Mobile Augmented Reality enhances indoor navigation for wheelchair users

Detalhes bibliográficos
Autor(a) principal: Oliveira,Luciene Chagas de
Data de Publicação: 2016
Outros Autores: Soares,Alcimar Barbosa, Cardoso,Alexandre, Andrade,Adriano de Oliveira, Lamounier Júnior,Edgard Afonso
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Research on Biomedical Engineering (Online)
Texto Completo: http://old.scielo.br/scielo.php?script=sci_arttext&pid=S2446-47402016000200111
Resumo: Introduction: Individuals with mobility impairments associated with lower limb disabilities often face enormous challenges to participate in routine activities and to move around various environments. For many, the use of wheelchairs is paramount to provide mobility and social inclusion. Nevertheless, they still face a number of challenges to properly function in our society. Among the many difficulties, one in particular stands out: navigating in complex internal environments (indoors). The main objective of this work is to propose an architecture based on Mobile Augmented Reality to support the development of indoor navigation systems dedicated to wheelchair users, that is also capable of recording CAD drawings of the buildings and dealing with accessibility issues for that population. Methods Overall, five main functional requirements are proposed: the ability to allow for indoor navigation by means of Mobile Augmented Reality techniques; the capacity to register and configure building CAD drawings and the position of fiducial markers, points of interest and obstacles to be avoided by the wheelchair user; the capacity to find the best route for wheelchair indoor navigation, taking stairs and other obstacles into account; allow for the visualization of virtual directional arrows in the smartphone displays; and incorporate touch or voice commands to interact with the application. The architecture is proposed as a combination of four layers: User interface; Control; Service; and Infrastructure. A proof-of-concept application was developed and tests were performed with disable volunteers operating manual and electric wheelchairs. Results The application was implemented in Java for the Android operational system. A local database was used to store the test building CAD drawings and the position of fiducial markers and points of interest. The Android Augmented Reality library was used to implement Augmented Reality and the Blender open source library handled the basis for implementing directional navigation arrows. OpenGL ES provided support for various graphics and mathematical transformations for embedded systems, such as smartphones. Experiments were performed in an academic building with various labs, classrooms and male and female bathrooms. Two disable volunteers using wheelchairs showed no difficulties to interact with the application, either by entering touch or voice commands, and to navigate within the testing environment with the help of the navigational arrows implemented by the augmented reality modules. Conclusion The novel features implemented in the proposed architecture, with special emphasis on the use of Mobile Augmented Reality and the ability to identify the best routes free of potential hazards for wheelchair users, were capable of providing significant benefits for wheelchair indoor navigation when compared to current techniques described in the literature.
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spelling Mobile Augmented Reality enhances indoor navigation for wheelchair usersMobile augmented realityAssistive technologyPervasive computingIndoor wheelchair navigationIntroduction: Individuals with mobility impairments associated with lower limb disabilities often face enormous challenges to participate in routine activities and to move around various environments. For many, the use of wheelchairs is paramount to provide mobility and social inclusion. Nevertheless, they still face a number of challenges to properly function in our society. Among the many difficulties, one in particular stands out: navigating in complex internal environments (indoors). The main objective of this work is to propose an architecture based on Mobile Augmented Reality to support the development of indoor navigation systems dedicated to wheelchair users, that is also capable of recording CAD drawings of the buildings and dealing with accessibility issues for that population. Methods Overall, five main functional requirements are proposed: the ability to allow for indoor navigation by means of Mobile Augmented Reality techniques; the capacity to register and configure building CAD drawings and the position of fiducial markers, points of interest and obstacles to be avoided by the wheelchair user; the capacity to find the best route for wheelchair indoor navigation, taking stairs and other obstacles into account; allow for the visualization of virtual directional arrows in the smartphone displays; and incorporate touch or voice commands to interact with the application. The architecture is proposed as a combination of four layers: User interface; Control; Service; and Infrastructure. A proof-of-concept application was developed and tests were performed with disable volunteers operating manual and electric wheelchairs. Results The application was implemented in Java for the Android operational system. A local database was used to store the test building CAD drawings and the position of fiducial markers and points of interest. The Android Augmented Reality library was used to implement Augmented Reality and the Blender open source library handled the basis for implementing directional navigation arrows. OpenGL ES provided support for various graphics and mathematical transformations for embedded systems, such as smartphones. Experiments were performed in an academic building with various labs, classrooms and male and female bathrooms. Two disable volunteers using wheelchairs showed no difficulties to interact with the application, either by entering touch or voice commands, and to navigate within the testing environment with the help of the navigational arrows implemented by the augmented reality modules. Conclusion The novel features implemented in the proposed architecture, with special emphasis on the use of Mobile Augmented Reality and the ability to identify the best routes free of potential hazards for