_str_mv |
10.5753/jis.2023.3332 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
https://sol.sbc.org.br/journals/index.php/jis/article/view/3332/2369 |
dc.rights.driver.fl_str_mv |
http://creativecommons.org/licenses/by/4.0 info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
http://creativecommons.org/licenses/by/4.0 |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Brazilian Computer Society |
publisher.none.fl_str_mv |
Brazilian Computer Society |
dc.source.none.fl_str_mv |
Journal of Interactive Systems; v. 14 n. 1 (2023); 448-469 Journal on Interactive Systems; Vol. 14 No. 1 (2023); 448-469 2763-7719 10.5753/jis.2023 reponame:Journal on Interactive Systems instname:Sociedade Brasileira de Computação (SBC) instacron:SBC |
instname_str |
Sociedade Brasileira de Computação (SBC) |
instacron_str |
SBC |
institution |
SBC |
reponame_str |
Journal on Interactive Systems |
collection |
Journal on Interactive Systems |
repository.name.fl_str_mv |
Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC) |
repository.mail.fl_str_mv |
jis@sbc.org.br |
_version_ |
1796797411517005824 |