Networking Issues for 3D Medical Collaborative Virtual Environments: Design and Applications
Autor(a) principal: | |
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Data de Publicação: | 2017 |
Outros Autores: | , , |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Journal on Interactive Systems |
Texto Completo: | https://sol.sbc.org.br/journals/index.php/jis/article/view/685 |
Resumo: | Collaborative Virtual Environments (CVEs) are Virtual Reality (VR) systems and can simulate medical procedures such as surgeries performed by a group of remote users which can interact with one another through the simulation in real-time, with the aid of a network such as the Internet.Therefore, it is important to note that research on CVE-specific networking issues allows us to better understand the requirements for real-time applications. This paper discloses design and implementation issues of a peer-to-peer multicast architecture on the collaborative module of theCyberMed VR framework, aiming at providing better network scalability, as well as it shows as results, some developed applications as validation. Finally, we compared the performance of the newly implemented peer-to-peer multicast architecture with the peer-to-peer unicast previously existent with simulated models designed with OPNET Network Modeler and R statistical software. As result of our experiments, the null hypothesis was rejected (p = 2.2e-16, level of significance = 5%) confirming what we expected about the behavior of CyberMed’s multicast protocol. |
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Journal on Interactive Systems |
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Networking Issues for 3D Medical Collaborative Virtual Environments: Design and ApplicationsCollaborative Virtual Environments (CVEs) are Virtual Reality (VR) systems and can simulate medical procedures such as surgeries performed by a group of remote users which can interact with one another through the simulation in real-time, with the aid of a network such as the Internet.Therefore, it is important to note that research on CVE-specific networking issues allows us to better understand the requirements for real-time applications. This paper discloses design and implementation issues of a peer-to-peer multicast architecture on the collaborative module of theCyberMed VR framework, aiming at providing better network scalability, as well as it shows as results, some developed applications as validation. Finally, we compared the performance of the newly implemented peer-to-peer multicast architecture with the peer-to-peer unicast previously existent with simulated models designed with OPNET Network Modeler and R statistical software. As result of our experiments, the null hypothesis was rejected (p = 2.2e-16, level of significance = 5%) confirming what we expected about the behavior of CyberMed’s multicast protocol.Nenhum resumo disponívelBrazilian Computer Society2017-12-22info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://sol.sbc.org.br/journals/index.php/jis/article/view/68510.5753/jis.2017.685Journal of Interactive Systems; v. 8 n. 2 (2017)Journal on Interactive Systems; Vol. 8 No. 2 (2017)2763-7719reponame:Journal on Interactive Systemsinstname:Sociedade Brasileira de Computação (SBC)instacron:SBCenghttps://sol.sbc.org.br/journals/index.php/jis/article/view/685/680Paiva, Paulo V. F.Machado, Liliane dos S.de Oliveira, Jauvane C.de Moraes, Ronei M.info:eu-repo/semantics/openAccess2020-09-05T16:09:08Zoai:ojs2.sol.sbc.org.br:article/685Revistahttps://sol.sbc.org.br/journals/index.php/jis/ONGhttps://sol.sbc.org.br/journals/index.php/jis/oaijis@sbc.org.br2763-77192763-7719opendoar:2020-09-05T16:09:08Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC)false |
dc.title.none.fl_str_mv |
Networking Issues for 3D Medical Collaborative Virtual Environments: Design and Applications |
title |
Networking Issues for 3D Medical Collaborative Virtual Environments: Design and Applications |
spellingShingle |
Networking Issues for 3D Medical Collaborative Virtual Environments: Design and Applications Paiva, Paulo V. F. |
title_short |
Networking Issues for 3D Medical Collaborative Virtual Environments: Design and Applications |
title_full |
Networking Issues for 3D Medical Collaborative Virtual Environments: Design and Applications |
title_fullStr |
Networking Issues for 3D Medical Collaborative Virtual Environments: Design and Applications |
title_full_unstemmed |
Networking Issues for 3D Medical Collaborative Virtual Environments: Design and Applications |
title_sort |
Networking Issues for 3D Medical Collaborative Virtual Environments: Design and Applications |
author |
Paiva, Paulo V. F. |
author_facet |
Paiva, Paulo V. F. Machado, Liliane dos S. de Oliveira, Jauvane C. de Moraes, Ronei M. |
author_role |
author |
author2 |
Machado, Liliane dos S. de Oliveira, Jauvane C. de Moraes, Ronei M. |
author2_role |
author author author |
dc.contributor.author.fl_str_mv |
Paiva, Paulo V. F. Machado, Liliane dos S. de Oliveira, Jauvane C. de Moraes, Ronei M. |
description |
Collaborative Virtual Environments (CVEs) are Virtual Reality (VR) systems and can simulate medical procedures such as surgeries performed by a group of remote users which can interact with one another through the simulation in real-time, with the aid of a network such as the Internet.Therefore, it is important to note that research on CVE-specific networking issues allows us to better understand the requirements for real-time applications. This paper discloses design and implementation issues of a peer-to-peer multicast architecture on the collaborative module of theCyberMed VR framework, aiming at providing better network scalability, as well as it shows as results, some developed applications as validation. Finally, we compared the performance of the newly implemented peer-to-peer multicast architecture with the peer-to-peer unicast previously existent with simulated models designed with OPNET Network Modeler and R statistical software. As result of our experiments, the null hypothesis was rejected (p = 2.2e-16, level of significance = 5%) confirming what we expected about the behavior of CyberMed’s multicast protocol. |
publishDate |
2017 |
dc.date.none.fl_str_mv |
2017-12-22 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://sol.sbc.org.br/journals/index.php/jis/article/view/685 10.5753/jis.2017.685 |
url |
https://sol.sbc.org.br/journals/index.php/jis/article/view/685 |
identifier_str_mv |
10.5753/jis.2017.685 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
https://sol.sbc.org.br/journals/index.php/jis/article/view/685/680 |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Brazilian Computer Society |
publisher.none.fl_str_mv |
Brazilian Computer Society |
dc.source.none.fl_str_mv |
Journal of Interactive Systems; v. 8 n. 2 (2017) Journal on Interactive Systems; Vol. 8 No. 2 (2017) 2763-7719 reponame:Journal on Interactive Systems instname:Sociedade Brasileira de Computação (SBC) instacron:SBC |
instname_str |
Sociedade Brasileira de Computação (SBC) |
instacron_str |
SBC |
institution |
SBC |
reponame_str |
Journal on Interactive Systems |
collection |
Journal on Interactive Systems |
repository.name.fl_str_mv |
Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC) |
repository.mail.fl_str_mv |
jis@sbc.org.br |
_version_ |
1796797411014737920 |