The process of teaching and learning of the perimeter concept through the Tangram game under the Significant Learning theory: a study with 6th grade students

Detalhes bibliográficos
Autor(a) principal: Pachêco, Franklin Fernando Ferreira
Data de Publicação: 2017
Outros Autores: Pachêco, Gisele Ferreira
Tipo de documento: Artigo
Idioma: por
Título da fonte: Revista de Educação Matemática (Online)
Texto Completo: https://www.revistasbemsp.com.br/index.php/REMat-SP/article/view/42
Resumo: This work aims to promote the meaningful learning of students from the 6th year of elementary school regarding the concept of perimeter education. Our theoretical contribution is based on the theory of meaningful learning proposed by David Ausubel, in which it aims to help the teacher to make his classes more attractive, that is, less mechanical. In addition, it serves as a contribution for teachers to organize their classes and identify students' previous knowledge by perceiving the existing knowledge gaps that students have, through content. We approach a qualitative methodology with an exploratory character. Thirty-two students from the 6th grade of elementary school attended a public school located in the municipality of São Vicente Férrer/PE. In this work, we use a workshop called: the tangram: learning perimeter through a mathematical game. This experience was mediated through two moments. The first is theoretically based on the explanation of the perimeter concept. In the second moment, we stop in the explanation of the rules of the game tangram (Traditional Chinese Model), performing in this stage an exercise contemplating six questions. According to the classroom discussions with the students regarding the concept of perimeter we noticed that there were signs of significant learning. At first, only four students from a class of 32 students had prior knowledge of the perimeter concept. In this way, we work the workshop to provide a meaningful learning in the concept of perimeter which in turn means the sum of the contours of the figures. Before our analysis, we can verify that there were advances of knowledge in the 4 students who had previous knowledge regarding the concept of perimeter. And, those who did not present definitions of the content also evolved with regard to the study of the concept of the perimeter. We emphasize that the game tangram was used as a potentially significant material in the teaching and learning process as a means to facilitate students' understanding and perception of new mathematical knowledge. Therefore, we emphasize that the significant learning occurred with regard to the study of the perimeter concept.
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spelling The process of teaching and learning of the perimeter concept through the Tangram game under the Significant Learning theory: a study with 6th grade studentsO processo de ensino e aprendizagem do conceito de perímetro por meio do jogo Tangram sob a ótica da teoria da Aprendizagem Significativa: um estudo com alunos do 6º ano do ensino fundamentalPerimeter conceptGame TangramTheory of Significant LearningAprendizagem significativatangranjogosThis work aims to promote the meaningful learning of students from the 6th year of elementary school regarding the concept of perimeter education. Our theoretical contribution is based on the theory of meaningful learning proposed by David Ausubel, in which it aims to help the teacher to make his classes more attractive, that is, less mechanical. In addition, it serves as a contribution for teachers to organize their classes and identify students' previous knowledge by perceiving the existing knowledge gaps that students have, through content. We approach a qualitative methodology with an exploratory character. Thirty-two students from the 6th grade of elementary school attended a public school located in the municipality of São Vicente Férrer/PE. In this work, we use a workshop called: the tangram: learning perimeter through a mathematical game. This experience was mediated through two moments. The first is theoretically based on the explanation of the perimeter concept. In the second moment, we stop in the explanation of the rules of the game tangram (Traditional Chinese Model), performing in this stage an exercise contemplating six questions. According to the classroom discussions with the students regarding the concept of perimeter we noticed that there were signs of significant learning. At first, only four students from a class of 32 students had prior knowledge of the perimeter concept. In this way, we work the workshop to provide a meaningful learning in the concept of perimeter which in turn means the sum of the contours of the figures. Before our analysis, we can verify that there were advances of knowledge in the 4 students who had