Networking Issues for 3D Medical Collaborative Virtual Environments: Design and Applications

Detalhes bibliográficos
Autor(a) principal: Paiva, Paulo V. F.
Data de Publicação: 2017
Outros Autores: Machado, Liliane dos S., de Oliveira, Jauvane C., de Moraes, Ronei M.
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Journal on Interactive Systems
Texto Completo: https://sol.sbc.org.br/journals/index.php/jis/article/view/685
Resumo: Collaborative Virtual Environments (CVEs) are Virtual Reality (VR) systems and can simulate medical procedures such as surgeries performed by a group of remote users which can interact with one another through the simulation in real-time, with the aid of a network such as the Internet.Therefore, it is important to note that research on CVE-specific networking issues allows us to better understand the requirements for real-time applications. This paper discloses design and implementation issues of a peer-to-peer multicast architecture on the collaborative module of theCyberMed VR framework, aiming at providing better network scalability, as well as it shows as results, some developed applications as validation. Finally, we compared the performance of the newly implemented peer-to-peer multicast architecture with the peer-to-peer unicast previously existent with simulated models designed with OPNET Network Modeler and R statistical software. As result of our experiments, the null hypothesis was rejected (p = 2.2e-16, level of significance = 5%) confirming what we expected about the behavior of CyberMed’s multicast protocol.
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spelling Networking Issues for 3D Medical Collaborative Virtual Environments: Design and ApplicationsCollaborative Virtual Environments (CVEs) are Virtual Reality (VR) systems and can simulate medical procedures such as surgeries performed by a group of remote users which can interact with one another through the simulation in real-time, with the aid of a network such as the Internet.Therefore, it is important to note that research on CVE-specific networking issues allows us to better understand the requirements for real-time applications. This paper discloses design and implementation issues of a peer-to-peer multicast architecture on the collaborative module of theCyberMed VR framework, aiming at providing better network scalability, as well as it shows as results, some developed applications as validation. Finally, we compared the performance of the newly implemented peer-to-peer multicast architecture with the peer-to-peer unicast previously existent with simulated models designed with OPNET Network Modeler and R statistical software. As result of our experiments, the null hypothesis was rejected (p = 2.2e-16, level of significance = 5%) confirming what we expected about the behavior of CyberMed’s multicast protocol.Nenhum resumo disponívelBrazilian Computer Society2017-12-22info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://sol.sbc.org.br/journals/index.php/jis/article/view/68510.5753/jis.2017.685Journal of Interactive Systems; v. 8 n. 2 (2017)Journal on Interactive Systems; Vol. 8 No. 2 (2017)2763-7719reponame:Journal on Interactive Systemsinstname:Sociedade Brasileira de Computação (SBC)instacron:SBCenghttps://sol.sbc.org.br/journals/index.php/jis/article/view/685/680Paiva, Paulo V. F.Machado, Liliane dos S.de Oliveira, Jauvane C.de Moraes, Ronei M.info:eu-repo/semantics/openAccess2020-09-05T16:09:08Zoai:ojs2.sol.sbc.org.br:article/685Revistahttps://sol.sbc.org.br/journals/index.php/jis/ONGhttps://sol.sbc.org.br/journals/index.php/jis/oaijis@sbc.org.br2763-77192763-7719opendoar:2020-09-05T16:09:08Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC)false
dc.title.none.fl_str_mv Networking Issues for 3D Medical Collaborative Virtual Environments: Design and Applications
title Networking Issues for 3D Medical Collaborative Virtual Environments: Design and Applications
spellingShingle Networking Issues for 3D Medical Collaborative Virtual Environments: Design and Applications
Paiva, Paulo V. F.
title_short Networking Issues for 3D Medical Collaborative Virtual Environments: Design and Applications
title_full Networking Issues for 3D Medical Collaborative Virtual Environments: Design and Applications
title_fullStr Networking Issues for 3D Medical Collaborative Virtual Environments: Design and Applications
title_full_unstemmed Networking Issues for 3D Medical Collaborative Virtual Environments: Design and Applications
title_sort Networking Issues for 3D Medical Collaborative Virtual Environments: Design and Applications
author Paiva, Paulo V. F.
author_facet Paiva, Paulo V. F.
Machado, Liliane dos S.
de Oliveira, Jauvane C.
de Moraes, Ronei M.
author_role author
author2 Machado, Liliane dos S.
de Oliveira, Jauvane C.
de Moraes, Ronei M.
author2_role author
author
author
dc.contributor.author.fl_str_mv Paiva, Paulo V. F.
Machado, Liliane dos S.
de Oliveira, Jauvane C.
de Moraes, Ronei M.
description Collaborative Virtual Environments (CVEs) are Virtual Reality (VR) systems and can simulate medical procedures such as surgeries performed by a group of remote users which can interact with one another through the simulation in real-time, with the aid of a network such as the Internet.Therefore, it is important to note that research on CVE-specific networking issues allows us to better understand the requirements for real-time applications. This paper discloses design and implementation issues of a peer-to-peer multicast architecture on the collaborative module of theCyberMed VR framework, aiming at providing better network scalability, as well as it shows as results, some developed applications as validation. Finally, we compared the performance of the newly implemented peer-to-peer multicast architecture with the peer-to-peer unicast previously existent with simulated models designed with OPNET Network Modeler and R statistical software. As result of our experiments, the null hypothesis was rejected (p = 2.2e-16, level of significance = 5%) confirming what we expected about the behavior of CyberMed’s multicast protocol.
publishDate 2017
dc.date.none.fl_str_mv 2017-12-22
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://sol.sbc.org.br/journals/index.php/jis/article/view/685
10.5753/jis.2017.685
url https://sol.sbc.org.br/journals/index.php/jis/article/view/685
identifier_str_mv 10.5753/jis.2017.685
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv https://sol.sbc.org.br/journals/index.php/jis/article/view/685/680
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Brazilian Computer Society
publisher.none.fl_str_mv Brazilian Computer Society
dc.source.none.fl_str_mv Journal of Interactive Systems; v. 8 n. 2 (2017)
Journal on Interactive Systems; Vol. 8 No. 2 (2017)
2763-7719
reponame:Journal on Interactive Systems
instname:Sociedade Brasileira de Computação (SBC)
instacron:SBC
instname_str Sociedade Brasileira de Computação (SBC)
instacron_str SBC
institution SBC
reponame_str Journal on Interactive Systems
collection Journal on Interactive Systems
repository.name.fl_str_mv Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC)
repository.mail.fl_str_mv jis@sbc.org.br
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