A panoramic synthetic vision model for improving collision avoidance in crowd simulation

Detalhes bibliográficos
Autor(a) principal: de Queiroz, Ricardo Bustamante
Data de Publicação: 2015
Outros Autores: Dutra, Teófilo, Vidal, Creto, Cavalcante-Neto, Joaquim
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Journal on Interactive Systems
Texto Completo: https://sol.sbc.org.br/journals/index.php/jis/article/view/659
Resumo: Crowd Simulation is very important in many virtual reality applications, because it improves the sense of immersion of the users by making the population of agents in the environment to move as real crowds do. Recently, models for simulating crowds, in which each agent is equipped with a synthetic vision system, have shown interesting results regarding the natural manner in which the agents navigate inside the environment thanks to their visual perception. In this article, we propose an upgrade to the agent’s visual system with a panoramic view in order to allow an agent to expand its vision beyond the limit of 180o imposed by the common projection provided by rendering APIs. Also, we analyze different parameters, which are used to define the field of view, to investigate the influence they have on the agent’s behavior. The impacts that those changes may cause on the efficiency of the algorithms are also analysed. A visible change on the agent’s behavior is achieved by using the technique, with a slight loss of performance.
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spelling A panoramic synthetic vision model for improving collision avoidance in crowd simulationCrowd Simulation is very important in many virtual reality applications, because it improves the sense of immersion of the users by making the population of agents in the environment to move as real crowds do. Recently, models for simulating crowds, in which each agent is equipped with a synthetic vision system, have shown interesting results regarding the natural manner in which the agents navigate inside the environment thanks to their visual perception. In this article, we propose an upgrade to the agent’s visual system with a panoramic view in order to allow an agent to expand its vision beyond the limit of 180o imposed by the common projection provided by rendering APIs. Also, we analyze different parameters, which are used to define the field of view, to investigate the influence they have on the agent’s behavior. The impacts that those changes may cause on the efficiency of the algorithms are also analysed. A visible change on the agent’s behavior is achieved by using the technique, with a slight loss of performance.Nenhum resumo disponívelBrazilian Computer Society2015-12-01info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://sol.sbc.org.br/journals/index.php/jis/article/view/65910.5753/jis.2015.659Journal of Interactive Systems; v. 6 n. 2 (2015)Journal on Interactive Systems; Vol. 6 No. 2 (2015)2763-7719reponame:Journal on Interactive Systemsinstname:Sociedade Brasileira de Computação (SBC)instacron:SBCenghttps://sol.sbc.org.br/journals/index.php/jis/article/view/659/654de Queiroz, Ricardo BustamanteDutra, TeófiloVidal, CretoCavalcante-Neto, Joaquiminfo:eu-repo/semantics/openAccess2020-09-05T16:09:10Zoai:ojs2.sol.sbc.org.br:article/659Revistahttps://sol.sbc.org.br/journals/index.php/jis/ONGhttps://sol.sbc.org.br/journals/index.php/jis/oaijis@sbc.org.br2763-77192763-7719opendoar:2020-09-05T16:09:10Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC)false
dc.title.none.fl_str_mv A panoramic synthetic vision model for improving collision avoidance in crowd simulation
title A panoramic synthetic vision model for improving collision avoidance in crowd simulation
spellingShingle A panoramic synthetic vision model for improving collision avoidance in crowd simulation
de Queiroz, Ricardo Bustamante
title_short A panoramic synthetic vision model for improving collision avoidance in crowd simulation
title_full A panoramic synthetic vision model for improving collision avoidance in crowd simulation
title_fullStr A panoramic synthetic vision model for improving collision avoidance in crowd simulation
title_full_unstemmed A panoramic synthetic vision model for improving collision avoidance in crowd simulation
title_sort A panoramic synthetic vision model for improving collision avoidance in crowd simulation
author de Queiroz, Ricardo Bustamante
author_facet de Queiroz, Ricardo Bustamante
Dutra, Teófilo
Vidal, Creto
Cavalcante-Neto, Joaquim
author_role author
author2 Dutra, Teófilo
Vidal, Creto
Cavalcante-Neto, Joaquim
author2_role author
author
author
dc.contributor.author.fl_str_mv de Queiroz, Ricardo Bustamante
Dutra, Teófilo
Vidal, Creto
Cavalcante-Neto, Joaquim
description Crowd Simulation is very important in many virtual reality applications, because it improves the sense of immersion of the users by making the population of agents in the environment to move as real crowds do. Recently, models for simulating crowds, in which each agent is equipped with a synthetic vision system, have shown interesting results regarding the natural manner in which the agents navigate inside the environment thanks to their visual perception. In this article, we propose an upgrade to the agent’s visual system with a panoramic view in order to allow an agent to expand its vision beyond the limit of 180o imposed by the common projection provided by rendering APIs. Also, we analyze different parameters, which are used to define the field of view, to investigate the influence they have on the agent’s behavior. The impacts that those changes may cause on the efficiency of the algorithms are also analysed. A visible change on the agent’s behavior is achieved by using the technique, with a slight loss of performance.
publishDate 2015
dc.date.none.fl_str_mv 2015-12-01
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://sol.sbc.org.br/journals/index.php/jis/article/view/659
10.5753/jis.2015.659
url https://sol.sbc.org.br/journals/index.php/jis/article/view/659
identifier_str_mv 10.5753/jis.2015.659
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv https://sol.sbc.org.br/journals/index.php/jis/article/view/659/654
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Brazilian Computer Society
publisher.none.fl_str_mv Brazilian Computer Society
dc.source.none.fl_str_mv Journal of Interactive Systems; v. 6 n. 2 (2015)
Journal on Interactive Systems; Vol. 6 No. 2 (2015)
2763-7719
reponame:Journal on Interactive Systems
instname:Sociedade Brasileira de Computação (SBC)
instacron:SBC
instname_str Sociedade Brasileira de Computação (SBC)
instacron_str SBC
institution SBC
reponame_str Journal on Interactive Systems
collection Journal on Interactive Systems
repository.name.fl_str_mv Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC)
repository.mail.fl_str_mv jis@sbc.org.br
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