The process of teaching and learning of the perimeter concept through the Tangram game under the Significant Learning theory: a study with 6th grade students
Autor(a) principal: | |
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Data de Publicação: | 2017 |
Outros Autores: | |
Tipo de documento: | Artigo |
Idioma: | por |
Título da fonte: | Revista de Educação Matemática (Online) |
Texto Completo: | https://www.revistasbemsp.com.br/index.php/REMat-SP/article/view/42 |
Resumo: | This work aims to promote the meaningful learning of students from the 6th year of elementary school regarding the concept of perimeter education. Our theoretical contribution is based on the theory of meaningful learning proposed by David Ausubel, in which it aims to help the teacher to make his classes more attractive, that is, less mechanical. In addition, it serves as a contribution for teachers to organize their classes and identify students' previous knowledge by perceiving the existing knowledge gaps that students have, through content. We approach a qualitative methodology with an exploratory character. Thirty-two students from the 6th grade of elementary school attended a public school located in the municipality of São Vicente Férrer/PE. In this work, we use a workshop called: the tangram: learning perimeter through a mathematical game. This experience was mediated through two moments. The first is theoretically based on the explanation of the perimeter concept. In the second moment, we stop in the explanation of the rules of the game tangram (Traditional Chinese Model), performing in this stage an exercise contemplating six questions. According to the classroom discussions with the students regarding the concept of perimeter we noticed that there were signs of significant learning. At first, only four students from a class of 32 students had prior knowledge of the perimeter concept. In this way, we work the workshop to provide a meaningful learning in the concept of perimeter which in turn means the sum of the contours of the figures. Before our analysis, we can verify that there were advances of knowledge in the 4 students who had previous knowledge regarding the concept of perimeter. And, those who did not present definitions of the content also evolved with regard to the study of the concept of the perimeter. We emphasize that the game tangram was used as a potentially significant material in the teaching and learning process as a means to facilitate students' understanding and perception of new mathematical knowledge. Therefore, we emphasize that the significant learning occurred with regard to the study of the perimeter concept. |
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The process of teaching and learning of the perimeter concept through the Tangram game under the Significant Learning theory: a study with 6th grade studentsO processo de ensino e aprendizagem do conceito de perímetro por meio do jogo Tangram sob a ótica da teoria da Aprendizagem Significativa: um estudo com alunos do 6º ano do ensino fundamentalPerimeter conceptGame TangramTheory of Significant LearningAprendizagem significativatangranjogosThis work aims to promote the meaningful learning of students from the 6th year of elementary school regarding the concept of perimeter education. Our theoretical contribution is based on the theory of meaningful learning proposed by David Ausubel, in which it aims to help the teacher to make his classes more attractive, that is, less mechanical. In addition, it serves as a contribution for teachers to organize their classes and identify students' previous knowledge by perceiving the existing knowledge gaps that students have, through content. We approach a qualitative methodology with an exploratory character. Thirty-two students from the 6th grade of elementary school attended a public school located in the municipality of São Vicente Férrer/PE. In this work, we use a workshop called: the tangram: learning perimeter through a mathematical game. This experience was mediated through two moments. The first is theoretically based on the explanation of the perimeter concept. In the second moment, we stop in the explanation of the rules of the game tangram (Traditional Chinese Model), performing in this stage an exercise contemplating six questions. According to the classroom discussions with the students regarding the concept of perimeter we noticed that there were signs of significant learning. At first, only four students from a class of 32 students had prior knowledge of the perimeter concept. In this way, we work the workshop to provide a meaningful learning in the concept of perimeter which in turn means the sum of the contours of the figures. Before our analysis, we can verify that there were advances of knowledge in the 4 students who had previous knowledge regarding the concept of perimeter. And, those who did not present definitions of the content also evolved with regard to the study of the concept of the perimeter. We