The Conception, Validation, and Reliability of the Questionnaire for Screen Time of Adolescents (QueST)
Autor(a) principal: | |
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Data de Publicação: | 2020 |
Outros Autores: | , , , |
Tipo de documento: | preprint |
Idioma: | eng |
Título da fonte: | SciELO Preprints |
Texto Completo: | https://preprints.scielo.org/index.php/scielo/preprint/view/1184 |
Resumo: | Purpose: This study analyzed the content validity and reliability of the Questionnaire for Screen Time of Adolescents (QueST). Methods: QueST measures screen time across five constructs: studying, working/internship-related activities, watching videos, playing video games, and using social media/chat applications. The content validity, including a pretest, was carried out by experts and adolescents. For reliability analysis, QueST was applied and reapplied after one week in a sample of 104 adolescents (16.3 ± 1.02 years; 66.3% girls). Results: The Content Validity Index for Scales indicated 94% and 98% of overall clarity and representativeness, respectively. The QueST was considered comprehensible and clear by adolescents. The intraclass correlation coefficients ranged from 0.41 (95% CI 0.24, 0.56) for videos to 0.76 (95% CI 0.66, 0.83) for social media/chat applications on a weekday, and from 0.24 (95% CI 0.04; 0.41) for videos to 0.67 (95% CI 0.54; 0.77) for social media/chat applications on weekends. Conclusions: The QueST has demonstrated satisfactory content validity; however, measuring the time watching videos during free-living is a challenge for researchers. In general, the QueST is recommended to measure different screen time constructs. |
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The Conception, Validation, and Reliability of the Questionnaire for Screen Time of Adolescents (QueST)Adolescent BehaviorSelf ReportSedentary BehaviorValidation StudyReproducibility of ResultsPurpose: This study analyzed the content validity and reliability of the Questionnaire for Screen Time of Adolescents (QueST). Methods: QueST measures screen time across five constructs: studying, working/internship-related activities, watching videos, playing video games, and using social media/chat applications. The content validity, including a pretest, was carried out by experts and adolescents. For reliability analysis, QueST was applied and reapplied after one week in a sample of 104 adolescents (16.3 ± 1.02 years; 66.3% girls). Results: The Content Validity Index for Scales indicated 94% and 98% of overall clarity and representativeness, respectively. The QueST was considered comprehensible and clear by adolescents. The intraclass correlation coefficients ranged from 0.41 (95% CI 0.24, 0.56) for videos to 0.76 (95% CI 0.66, 0.83) for social media/chat applications on a weekday, and from 0.24 (95% CI 0.04; 0.41) for videos to 0.67 (95% CI 0.54; 0.77) for social media/chat applications on weekends. Conclusions: The QueST has demonstrated satisfactory content validity; however, measuring the time watching videos during free-living is a challenge for researchers. In general, the QueST is recommended to measure different screen time constructs.SciELO PreprintsSciELO PreprintsSciELO Preprints2020-09-10info:eu-repo/semantics/preprintinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://preprints.scielo.org/index.php/scielo/preprint/view/118410.1590/SciELOPreprints.1184enghttps://preprints.scielo.org/index.php/scielo/article/view/1184/1802Copyright (c) 2020 Margarethe Knebel, Bruno Costa, Priscila dos Santos, Ana Caroline de Sousa, Kelly Silvahttps://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessKnebel, MargaretheCosta, BrunoSantos, Priscila dosSousa, Ana Caroline deSilva, Kellyreponame:SciELO Preprintsinstname:SciELOinstacron:SCI2020-09-06T02:41:37Zoai:ops.preprints.scielo.org:preprint/1184Servidor de preprintshttps://preprints.scielo.org/index.php/scieloONGhttps://preprints.scielo.org/index.php/scielo/oaiscielo.submission@scielo.orgopendoar:2020-09-06T02:41:37SciELO Preprints - SciELOfalse |
dc.title.none.fl_str_mv |
The Conception, Validation, and Reliability of the Questionnaire for Screen Time of Adolescents (QueST) |
title |
The Conception, Validation, and Reliability of the Questionnaire for Screen Time of Adolescents (QueST) |
spellingShingle |
