Utilização de Realidade Aumentada no Desenvolvimento de Software Educacional: um exemplo em alguns conceitos na Astronomia

Detalhes bibliográficos
Autor(a) principal: Santos, Maria Adélia Icó dos
Data de Publicação: 2016
Tipo de documento: Dissertação
Idioma: por
Título da fonte: Biblioteca Digital de Teses e Dissertações da UEFS
Texto Completo: http://localhost:8080/tede/handle/tede/366
Resumo: In current times, the computer has been trying to, every day, make the reality that in a few years ago was considered a fiction. In this way, technicians and researchers have conducted studies in order to make it possible to expand and its cheapening, making them increasingly accessible and, consequently, popular. Today we have computers by submerging the various segments of society; homes and work environments are increasingly invaded by these cyberspace. The technology surprises with new equipment and software that some time ago were used separately. However, with the expansion and the growth that is happening in the world, the technology is moving in the direction of convergence, integration and multifunctional devices. As the computer is adapted to the different sectors of society, is entirely understandable and common accept that the school also make part of the globalized world and digital. Augmented Reality is a technology to introduce virtual objects with the real scenes. In this way, Virtual Reality and Augmented Reality can be considered as two areas directly connected with the new generations of the user interface, facilitating and enhancing the user's interactions with the computational applications. The use of Augmented Reality in the production of educational content contributes, notably, to facilitate learning because it makes an explanation more attractive and dynamic in relation to traditional forms of education. In spite of the Augmented Reality be used widely in various fields and areas of knowledge, mainly as a form of virtual tours that feature three-dimensional objects, has emerged a new generation of interface, to the extent that, using dimensional representations closer to the reality on the user, allows to break the barrier of the screen; in addition to interactions more natural. Astronomy is the science responsible for the study of the Universe, as it is constituted, and also for the formation of stars and their relations. Is the area of science that seeks to worry about the form, the distance, the greatness, in addition to the organization, origin, evolution, and still, composition and movement of all celestial bodies. Your study, particularly on the planets and the constellations, it is challenging for many students, however, it presents difficulties involve the identification and their relative positions that change constantly, throughout the year. Thus, the objective of this work is to develop an application (JMA - Memory Game in Astronomy) using the technology of Augmented Reality, facing the students of the first cycle of the initial series of Basic Education, applying it and analyzing the use of this tool; creating a differentiated situation in relation to process traditional educational and emphasizing the collaborative work.
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spelling Poppe, Paulo César da Rocha80102050520http://lattes.cnpq.br/2466908951038836Santos, Maria Adélia Icó dos2016-08-23T00:23:16Z2016-02-12SANTOS, Maria Adélia Icó dos. Utilização de Realidade Aumentada no Desenvolvimento de Software Educacional: um exemplo em alguns conceitos na Astronomia. 2016. 108 f. Dissertação (Mestrado em Computação Aplicada)- Universidade Estadual de Feira de Santana, Feira de Santana, 2016.http://localhost:8080/tede/handle/tede/366In current times, the computer has been trying to, every day, make the reality that in a few years ago was considered a fiction. In this way, technicians and researchers have conducted studies in order to make it possible to expand and its cheapening, making them increasingly accessible and, consequently, popular. Today we have computers by submerging the various segments of society; homes and work environments are increasingly invaded by these cyberspace. The technology surprises with new equipment and software that some time ago were used separately. However, with the expansion and the growth that is happening in the world, the technology is moving in the direction of convergence, integration and multifunctional devices. As the computer is adapted to the different sectors of society, is entirely understandable and common accept that the school also make part of the globalized world and digital. Augmented Reality is a technology to introduce virtual objects with the real scenes. In this way, Virtual Reality and Augmented Reality can be considered as two areas directly connected with the new generations of the user interface, facilitating and enhancing the user's interactions with the computational applications. The use of Augmented Reality in the production of educational content contributes, notably, to facilitate learning because it makes an explanation more attractive and dynamic in relation to traditional forms