emphasize that the game tangram was used as a potentially significant material in the teaching and learning process as a means to facilitate students' understanding and perception of new mathematical knowledge. Therefore, we emphasize that the significant learning occurred with regard to the study of the perimeter concept.Este trabalho tem por objetivo favorecer a aprendizagem significativa de alunos do 6º ano do ensino fundamental quanto ao conceito do ensino de perímetro. Nosso aporte teórico está pautado na teoria da aprendizagem significativa proposta por David Ausubel, na qual tem o intuito de auxiliar o professor a tornar suas aulas mais atrativas, ou seja, menos mecânicas. Além disto, serve como aporte para que professor possa organizar suas aulas e identificar os conhecimentos prévios dos alunos percebendo as lacunas existentes de conhecimentos que os alunos possuem, mediante um conteúdo. Abordamos uma metodologia qualitativa com caráter exploratório. Participaram deste trabalho 32 alunos do 6º ano do Ensino Fundamental de uma escola pública situada no Município de São Vicente Férrer/PE. Neste trabalho, utilizamos uma oficina denominada:, o tangram: aprendendo perímetro por meio de um jogo matemático. Esta vivência foi mediada por meio de dois momentos. A primeira a partir de maneira teórica respaldando-se na explicação do conceito de perímetro. Já no segundo momento nos detemos na explicação das regras do jogo tangram (Modelo Tradicional Chinês), realizando nesta etapa um exercício contemplando seis questões. De acordo com as discussões em sala de aula com os alunos referente ao conceito de perímetro notamos que aconteceu indícios de uma aprendizagem significativa. A princípio apenas 4 alunos de uma turma composta por 32 alunos concebiam conhecimentos prévios quanto ao conceito de perímetro. Desta forma, trabalhamos a oficina para oportunizar uma aprendizagem significativa no conceito de perímetro que por sua vez significa a soma dos contornos das figuras. Diante de nossas análises, podemos verificar que houve avanços de conhecimentos nos 4 alunos que detinham conhecimentos prévios quanto o conceito de perímetro. E, aqueles que não apresentaram definições do conteúdo também evoluíram no que se refere ao estudo do conceito do perímetro. Enfatizamos que o jogo tangram foi utilizado como um material potencialmente significativo no processo de ensino e aprendizagem como meio de facilitar a compreensão e percepção dos alunos frente ao novo conhecimento matemático. Portanto, ressaltamos que a aprendizagem significativa ocorreu o que se refere ao estudo do conceito de perímetro. Sociedade Brasileira de Educação Matemática (SBEM)2017-07-01info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://www.revistasbemsp.com.br/index.php/REMat-SP/article/view/4210.25090/remat25269062v14n172017p198a210Revista de Educação Matemática; Vol. 14 No. 17: jul. /dez. 2017; 198 - 210Revista de Educação Matemática; ##issue.vol## 14 ##issue.no## 17: jul. /dez. 2017; 198 - 210Revista de Educação Matemática; Vol. 14 Núm. 17: jul. /dez. 2017; 198 - 210Revista de Educação Matemática; v. 14 n. 17: jul. /dez. 2017; 198 - 2102526-906210.25090/remat25269062v14n172017reponame:Revista de Educação Matemática (Online)instname:Sociedade Brasileira de Educação Matemática (SBEM)instacron:SBEMporhttps://www.revistasbemsp.com.br/index.php/REMat-SP/article/view/42/pdfCopyright (c) 2017 Franklin Fernando Ferreira Pachêco, Gisele Ferreira Pachêcoinfo:eu-repo/semantics/openAccessPachêco, Franklin Fernando FerreiraPachêco, Gisele Ferreira2021-05-06T16:11:54ZRevistahttps://www.revistasbemsp.com.br/index.php/REMat-SPONG |
dc.title.none.fl_str_mv |
The process of teaching and learning of the perimeter concept through the Tangram game under the Significant Learning theory: a study with 6th grade students O processo de ensino e aprendizagem do conceito de perímetro por meio do jogo Tangram sob a ótica da teoria da Aprendizagem Significativa: um estudo com alunos do 6º ano do ensino fundamental |
title |
The process of teaching and learning of the perimeter concept through the Tangram game under the Significant Learning theory: a study with 6th grade students |
spellingShingle |
The process of teaching and learning of the perimeter concept through the Tangram game under the Significant Learning theory: a study with 6th grade students Pachêco, Franklin Fernando Ferreira Perimeter concept Game Tangram Theory of Significant Learning Aprendizagem significativa tangran jogos |
title_short |
The process of teaching and learning of the perimeter concept through the Tangram game under the Significant Learning theory: a study with 6th grade students |
title_full |
The process of teaching and learning of the perimeter concept through the Tangram game under the Significant Learning theory: a study with 6th grade students |
title_fullStr |
The process of teaching and learning of the perimeter concept through the Tangram game under the Significant Learning theory: a study with 6th grade students |