The Conception, Validation, and Reliability of the Questionnaire for Screen Time of Adolescents (QueST) Knebel, Margarethe Adolescent Behavior Self Report Sedentary Behavior Validation Study Reproducibility of Results |
title_short |
The Conception, Validation, and Reliability of the Questionnaire for Screen Time of Adolescents (QueST) |
title_full |
The Conception, Validation, and Reliability of the Questionnaire for Screen Time of Adolescents (QueST) |
title_fullStr |
The Conception, Validation, and Reliability of the Questionnaire for Screen Time of Adolescents (QueST) |
title_full_unstemmed |
The Conception, Validation, and Reliability of the Questionnaire for Screen Time of Adolescents (QueST) |
title_sort |
The Conception, Validation, and Reliability of the Questionnaire for Screen Time of Adolescents (QueST) |
author |
Knebel, Margarethe |
author_facet |
Knebel, Margarethe Costa, Bruno Santos, Priscila dos Sousa, Ana Caroline de Silva, Kelly |
author_role |
author |
author2 |
Costa, Bruno Santos, Priscila dos Sousa, Ana Caroline de Silva, Kelly |
author2_role |
author author author author |
dc.contributor.author.fl_str_mv |
Knebel, Margarethe Costa, Bruno Santos, Priscila dos Sousa, Ana Caroline de Silva, Kelly |
dc.subject.por.fl_str_mv |
Adolescent Behavior Self Report Sedentary Behavior Validation Study Reproducibility of Results |
topic |
Adolescent Behavior Self Report Sedentary Behavior Validation Study Reproducibility of Results |
description |
Purpose: This study analyzed the content validity and reliability of the Questionnaire for Screen Time of Adolescents (QueST). Methods: QueST measures screen time across five constructs: studying, working/internship-related activities, watching videos, playing video games, and using social media/chat applications. The content validity, including a pretest, was carried out by experts and adolescents. For reliability analysis, QueST was applied and reapplied after one week in a sample of 104 adolescents (16.3 ± 1.02 years; 66.3% girls). Results: The Content Validity Index for Scales indicated 94% and 98% of overall clarity and representativeness, respectively. The QueST was considered comprehensible and clear by adolescents. The intraclass correlation coefficients ranged from 0.41 (95% CI 0.24, 0.56) for videos to 0.76 (95% CI 0.66, 0.83) for social media/chat applications on a weekday, and from 0.24 (95% CI 0.04; 0.41) for videos to 0.67 (95% CI 0.54; 0.77) for social media/chat applications on weekends. Conclusions: The QueST has demonstrated satisfactory content validity; however, measuring the time watching videos during free-living is a challenge for researchers. In general, the QueST is recommended to measure different screen time constructs. |
publishDate |
2020 |
dc.date.none.fl_str_mv |
2020-09-10 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/preprint info:eu-repo/semantics/publishedVersion |
format |
preprint |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://preprints.scielo.org/index.php/scielo/preprint/view/1184 10.1590/SciELOPreprints.1184 |
url |
https://preprints.scielo.org/index.php/scielo/preprint/view/1184 |
identifier_str_mv |
10.1590/SciELOPreprints.1184 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
https://preprints.scielo.org/index.php/scielo/article/view/1184/1802 |
dc.rights.driver.fl_str_mv |
https://creativecommons.org/licenses/by/4.0 info:eu-repo/semantics/openAccess |
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https://creativecommons.org/licenses/by/4.0 |
eu_rights_str_mv |
openAccess |
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application/pdf |
dc.publisher.none.fl_str_mv |
SciELO Preprints SciELO Preprints SciELO Preprints |
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SciELO Preprints SciELO Preprints SciELO Preprints |
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reponame:SciELO Preprints instname:SciELO instacron:SCI |
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SciELO |
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SCI |
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SciELO Preprints |
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SciELO Preprints |
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SciELO Preprints - SciELO |
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scielo.submission@scielo.org |
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1797047820079857664 |