Socially Aware Design of Games: an early workshop for game designers
Autor(a) principal: | |
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Data de Publicação: | 2020 |
Outros Autores: | , , , |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Journal on Interactive Systems |
Texto Completo: | https://sol.sbc.org.br/journals/index.php/jis/article/view/757 |
Resumo: | Designing games to encourage players' positive and healthy behaviors is both a necessity and a challenge. Although the game research field has relevant contributions in literature, especially regarding gamification, serious games and persuasive computing, when the application domain is critical, such as education or health, it is necessary to understand the context in which a game will be inserted before actually proposing and designing it. This paper presents a collaborative workshop for problem understanding and requirements elicitation in the early stages of game design. The workshop stresses the importance of problem-understanding from a sociotechnical perspective before developing a game and before directly engaging other stakeholders. The paper presents the workshop in practice where designers must understand how to support children to perform speech therapy exercises outside hospital settings. The workshop was conducted to produce a systemic understanding of the problem domain, of human and technical aspects, possible solutions and their implications to be used as inputs for game design and evaluation. The paper presents the workshop and its main results, discussing lessons learned and highlighting the need for early and lean practices to promote the socially aware design of games. |
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Journal on Interactive Systems |
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Socially Aware Design of Games: an early workshop for game designersGame DesignSpeech TherapySocially Aware DesignDesigning games to encourage players' positive and healthy behaviors is both a necessity and a challenge. Although the game research field has relevant contributions in literature, especially regarding gamification, serious games and persuasive computing, when the application domain is critical, such as education or health, it is necessary to understand the context in which a game will be inserted before actually proposing and designing it. This paper presents a collaborative workshop for problem understanding and requirements elicitation in the early stages of game design. The workshop stresses the importance of problem-understanding from a sociotechnical perspective before developing a game and before directly engaging other stakeholders. The paper presents the workshop in practice where designers must understand how to support children to perform speech therapy exercises outside hospital settings. The workshop was conducted to produce a systemic understanding of the problem domain, of human and technical aspects, possible solutions and their implications to be used as inputs for game design and evaluation. The paper presents the workshop and its main results, discussing lessons learned and highlighting the need for early and lean practices to promote the socially aware design of games.Brazilian Computer Society2020-12-09info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://sol.sbc.org.br/journals/index.php/jis/article/view/75710.5753/jis.2020.757Journal of Interactive Systems; v. 11 n. 1 (2020); 92-109Journal on Interactive Systems; Vol. 11 No. 1 (2020); 92-1092763-771910.5753/jis.2020reponame:Journal on Interactive Systemsinstname:Sociedade Brasileira de Computação (SBC)instacron:SBCenghttps://sol.sbc.org.br/journals/index.php/jis/article/view/757/963Copyright (c) 2020 Bernardo Ferrari, Carolina Moreira Oliveira, Júlia S. B. Ortiz, Deógenes P. da Silva Junior, Roberto Pereirainfo:eu-repo/semantics/openAccessFerrari, BernardoJunior, Deógenes P. da SilvaOliveira, Carolina MoreiraOrtiz, Júlia S. B.Pereira, Roberto2023-10-12T20:48:19Zoai:ojs2.sol.sbc.org.br:article/757Revistahttps://sol.sbc.org.br/journals/index.php/jis/ONGhttps://sol.sbc.org.br/journals/index.php/jis/oaijis@sbc.org.br2763-77192763-7719opendoar:2023-10-12T20:48:19Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC)false |
dc.title.none.fl_str_mv |
Socially Aware Design of Games: an early workshop for game designers |
title |
Socially Aware Design of Games: an early workshop for game designers |
spellingShingle |
Socially Aware Design of Games: an early workshop for game designers Ferrari, Bernardo Game Design Speech Therapy Socially Aware Design |
title_short |
Socially Aware Design of Games: an early workshop for game designers |
title_full |
Socially Aware Design of Games: an early workshop for game designers |
title_fullStr |
Socially Aware Design of Games: an early workshop for game designers |
title_full_unstemmed |
Socially Aware Design of Games: an early workshop for game designers |
title_sort |
Socially Aware Design of Games: an early workshop for game designers |
author |
Ferrari, Bernardo |
author_facet |
Ferrari, Bernardo Junior, Deógenes P. da Silva Oliveira, Carolina Moreira Ortiz, Júlia S. B. Pereira, Roberto |
author_role |
author |
author2 |
Junior, Deógenes P. da Silva Oliveira, Carolina Moreira Ortiz, Júlia S. B. Pereira, Roberto |
author2_role |
author author author author |
dc.contributor.author.fl_str_mv |
Ferrari, Bernardo Junior, Deógenes P. da Silva Oliveira, Carolina Moreira Ortiz, Júlia S. B. Pereira, Roberto |
dc.subject.por.fl_str_mv |
Game Design Speech Therapy Socially Aware Design |
topic |
Game Design Speech Therapy Socially Aware Design |
description |
Designing games to encourage players' positive and healthy behaviors is both a necessity and a challenge. Although the game research field has relevant contributions in literature, especially regarding gamification, serious games and persuasive computing, when the application domain is critical, such as education or health, it is necessary to understand the context in which a game will be inserted before actually proposing and designing it. This paper presents a collaborative workshop for problem understanding and requirements elicitation in the early stages of game design. The workshop stresses the importance of problem-understanding from a sociotechnical perspective before developing a game and before directly engaging other stakeholders. The paper presents the workshop in practice where designers must understand how to support children to perform speech therapy exercises outside hospital settings. The workshop was conducted to produce a systemic understanding of the problem domain, of human and technical aspects, possible solutions and their implications to be used as inputs for game design and evaluation. The paper presents the workshop and its main results, discussing lessons learned and highlighting the need for early and lean practices to promote the socially aware design of games. |
publishDate |
2020 |
dc.date.none.fl_str_mv |
2020-12-09 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://sol.sbc.org.br/journals/index.php/jis/article/view/757 10.5753/jis.2020.757 |
url |
https://sol.sbc.org.br/journals/index.php/jis/article/view/757 |
identifier_str_mv |
10.5753/jis.2020.757 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
https://sol.sbc.org.br/journals/index.php/jis/article/view/757/963 |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Brazilian Computer Society |
publisher.none.fl_str_mv |
Brazilian Computer Society |
dc.source.none.fl_str_mv |
Journal of Interactive Systems; v. 11 n. 1 (2020); 92-109 Journal on Interactive Systems; Vol. 11 No. 1 (2020); 92-109 2763-7719 10.5753/jis.2020 reponame:Journal on Interactive Systems instname:Sociedade Brasileira de Computação (SBC) instacron:SBC |
instname_str |
Sociedade Brasileira de Computação (SBC) |
instacron_str |
SBC |
institution |
SBC |
reponame_str |
Journal on Interactive Systems |
collection |
Journal on Interactive Systems |
repository.name.fl_str_mv |
Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC) |
repository.mail.fl_str_mv |
jis@sbc.org.br |
_version_ |
1796797411080798208 |