of education. In spite of the Augmented Reality be used widely in various fields and areas of knowledge, mainly as a form of virtual tours that feature three-dimensional objects, has emerged a new generation of interface, to the extent that, using dimensional representations closer to the reality on the user, allows to break the barrier of the screen; in addition to interactions more natural. Astronomy is the science responsible for the study of the Universe, as it is constituted, and also for the formation of stars and their relations. Is the area of science that seeks to worry about the form, the distance, the greatness, in addition to the organization, origin, evolution, and still, composition and movement of all celestial bodies. Your study, particularly on the planets and the constellations, it is challenging for many students, however, it presents difficulties involve the identification and their relative positions that change constantly, throughout the year. Thus, the objective of this work is to develop an application (JMA - Memory Game in Astronomy) using the technology of Augmented Reality, facing the students of the first cycle of the initial series of Basic Education, applying it and analyzing the use of this tool; creating a differentiated situation in relation to process traditional educational and emphasizing the collaborative work.Nos tempos atuais, a informática vem tentando, a cada dia, tornar realidade o que em alguns anos atrás era considerada uma ficção. Dessa forma, técnicos e pesquisadores têm desenvolvido estudos a fim de possibilitar a expansão e o seu barateamento, tornando-a cada vez mais acessível e, consequentemente, popular. Hoje percebemos os computadores submergindo os diversos segmentos da sociedade; lares e ambientes de trabalho são cada vez mais invadidos por esses ciberespaços. A tecnologia surpreende com novos equipamentos e softwares que há algum tempo eram utilizados de forma separada. Porém, com a expansão e o crescimento que vem acontecendo no mundo, à tecnologia caminha na direção da convergência, integração e equipamentos multifuncionais. Como a informática se adaptou aos diferentes setores da sociedade, é totalmente compreensível e comum aceitar que a escola também faça parte do mundo globalizado e digital. A Realidade Aumentada é a tecnologia de introduzir objetos virtuais com as cenas reais. Dessa forma, Realidade Virtual e Realidade Aumentada podem ser consideradas como duas áreas diretamente ligadas com as novas gerações de interface do usuário, facilitando e potencializando as interações do usuário com as aplicações computacionais. A utilização da Realidade Aumentada na produção de conteúdos educativos contribui, notadamente, para facilitar a aprendizagem visto que torna uma explicação mais atrativa e dinâmica em relação às formas tradicionais de ensino. Apesar de a Realidade Aumentada ser utilizada largamente em diversos campos e áreas do conhecimento, principalmente como forma de passeios virtuais que dispõem de objetos tridimensionais, vem surgindo uma nova geração de interface, na medida em que, usando representações tridimensionais mais próximas da realidade do usuário, permite romper a barreira da tela, além de possibilitar interações mais naturais. A Astronomia é a ciência responsável pelo estudo do Universo, de como é constituído e também da formação dos astros e suas relações. É a área da ciência que busca se preocupar com a forma, à distância, a grandeza, além da organização, origem, evolução, e ainda, composição e movimento de todos os corpos celestes. O seu estudo, particularmente sobre os planetas e as constelações, é instigante para muitos discentes, porém apresenta dificuldades por envolver a identificação e suas posições relativas, que se alteram constantemente, ao longo do ano. Dessa forma, o objetivo deste trabalho é desenvolver um aplicativo (JMA – Jogo de Memória em Astronomia) utilizando a tecnologia da Realidade Aumentada, voltado para os alunos do primeiro ciclo das séries iniciais do Ensino Fundamental, aplicando-o e analisando o uso dessa ferramenta; criando uma situação diferenciada em relação ao processo educacional tradicional e enfatizando o trabalho colaborativo.Submitted by Ricardo Cedraz Duque Moliterno (ricardo.moliterno@uefs.br) on 2016-08-23T00:23:16Z No. of bitstreams: 1 Dissertacao- Adélia Corrigida.pdf: 2614314 bytes, checksum: e8daf89c12010bddf4b356264efe1efe (MD5)Made available in DSpace on 2016-08-23T00:23:16Z (GMT). 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dc.title.por.fl_str_mv Utilização de Realidade Aumentada no Desenvolvimento de Software Educacional: um exemplo em alguns conceitos na Astronomia
title Utilização de Realidade Aumentada no Desenvolvimento de Software Educacional: um exemplo em alguns conceitos na Astronomia
spellingShingle Utilização de Realidade Aumentada no Desenvolvimento de Software Educacional: um exemplo em alguns conceitos na Astronomia
Santos, Maria Adélia Icó dos
Realidade Aumentada
Astronomia
Educação
Augmented Reality
Astronomy
Education
CIENCIA DA COMPUTACAO::SISTEMAS DE COMPUTACAO