title_full_unstemmed |
The process of teaching and learning of the perimeter concept through the Tangram game under the Significant Learning theory: a study with 6th grade students |
title_sort |
The process of teaching and learning of the perimeter concept through the Tangram game under the Significant Learning theory: a study with 6th grade students |
author |
Pachêco, Franklin Fernando Ferreira |
author_facet |
Pachêco, Franklin Fernando Ferreira Pachêco, Gisele Ferreira |
author_role |
author |
author2 |
Pachêco, Gisele Ferreira |
author2_role |
author |
dc.contributor.author.fl_str_mv |
Pachêco, Franklin Fernando Ferreira Pachêco, Gisele Ferreira |
dc.subject.por.fl_str_mv |
Perimeter concept Game Tangram Theory of Significant Learning Aprendizagem significativa tangran jogos |
topic |
Perimeter concept Game Tangram Theory of Significant Learning Aprendizagem significativa tangran jogos |
description |
This work aims to promote the meaningful learning of students from the 6th year of elementary school regarding the concept of perimeter education. Our theoretical contribution is based on the theory of meaningful learning proposed by David Ausubel, in which it aims to help the teacher to make his classes more attractive, that is, less mechanical. In addition, it serves as a contribution for teachers to organize their classes and identify students' previous knowledge by perceiving the existing knowledge gaps that students have, through content. We approach a qualitative methodology with an exploratory character. Thirty-two students from the 6th grade of elementary school attended a public school located in the municipality of São Vicente Férrer/PE. In this work, we use a workshop called: the tangram: learning perimeter through a mathematical game. This experience was mediated through two moments. The first is theoretically based on the explanation of the perimeter concept. In the second moment, we stop in the explanation of the rules of the game tangram (Traditional Chinese Model), performing in this stage an exercise contemplating six questions. According to the classroom discussions with the students regarding the concept of perimeter we noticed that there were signs of significant learning. At first, only four students from a class of 32 students had prior knowledge of the perimeter concept. In this way, we work the workshop to provide a meaningful learning in the concept of perimeter which in turn means the sum of the contours of the figures. Before our analysis, we can verify that there were advances of knowledge in the 4 students who had previous knowledge regarding the concept of perimeter. And, those who did not present definitions of the content also evolved with regard to the study of the concept of the perimeter. We emphasize that the game tangram was used as a potentially significant material in the teaching and learning process as a means to facilitate students' understanding and perception of new mathematical knowledge. Therefore, we emphasize that the significant learning occurred with regard to the study of the perimeter concept. |
publishDate |
2017 |
dc.date.none.fl_str_mv |
2017-07-01 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://www.revistasbemsp.com.br/index.php/REMat-SP/article/view/42 10.25090/remat25269062v14n172017p198a210 |
url |
https://www.revistasbemsp.com.br/index.php/REMat-SP/article/view/42 |
identifier_str_mv |
10.25090/remat25269062v14n172017p198a210 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
https://www.revistasbemsp.com.br/index.php/REMat-SP/article/view/42/pdf |
dc.rights.driver.fl_str_mv |
Copyright (c) 2017 Franklin Fernando Ferreira Pachêco, Gisele Ferreira Pachêco info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
Copyright (c) 2017 Franklin Fernando Ferreira Pachêco, Gisele Ferreira Pachêco |
eu_rights_str_mv |
openAccess |
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application/pdf |
dc.publisher.none.fl_str_mv |
Sociedade Brasileira de Educação Matemática (SBEM) |
publisher.none.fl_str_mv |
Sociedade Brasileira de Educação Matemática (SBEM) |
dc.source.none.fl_str_mv |
Revista de Educação Matemática; Vol. 14 No. 17: jul. /dez. 2017; 198 - 210 Revista de Educação Matemática; ##issue.vol## 14 ##issue.no## 17: jul. /dez. 2017; 198 - 210 Revista de Educação Matemática; Vol. 14 Núm. 17: jul. /dez. 2017; 198 - 210 Revista de Educação Matemática; v. 14 n. 17: jul. /dez. 2017; 198 - 210 2526-9062 10.25090/remat25269062v14n172017 reponame:Revista de Educação Matemática (Online) instname:Sociedade Brasileira de Educação Matemática (SBEM) instacron:SBEM |
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Sociedade Brasileira de Educação Matemática (SBEM) |
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SBEM |
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Revista de Educação Matemática (Online) |
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Revista de Educação Matemática (Online) |
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