previous knowledge regarding the concept of perimeter. And, those who did not present definitions of the content also evolved with regard to the study of the concept of the perimeter. We emphasize that the game tangram was used as a potentially significant material in the teaching and learning process as a means to facilitate students' understanding and perception of new mathematical knowledge. Therefore, we emphasize that the significant learning occurred with regard to the study of the perimeter concept.Este trabalho tem por objetivo favorecer a aprendizagem significativa de alunos do 6º ano do ensino fundamental quanto ao conceito do ensino de perímetro. Nosso aporte teórico está pautado na teoria da aprendizagem significativa proposta por David Ausubel, na qual tem o intuito de auxiliar o professor a tornar suas aulas mais atrativas, ou seja, menos mecânicas.  Além disto, serve como aporte para que professor possa organizar suas aulas e identificar os conhecimentos prévios dos alunos percebendo as lacunas existentes de conhecimentos que os alunos possuem, mediante um conteúdo.  Abordamos uma metodologia qualitativa com caráter exploratório. Participaram deste trabalho 32 alunos do 6º ano do Ensino Fundamental de uma escola pública situada no Município de São Vicente Férrer/PE. Neste trabalho, utilizamos uma oficina denominada:, o tangram: aprendendo perímetro por meio de um jogo matemático. Esta vivência foi mediada por meio de dois momentos. A primeira a partir de maneira teórica respaldando-se na explicação do conceito de perímetro. Já no segundo momento nos detemos na explicação das regras do jogo tangram (Modelo Tradicional Chinês), realizando nesta etapa um exercício contemplando seis questões. De acordo com as discussões em sala de aula com os alunos referente ao conceito de perímetro notamos que aconteceu indícios de uma aprendizagem significativa. A princípio apenas 4 alunos de uma turma composta por 32 alunos concebiam conhecimentos prévios quanto ao conceito de perímetro. Desta forma, trabalhamos a oficina para oportunizar uma aprendizagem significativa no conceito de perímetro que por sua vez significa a soma dos contornos das figuras.  Diante de nossas análises, podemos verificar que houve avanços de conhecimentos nos 4 alunos que detinham conhecimentos prévios quanto o conceito de perímetro. E, aqueles que não apresentaram definições do conteúdo também evoluíram no que se refere ao estudo do conceito do perímetro. Enfatizamos que o jogo tangram foi utilizado como um material potencialmente significativo no processo de ensino e aprendizagem como meio de facilitar a compreensão e percepção dos alunos frente ao novo conhecimento matemático. Portanto, ressaltamos que a aprendizagem significativa ocorreu o que se refere ao estudo do conceito de perímetro. Sociedade Brasileira de Educação Matemática (SBEM)2017-07-01info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://www.revistasbemsp.com.br/index.php/REMat-SP/article/view/4210.25090/remat25269062v14n172017p198a210Revista de Educação Matemática; Vol. 14 No. 17: jul. /dez. 2017; 198 - 210Revista de Educação Matemática; ##issue.vol## 14 ##issue.no## 17: jul. /dez. 2017; 198 - 210Revista de Educação Matemática; Vol. 14 Núm. 17: jul. /dez. 2017; 198 - 210Revista de Educação Matemática; v. 14 n. 17: jul. /dez. 2017; 198 - 2102526-906210.25090/remat25269062v14n172017reponame:Revista de Educação Matemática (Online)instname:Sociedade Brasileira de Educação Matemática (SBEM)instacron:SBEMporhttps://www.revistasbemsp.com.br/index.php/REMat-SP/article/view/42/pdfCopyright (c) 2017 Franklin Fernando Ferreira Pachêco, Gisele Ferreira Pachêcoinfo:eu-repo/semantics/openAccessPachêco, Franklin Fernando FerreiraPachêco, Gisele Ferreira2021-05-06T16:11:54ZRevistahttps://www.revistasbemsp.com.br/index.php/REMat-SPONG
dc.title.none.fl_str_mv The process of teaching and learning of the perimeter concept through the Tangram game under the Significant Learning theory: a study with 6th grade students
O processo de ensino e aprendizagem do conceito de perímetro por meio do jogo Tangram sob a ótica da teoria da Aprendizagem Significativa: um estudo com alunos do 6º ano do ensino fundamental
title The process of teaching and learning of the perimeter concept through the Tangram game under the Significant Learning theory: a study with 6th grade students
spellingShingle The process of teaching and learning of the perimeter concept through the Tangram game under the Significant Learning theory: a study with 6th grade students
Pachêco, Franklin Fernando Ferreira
Perimeter concept
Game Tangram
Theory of Significant Learning
Aprendizagem significativa
tangran
jogos
title_short The process of teaching and learning of the perimeter concept through the Tangram game under the Significant Learning theory: a study with 6th grade students