title_short Utilização de Realidade Aumentada no Desenvolvimento de Software Educacional: um exemplo em alguns conceitos na Astronomia
title_full Utilização de Realidade Aumentada no Desenvolvimento de Software Educacional: um exemplo em alguns conceitos na Astronomia
title_fullStr Utilização de Realidade Aumentada no Desenvolvimento de Software Educacional: um exemplo em alguns conceitos na Astronomia
title_full_unstemmed Utilização de Realidade Aumentada no Desenvolvimento de Software Educacional: um exemplo em alguns conceitos na Astronomia
title_sort Utilização de Realidade Aumentada no Desenvolvimento de Software Educacional: um exemplo em alguns conceitos na Astronomia
author Santos, Maria Adélia Icó dos
author_facet Santos, Maria Adélia Icó dos
author_role author
dc.contributor.advisor1.fl_str_mv Poppe, Paulo César da Rocha
dc.contributor.authorID.fl_str_mv 80102050520
dc.contributor.authorLattes.fl_str_mv http://lattes.cnpq.br/2466908951038836
dc.contributor.author.fl_str_mv Santos, Maria Adélia Icó dos
contributor_str_mv Poppe, Paulo César da Rocha
dc.subject.por.fl_str_mv Realidade Aumentada
Astronomia
Educação
topic Realidade Aumentada
Astronomia
Educação
Augmented Reality
Astronomy
Education
CIENCIA DA COMPUTACAO::SISTEMAS DE COMPUTACAO
dc.subject.eng.fl_str_mv Augmented Reality
Astronomy
Education
dc.subject.cnpq.fl_str_mv CIENCIA DA COMPUTACAO::SISTEMAS DE COMPUTACAO
description In current times, the computer has been trying to, every day, make the reality that in a few years ago was considered a fiction. In this way, technicians and researchers have conducted studies in order to make it possible to expand and its cheapening, making them increasingly accessible and, consequently, popular. Today we have computers by submerging the various segments of society; homes and work environments are increasingly invaded by these cyberspace. The technology surprises with new equipment and software that some time ago were used separately. However, with the expansion and the growth that is happening in the world, the technology is moving in the direction of convergence, integration and multifunctional devices. As the computer is adapted to the different sectors of society, is entirely understandable and common accept that the school also make part of the globalized world and digital. Augmented Reality is a technology to introduce virtual objects with the real scenes. In this way, Virtual Reality and Augmented Reality can be considered as two areas directly connected with the new generations of the user interface, facilitating and enhancing the user's interactions with the computational applications. The use of Augmented Reality in the production of educational content contributes, notably, to facilitate learning because it makes an explanation more attractive and dynamic in relation to traditional forms of education. In spite of the Augmented Reality be used widely in various fields and areas of knowledge, mainly as a form of virtual tours that feature three-dimensional objects, has emerged a new generation of interface, to the extent that, using dimensional representations closer to the reality on the user, allows to break the barrier of the screen; in addition to interactions more natural. Astronomy is the science responsible for the study of the Universe, as it is constituted, and also for the formation of stars and their relations. Is the area of science that seeks to worry about the form, the distance, the greatness, in addition to the organization, origin, evolution, and still, composition and movement of all celestial bodies. Your study, particularly on the planets and the constellations, it is challenging for many students, however, it presents difficulties involve the identification and their relative positions that change constantly, throughout the year. Thus, the objective of this work is to develop an application (JMA - Memory Game in Astronomy) using the technology of Augmented Reality, facing the students of the first cycle of the initial series of Basic Education, applying it and analyzing the use of this tool; creating a differentiated situation in relation to process traditional educational and emphasizing the collaborative work.
publishDate 2016
dc.date.accessioned.fl_str_mv 2016-08-23T00:23:16Z
dc.date.issued.fl_str_mv 2016-02-12
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
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dc.identifier.citation.fl_str_mv SANTOS, Maria Adélia Icó dos. Utilização de Realidade Aumentada no Desenvolvimento de Software Educacional: um exemplo em alguns conceitos na Astronomia. 2016. 108 f. Dissertação (Mestrado em Computação Aplicada)- Universidade Estadual de Feira de Santana, Feira de Santana, 2016.
dc.identifier.uri.fl_str_mv http://localhost:8080/tede/handle/tede/366
identifier_str_mv SANTOS, Maria Adélia Icó dos. Utilização de Realidade Aumentada no Desenvolvimento de Software Educacional: um exemplo em alguns conceitos na Astronomia. 2016. 108 f. Dissertação (Mestrado em Computação Aplicada)- Universidade Estadual de Feira de Santana, Feira de Santana, 2016.
url http://localhost:8080/tede/handle/tede/366
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