wheelchair users, were capable of providing significant benefits for wheelchair indoor navigation when compared to current techniques described in the literature.Sociedade Brasileira de Engenharia Biomédica2016-06-01info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersiontext/htmlhttp://old.scielo.br/scielo.php?script=sci_arttext&pid=S2446-47402016000200111Research on Biomedical Engineering v.32 n.2 2016reponame:Research on Biomedical Engineering (Online)instname:Sociedade Brasileira de Engenharia Biomédica (SBEB)instacron:SBEB10.1590/2446-4740.01515info:eu-repo/semantics/openAccessOliveira,Luciene Chagas deSoares,Alcimar BarbosaCardoso,AlexandreAndrade,Adriano de OliveiraLamounier Júnior,Edgard Afonsoeng2016-07-21T00:00:00Zoai:scielo:S2446-47402016000200111Revistahttp://www.rbejournal.org/https://old.scielo.br/oai/scielo-oai.php||rbe@rbejournal.org2446-47402446-4732opendoar:2016-07-21T00:00Research on Biomedical Engineering (Online) - Sociedade Brasileira de Engenharia Biomédica (SBEB)false
dc.title.none.fl_str_mv Mobile Augmented Reality enhances indoor navigation for wheelchair users
title Mobile Augmented Reality enhances indoor navigation for wheelchair users
spellingShingle Mobile Augmented Reality enhances indoor navigation for wheelchair users
Oliveira,Luciene Chagas de
Mobile augmented reality
Assistive technology
Pervasive computing
Indoor wheelchair navigation
title_short Mobile Augmented Reality enhances indoor navigation for wheelchair users
title_full Mobile Augmented Reality enhances indoor navigation for wheelchair users
title_fullStr Mobile Augmented Reality enhances indoor navigation for wheelchair users
title_full_unstemmed Mobile Augmented Reality enhances indoor navigation for wheelchair users
title_sort Mobile Augmented Reality enhances indoor navigation for wheelchair users
author Oliveira,Luciene Chagas de
author_facet Oliveira,Luciene Chagas de
Soares,Alcimar Barbosa
Cardoso,Alexandre
Andrade,Adriano de Oliveira
Lamounier Júnior,Edgard Afonso
author_role author
author2 Soares,Alcimar Barbosa
Cardoso,Alexandre
Andrade,Adriano de Oliveira
Lamounier Júnior,Edgard Afonso
author2_role author
author
author
author
dc.contributor.author.fl_str_mv Oliveira,Luciene Chagas de
Soares,Alcimar Barbosa
Cardoso,Alexandre
Andrade,Adriano de Oliveira
Lamounier Júnior,Edgard Afonso
dc.subject.por.fl_str_mv Mobile augmented reality
Assistive technology
Pervasive computing
Indoor wheelchair navigation
topic Mobile augmented reality
Assistive technology
Pervasive computing
Indoor wheelchair navigation
description Introduction: Individuals with mobility impairments associated with lower limb disabilities often face enormous challenges to participate in routine activities and to move around various environments. For many, the use of wheelchairs is paramount to provide mobility and social inclusion. Nevertheless, they still face a number of challenges to properly function in our society. Among the many difficulties, one in particular stands out: navigating in complex internal environments (indoors). The main objective of this work is to propose an architecture based on Mobile Augmented Reality to support the development of indoor navigation systems dedicated to wheelchair users, that is also capable of recording CAD drawings of the buildings and dealing with accessibility issues for that population. Methods Overall, five main functional requirements are proposed: the ability to allow for indoor navigation by means of Mobile Augmented Reality techniques; the capacity to register and configure building CAD drawings and the position of fiducial markers, points of interest and obstacles to be avoided by the wheelchair user; the capacity to find the best route for wheelchair indoor navigation, taking stairs and other obstacles into account; allow for the visualization of virtual directional arrows in the smartphone displays; and incorporate touch or voice commands to interact with the application. The architecture is proposed as a combination of four layers: User interface; Control; Service; and Infrastructure. A proof-of-concept application was developed and tests were performed with disable volunteers operating manual and electric wheelchairs. Results The application was implemented in Java for the Android operational system. A local database was used to store the test building CAD drawings and the position of fiducial markers and points of interest. The Android Augmented Reality library was used to implement Augmented Reality and the Blender open source library handled the basis for implementing directional navigation arrows. OpenGL ES provided support for various graphics and mathematical transformations for embedded systems, such as smartphones. Experiments were performed in an academic building with various labs, classrooms and male and female bathrooms. Two disable volunteers using wheelchairs showed no difficulties to interact with the application, either by entering touch or voice commands, and to navigate within the testing environment with the help of the navigational arrows implemented by the augmented reality modules. Conclusion The novel features implemented in the proposed architecture, with special emphasis on the use of Mobile Augmented Reality and the ability to identify the best routes free of potential hazards for wheelchair users, were capable of providing significant benefits for wheelchair indoor navigation when compared to current techniques described in the literature.
publishDate 2016
dc.date.none.fl_str_mv 2016-06-01
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
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dc.language.iso.fl_str_mv eng
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dc.relation.none.fl_str_mv 10.1590/2446-4740.01515
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dc.publisher.none.fl_str_mv Sociedade Brasileira de Engenharia Biomédica
publisher.none.fl_str_mv Sociedade Brasileira de Engenharia Biomédica
dc.source.none.fl_str_mv Research on Biomedical Engineering v.32 n.2 2016
reponame:Research on Biomedical Engineering (Online)
instname:Sociedade Brasileira de Engenharia Biomédica (SBEB)
instacron:SBEB
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reponame_str Research on Biomedical Engineering (Online)
collection Research on Biomedical Engineering (Online)
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