title_full The process of teaching and learning of the perimeter concept through the Tangram game under the Significant Learning theory: a study with 6th grade students
title_fullStr The process of teaching and learning of the perimeter concept through the Tangram game under the Significant Learning theory: a study with 6th grade students
title_full_unstemmed The process of teaching and learning of the perimeter concept through the Tangram game under the Significant Learning theory: a study with 6th grade students
title_sort The process of teaching and learning of the perimeter concept through the Tangram game under the Significant Learning theory: a study with 6th grade students
author Pachêco, Franklin Fernando Ferreira
author_facet Pachêco, Franklin Fernando Ferreira
Pachêco, Gisele Ferreira
author_role author
author2 Pachêco, Gisele Ferreira
author2_role author
dc.contributor.author.fl_str_mv Pachêco, Franklin Fernando Ferreira
Pachêco, Gisele Ferreira
dc.subject.por.fl_str_mv Perimeter concept
Game Tangram
Theory of Significant Learning
Aprendizagem significativa
tangran
jogos
topic Perimeter concept
Game Tangram
Theory of Significant Learning
Aprendizagem significativa
tangran
jogos
description This work aims to promote the meaningful learning of students from the 6th year of elementary school regarding the concept of perimeter education. Our theoretical contribution is based on the theory of meaningful learning proposed by David Ausubel, in which it aims to help the teacher to make his classes more attractive, that is, less mechanical. In addition, it serves as a contribution for teachers to organize their classes and identify students' previous knowledge by perceiving the existing knowledge gaps that students have, through content. We approach a qualitative methodology with an exploratory character. Thirty-two students from the 6th grade of elementary school attended a public school located in the municipality of São Vicente Férrer/PE. In this work, we use a workshop called: the tangram: learning perimeter through a mathematical game. This experience was mediated through two moments. The first is theoretically based on the explanation of the perimeter concept. In the second moment, we stop in the explanation of the rules of the game tangram (Traditional Chinese Model), performing in this stage an exercise contemplating six questions. According to the classroom discussions with the students regarding the concept of perimeter we noticed that there were signs of significant learning. At first, only four students from a class of 32 students had prior knowledge of the perimeter concept. In this way, we work the workshop to provide a meaningful learning in the concept of perimeter which in turn means the sum of the contours of the figures. Before our analysis, we can verify that there were advances of knowledge in the 4 students who had previous knowledge regarding the concept of perimeter. And, those who did not present definitions of the content also evolved with regard to the study of the concept of the perimeter. We emphasize that the game tangram was used as a potentially significant material in the teaching and learning process as a means to facilitate students' understanding and perception of new mathematical knowledge. Therefore, we emphasize that the significant learning occurred with regard to the study of the perimeter concept.
publishDate 2017
dc.date.none.fl_str_mv 2017-07-01
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dc.identifier.uri.fl_str_mv https://www.revistasbemsp.com.br/index.php/REMat-SP/article/view/42
10.25090/remat25269062v14n172017p198a210
url https://www.revistasbemsp.com.br/index.php/REMat-SP/article/view/42
identifier_str_mv 10.25090/remat25269062v14n172017p198a210
dc.language.iso.fl_str_mv por
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dc.relation.none.fl_str_mv https://www.revistasbemsp.com.br/index.php/REMat-SP/article/view/42/pdf
dc.rights.driver.fl_str_mv Copyright (c) 2017 Franklin Fernando Ferreira Pachêco, Gisele Ferreira Pachêco
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Copyright (c) 2017 Franklin Fernando Ferreira Pachêco, Gisele Ferreira Pachêco
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Sociedade Brasileira de Educação Matemática (SBEM)
publisher.none.fl_str_mv Sociedade Brasileira de Educação Matemática (SBEM)
dc.source.none.fl_str_mv Revista de Educação Matemática; Vol. 14 No. 17: jul. /dez. 2017; 198 - 210
Revista de Educação Matemática; ##issue.vol## 14 ##issue.no## 17: jul. /dez. 2017; 198 - 210
Revista de Educação Matemática; Vol. 14 Núm. 17: jul. /dez. 2017; 198 - 210
Revista de Educação Matemática; v. 14 n. 17: jul. /dez. 2017; 198 - 210
2526-9062
10.25090/remat25269062v14n172017
reponame:Revista de Educação Matemática (Online)
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