Traditional paintings and the digital medium
Autor(a) principal: | |
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Data de Publicação: | 2013 |
Outros Autores: | , |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Journal on Interactive Systems |
Texto Completo: | https://sol.sbc.org.br/journals/index.php/jis/article/view/618 |
Resumo: | We describe in this paper the experience of bringing a hyper-realistic painting by the Brazilian plastic artist Sônia Menna Barreto into the digital world, taking advantage of its interactive and animated possibilities to bring the work to life. To do that, we developed software to visualized the modeled painting in a multiprojection environment (mini CAVE), in digital TV devices and even smartphones and tablets. We also describe how natural interaction and navigation through the digital painting was accomplished by using Wii-remote and Kinect devices |
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Journal on Interactive Systems |
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Traditional paintings and the digital mediumWe describe in this paper the experience of bringing a hyper-realistic painting by the Brazilian plastic artist Sônia Menna Barreto into the digital world, taking advantage of its interactive and animated possibilities to bring the work to life. To do that, we developed software to visualized the modeled painting in a multiprojection environment (mini CAVE), in digital TV devices and even smartphones and tablets. We also describe how natural interaction and navigation through the digital painting was accomplished by using Wii-remote and Kinect devicesNenhum resumo disponívelBrazilian Computer Society2013-01-23info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://sol.sbc.org.br/journals/index.php/jis/article/view/61810.5753/jis.2012.618Journal of Interactive Systems; v. 3 n. 3 (2012): Vol. 3 No. 3 (2012)Journal on Interactive Systems; Vol. 3 No. 3 (2012): Vol. 3 No. 3 (2012)2763-7719reponame:Journal on Interactive Systemsinstname:Sociedade Brasileira de Computação (SBC)instacron:SBCenghttps://sol.sbc.org.br/journals/index.php/jis/article/view/618/613Guimarães, Marcelo de PaivaDias, Diego ColomboGnecco, Bruno Barberiinfo:eu-repo/semantics/openAccess2021-02-10T16:51:59Zoai:ojs2.sol.sbc.org.br:article/618Revistahttps://sol.sbc.org.br/journals/index.php/jis/ONGhttps://sol.sbc.org.br/journals/index.php/jis/oaijis@sbc.org.br2763-77192763-7719opendoar:2021-02-10T16:51:59Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC)false |
dc.title.none.fl_str_mv |
Traditional paintings and the digital medium |
title |
Traditional paintings and the digital medium |
spellingShingle |
Traditional paintings and the digital medium Guimarães, Marcelo de Paiva |
title_short |
Traditional paintings and the digital medium |
title_full |
Traditional paintings and the digital medium |
title_fullStr |
Traditional paintings and the digital medium |
title_full_unstemmed |
Traditional paintings and the digital medium |
title_sort |
Traditional paintings and the digital medium |
author |
Guimarães, Marcelo de Paiva |
author_facet |
Guimarães, Marcelo de Paiva Dias, Diego Colombo Gnecco, Bruno Barberi |
author_role |
author |
author2 |
Dias, Diego Colombo Gnecco, Bruno Barberi |
author2_role |
author author |
dc.contributor.author.fl_str_mv |
Guimarães, Marcelo de Paiva Dias, Diego Colombo Gnecco, Bruno Barberi |
description |
We describe in this paper the experience of bringing a hyper-realistic painting by the Brazilian plastic artist Sônia Menna Barreto into the digital world, taking advantage of its interactive and animated possibilities to bring the work to life. To do that, we developed software to visualized the modeled painting in a multiprojection environment (mini CAVE), in digital TV devices and even smartphones and tablets. We also describe how natural interaction and navigation through the digital painting was accomplished by using Wii-remote and Kinect devices |
publishDate |
2013 |
dc.date.none.fl_str_mv |
2013-01-23 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://sol.sbc.org.br/journals/index.php/jis/article/view/618 10.5753/jis.2012.618 |
url |
https://sol.sbc.org.br/journals/index.php/jis/article/view/618 |
identifier_str_mv |
10.5753/jis.2012.618 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
https://sol.sbc.org.br/journals/index.php/jis/article/view/618/613 |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Brazilian Computer Society |
publisher.none.fl_str_mv |
Brazilian Computer Society |
dc.source.none.fl_str_mv |
Journal of Interactive Systems; v. 3 n. 3 (2012): Vol. 3 No. 3 (2012) Journal on Interactive Systems; Vol. 3 No. 3 (2012): Vol. 3 No. 3 (2012) 2763-7719 reponame:Journal on Interactive Systems instname:Sociedade Brasileira de Computação (SBC) instacron:SBC |
instname_str |
Sociedade Brasileira de Computação (SBC) |
instacron_str |
SBC |
institution |
SBC |
reponame_str |
Journal on Interactive Systems |
collection |
Journal on Interactive Systems |
repository.name.fl_str_mv |
Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC) |
repository.mail.fl_str_mv |
jis@sbc.org.br |
_version_ |
1796797410662416384 |